Player Matchup

Ra
Ra
Bipply
Ra
Level 137
God Stats
9W - 4L
1,541 SR
Queue Stats
95W - 88L
1,553 Elo+
Party 2
Fafnir
Fafnir
LSmustang18
Fafnir
Level 127
God Stats
2W - 0L
1,725 SR
Queue Stats
142W - 138L
1,604 Elo+
Party 2
Cupid
Cupid
PWNFACENINJA
Cupid
Level 34
God Stats
4W - 1L
1,428 SR
Queue Stats
50W - 33L
1,553 Elo+
Solo
Team Averages
Level 99
1,565 SR
1,570 Elo+

VS

Team Averages
Level 89
1,584 SR
1,611 Elo+
Jormungandr
Jormungandr
FAIRENUFF
Jormungandr
Level 114
God Stats
8W - 9L
1,507 SR
Queue Stats
266W - 250L
1,561 Elo+
Party 1
Janus
Janus
MidNightlUS
Janus
Level 125
God Stats
0W - 1L
1,269 SR
Queue Stats
27W - 20L
1,620 Elo+
Party 1
Thor
Thor
rapotaskor
Thor
Level 27
God Stats
0W - 1L
1,977 SR
Queue Stats
95W - 54L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
17
9 / 2 / 6
12,597
700
14,271
13,944
6,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
17
3 / 0 / 11
12,964
720
12,405
17,258
27,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
4 / 4 / 8
11,360
631
13,518
15,738
6,311
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FAIRENUFF
Jormungandr
13
3 / 5 / 3
10,363
576
16,618
18,577
19,927
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 5 / 5
10,175
565
13,506
11,166
3,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 6 / 3
10,189
566
7,158
18,874
7,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
16
Kills
6
6
Deaths
16
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ra
9
2
6
6
L
Jormungandr
FAIRENUFF
Jormungandr
3
5
3
0.9
W
Fafnir
3
0
11
8.5
L
1
5
5
0.7
W
4
4
8
2
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,194
Damage
37,282
46,940
Taken
48,617
40,246
Mitigated
31,511
17,583
Healing
3,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
14,271
952
2,815
5,958
13,944
6,038
479
10,037
3,907
59,348
0
L
Jormungandr
FAIRENUFF
Jormungandr
16,618
3,825
115
1,235
18,577
19,927
0
7,882
10,441
39,924
0
W
Fafnir
12,405
4,174
0
3,401
17,258
27,897
636
9,212
8,046
29,761
0
L
13,506
216
313
1,562
11,166
3,697
486
8,156
2,794
48,022
0
W
13,518
10,661
552
4,857
15,738
6,311
2,006
11,155
4,583
0
45,068
L
7,158
971
0
602
18,874
7,887
285
10,359
8,133
0
38,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,921
Gold Earned
30,727
217
Minions Killed
188
10
Camps Cleared
6
969,149
Distance Traveled
906,394
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,597
700
114
6
2
336,989
0
L
Jormungandr
10,363
576
41
2
1
280,327
0
W
Fafnir
12,964
720
40
2
5
320,735
0
L
Janus
10,175
565
92
5
3
311,913
2
W
Cupid
11,360
631
63
4
3
311,425
2
L
Thor
10,189
566
55
3
2
314,154
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role