Player Matchup

Ymir
Ymir
Drunkiguna
Ymir
Level 27
God Stats
9W - 5L
1,562 SR
Queue Stats
12W - 9L
1,498 Elo+
Party 2
Chang'e
Chang'e
Martinrolls
Chang'e
Level 65
God Stats
10W - 5L
1,574 SR
Queue Stats
18W - 15L
1,384 Elo+
Party 2
Danzaburou
Danzaburou
redzo31294
Danzaburou
Level 6
God Stats
1W - 1L
1,793 SR
Queue Stats
1W - 1L
1,639 Elo+
Party 2
Team Averages
Level 33
1,643 SR
1,507 Elo+

VS

Team Averages
Level 95
1,597 SR
1,485 Elo+
Vulcan
Vulcan
 
Vulcan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Jze7272
Cthulhu
Level 106
God Stats
7W - 1L
1,792 SR
Queue Stats
141W - 107L
1,546 Elo+
Party 1
Heimdallr
Heimdallr
Woadie317
Heimdallr
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
212W - 250L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
9,299
581
4,175
20,699
24,884
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Martinrolls
Chang'e
12
1 / 3 / 5
9,090
568
5,757
14,207
5,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
redzo31294
Danzaburou
14
7 / 6 / 2
11,012
688
16,727
17,146
7,215
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
4 / 1 / 7
11,107
694
21,840
8,396
4,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Jze7272
Cthulhu
15
4 / 3 / 7
10,792
675
13,281
18,238
19,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Woadie317
Heimdallr
14
3 / 5 / 5
10,007
625
9,733
12,669
5,988
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
9
Kills
11
11
Deaths
9
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
1
7
7.5
L
1
2
4
1.5
W
Cthulhu
Jze7272
Cthulhu
4
3
7
2.5
L
Chang'e
Martinrolls
Chang'e
1
3
5
1.17
W
Heimdallr
Woadie317
Heimdallr
3
5
5
1.1
L
Danzaburou
redzo31294
Danzaburou
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,659
Damage
44,854
52,052
Taken
39,303
38,071
Mitigated
29,600
12,540
Healing
7,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
21,840
4,376
274
2,112
8,396
4,050
62
2,279
6,117
58,233
0
L
4,175
330
0
0
20,699
24,884
233
12,302
7,864
20,927
0
W
Cthulhu
Jze7272
Cthulhu
13,281
250
768
1,250
18,238
19,562
120
4,422
13,816
41,489
0
L
Chang'e
Martinrolls
Chang'e
5,757
736
5,707
4,784
14,207
5,972
403
9,877
4,037
22,046
0
W
Heimdallr
Woadie317
Heimdallr
9,733
3,608
262
2,392
12,669
5,988
2,452
4,204
8,465
0
28,990
L
Danzaburou
redzo31294
Danzaburou
16,727
7,947
0
2,049
17,146
7,215
1,103
11,743
5,027
0
39,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,401
Gold Earned
31,906
135
Minions Killed
188
0
Camps Cleared
10
861,508
Distance Traveled
832,598
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,107
694
87
5
7
299,032
3
L
Ymir
9,299
581
46
3
0
260,108
4
W
Cthulhu
10,792
675
61
4
3
277,057
2
L
Chang'e
9,090
568
31
2
0
311,522
0
W
Heimdallr
10,007
625
40
3
0
256,509
1
L
Danzaburou
11,012
688
58
4
0
289,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role