Player Matchup

Gilgamesh
Gilgamesh
DogOfWarBR
Gilgamesh
Level 148
God Stats
49W - 51L
1,508 SR
Queue Stats
768W - 876L
1,405 Elo+
Solo
Kukulkan
Kukulkan
ZENK1
Kukulkan
Level 120
God Stats
0W - 2L
1,275 SR
Queue Stats
71W - 145L
1,305 Elo+
Party 2
Baron Samedi
Baron Samedi
ceroEspada
Baron Samedi
Level 64
God Stats
13W - 22L
1,408 SR
Queue Stats
78W - 154L
1,308 Elo+
Party 2
Team Averages
Level 111
1,397 SR
1,339 Elo+

VS

Team Averages
Level 89
1,596 SR
1,584 Elo+
Anhur
Anhur
 
Anhur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Batatinhaa
Horus
Level 118
God Stats
12W - 3L
1,789 SR
Queue Stats
32W - 27L
1,578 Elo+
Party 1
Persephone
Persephone
Zorwich
Persephone
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DogOfWarBR
Gilgamesh
9
0 / 1 / 5
6,085
609
2,610
8,033
3,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
ZENK1
Kukulkan
9
3 / 3 / 2
6,849
685
4,994
5,306
1,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
ceroEspada
Baron Samedi
9
1 / 5 / 4
6,477
648
3,328
8,407
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
5 / 1 / 4
7,687
769
10,176
7,395
2,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
11
3 / 1 / 6
7,854
785
4,537
10,025
8,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Persephone
Zorwich
Persephone
10
1 / 3 / 8
7,223
722
3,899
4,605
1,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
4
Kills
9
9
Deaths
5
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
4
7
W
Horus
3
1
6
6
L
Gilgamesh
DogOfWarBR
Gilgamesh
0
1
5
2.5
L
Kukulkan
ZENK1
Kukulkan
3
3
2
1.33
W
Persephone
Zorwich
Persephone
1
3
8
1.67
L
Baron Samedi
ceroEspada
Baron Samedi
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,932
Damage
18,612
21,746
Taken
22,025
7,501
Mitigated
12,652
5,362
Healing
7,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
10,176
4,647
0
1,678
7,395
2,799
1,246
3,573
3,822
0
31,395
W
Horus
4,537
1,829
1,230
4,141
10,025
8,116
222
3,432
6,593
0
10,541
L
Gilgamesh
DogOfWarBR
Gilgamesh
2,610
476
0
2,391
8,033
3,662
0
1,523
6,510
298
12,520
L
Kukulkan
ZENK1
Kukulkan
4,994
1,055
0
538
5,306
1,077
81
597
4,709
12,057
0
W
Persephone
Zorwich
Persephone
3,899
187
0
365
4,605
1,737
238
2,078
2,524
16,145
0
L
Baron Samedi
ceroEspada
Baron Samedi
3,328
346
500
1,933
8,407
2,762
26
2,112
6,295
17,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,411
Gold Earned
22,764
77
Minions Killed
88
3
Camps Cleared
4
456,101
Distance Traveled
538,998
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,687
769
45
5
3
179,542
0
W
Horus
7,854
785
11
1
1
177,479
4
L
Gilgamesh
6,085
609
18
2
2
152,310
0
L
Kukulkan
6,849
685
21
2
1
147,589
0
W
Persephone
7,223
722
32
3
0
181,977
0
L
Baron Samedi
6,477
648
38
4
0
156,202
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role