Player Matchup

Thanatos
Thanatos
GaymerGuy694890
Thanatos
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
Lethin__420
Neith
Level 14
God Stats
4W - 6L
1,320 SR
Queue Stats
20W - 16L
1,414 Elo+
Solo
Bacchus
Bacchus
Mateo0900
Bacchus
Level 16
God Stats
4W - 4L
1,792 SR
Queue Stats
30W - 30L
1,475 Elo+
Solo
Chronos
Chronos
bustthebeav
Chronos
Level 29
God Stats
1W - 0L
1,265 SR
Queue Stats
7W - 4L
1,130 Elo+
Solo
Da Ji
Da Ji
rural_king30
Da Ji
Level 29
God Stats
10W - 13L
1,261 SR
Queue Stats
139W - 187L
1,362 Elo+
Solo
Team Averages
Level 18
1,428 SR
1,376 Elo+

VS

Team Averages
Level 16
1,419 SR
1,280 Elo+
Nemesis
Nemesis
Anonimous0921
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,095 Elo+
Solo
Yemoja
Yemoja
I-EcKoZ-I
Yemoja
Level 16
God Stats
0W - 2L
1,317 SR
Queue Stats
10W - 12L
1,263 Elo+
Solo
Neith
Neith
Spiderman_1363
Neith
Level 10
God Stats
9W - 14L
1,467 SR
Queue Stats
13W - 22L
1,380 Elo+
Solo
Tiamat
Tiamat
XxIsiaiahCxX
Tiamat
Level 23
God Stats
1W - 5L
1,359 SR
Queue Stats
116W - 114L
1,325 Elo+
Solo
Pele
Pele
iitzMalone
Pele
Level 24
God Stats
51W - 40L
1,454 SR
Queue Stats
240W - 269L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
18
31 / 2 / 3
12,748
637
35,005
13,017
7,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
6 / 0 / 13
11,032
552
11,635
8,869
3,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Mateo0900
Bacchus
14
3 / 1 / 13
10,339
517
5,249
13,753
16,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
bustthebeav
Chronos
17
3 / 1 / 7
10,967
548
5,012
10,286
4,152
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 1 / 10
11,123
556
4,422
11,700
5,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
8
0 / 12 / 2
6,229
311
1,363
15,169
3,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
I-EcKoZ-I
Yemoja
11
0 / 4 / 3
7,430
372
4,411
12,910
9,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 9 / 5
7,657
383
5,471
13,709
4,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
8
0 / 10 / 0
6,309
315
2,826
11,973
2,490
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
4 / 10 / 0
9,542
477
11,016
18,354
4,477
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
14
45
Kills
4
5
Deaths
45
46
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
12
2
0.08
W
Thanatos
31
2
3
16.25
L
Yemoja
I-EcKoZ-I
Yemoja
0
4
3
0.38
W
6
0
13
12.5
W
Bacchus
Mateo0900
Bacchus
3
1
13
9.5
L
0
9
5
0.28
L
Tiamat
0
10
0
0
W
Chronos
bustthebeav
Chronos
3
1
7
6.5
L
4
10
0
0.4
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,323
Damage
25,087
57,625
Taken
72,115
37,025
Mitigated
23,740
31,186
Healing
4,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
1,363
188
0
374
15,169
3,277
0
2,105
13,064
0
13,896
W
Thanatos
35,005
11,627
0
17,269
13,017
7,240
1,754
1,076
11,941
0
89,780
L
Yemoja
I-EcKoZ-I
Yemoja
4,411
305
345
1,055
12,910
9,366
0
1,918
10,992
22,724
0
W
11,635
4,720
0
3,244
8,869
3,401
5,611
1,533
7,336
0
59,226
W
Bacchus
Mateo0900
Bacchus
5,249
684
0
4,247
13,753
16,386
699
1,628
12,125
30,366
0
L
5,471
2,690
0
1,060
13,709
4,130
0
1,866
11,843
0
33,511
L
Tiamat
2,826
487
0
614
11,973
2,490
0
1,895
10,078
20,229
0
W
Chronos
bustthebeav
Chronos
5,012
3,538
0
4,425
10,286
4,152
3,238
2,593
7,693
67,836
0
L
11,016
1,155
0
741
18,354
4,477
0
2,477
15,877
0
41,713
W
4,422
329
0
2,001
11,700
5,846
2,775
407
11,293
0
74,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,209
Gold Earned
37,167
500
Minions Killed
234
0
Camps Cleared
0
1,827,862
Distance Traveled
1,593,246
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,229
311
37
2
0
372,237
0
W
Thanatos
12,748
637
113
6
0
419,467
3
L
Yemoja
7,430
372
39
2
0
326,433
0
W
Neith
11,032
552
96
5
0
352,441
4
W
Bacchus
10,339
517
37
2
0
358,466
4
L
Neith
7,657
383
48
2
0
307,307
0
L
Tiamat
6,309
315
47
2
0
189,793
1
W
Chronos
10,967
548
124
6
0
343,489
0
L
Pele
9,542
477
63
3
0
397,476
2
W
Da Ji
11,123
556
130
7
0
353,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role