Player Matchup

Sol
Sol
BrokenSeraph
Sol
Level 54
God Stats
6W - 2L
1,905 SR
Queue Stats
208W - 103L
1,760 Elo+
Party 2
Anubis
Anubis
Galygious
Anubis
Level 127
God Stats
9W - 7L
1,763 SR
Queue Stats
188W - 88L
1,758 Elo+
Party 2
Baron Samedi
Baron Samedi
Taeko7
Baron Samedi
Level 154
God Stats
9W - 2L
1,700 SR
Queue Stats
178W - 108L
1,743 Elo+
Party 2
Team Averages
Level 112
1,789 SR
1,754 Elo+

VS

Team Averages
Level 79
1,506 SR
1,671 Elo+
Awilix
Awilix
DeprexWasTaken
Awilix
Level 47
God Stats
0W - 1L
1,517 SR
Queue Stats
340W - 289L
1,646 Elo+
Party 1
Bacchus
Bacchus
zvnci
Bacchus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 26L
1,694 Elo+
Party 1
He Bo
He Bo
íMysTiic
He Bo
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 37L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 8
8,035
893
7,216
5,165
1,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Anubis
Galygious
Anubis
11
5 / 3 / 6
7,820
869
5,890
7,819
3,737
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Baron Samedi
Taeko7
Baron Samedi
11
3 / 2 / 10
7,470
830
6,630
8,259
5,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 3
6,432
715
4,715
6,787
2,142
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
zvnci
Bacchus
9
1 / 5 / 4
6,540
727
4,287
9,793
10,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
íMysTiic
He Bo
10
2 / 5 / 4
6,427
714
6,075
6,873
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
13
Kills
6
6
Deaths
13
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
L
3
3
3
1.5
W
Anubis
Galygious
Anubis
5
3
6
2.67
W
Baron Samedi
Taeko7
Baron Samedi
3
2
10
4
L
Bacchus
zvnci
Bacchus
1
5
4
0.6
L
He Bo
íMysTiic
He Bo
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,736
Damage
15,077
21,243
Taken
23,453
10,809
Mitigated
14,961
9,682
Healing
2,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,216
2,682
0
3,067
5,165
1,923
1,786
2,088
3,077
32,020
3,664
L
4,715
1,406
0
1,000
6,787
2,142
0
5,349
1,392
0
17,720
W
Anubis
Galygious
Anubis
5,890
144
0
2,426
7,819
3,737
549
4,494
3,325
20,416
0
W
Baron Samedi
Taeko7
Baron Samedi
6,630
564
814
3,375
8,259
5,149
588
3,919
4,340
14,697
0
L
Bacchus
zvnci
Bacchus
4,287
490
0
507
9,793
10,429
0
7,470
1,844
6,933
0
L
He Bo
íMysTiic
He Bo
6,075
92
0
547
6,873
2,390
0
5,583
1,044
15,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,325
Gold Earned
19,399
108
Minions Killed
62
5
Camps Cleared
2
447,888
Distance Traveled
501,001
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,035
893
64
7
3
157,293
4
L
Awilix
6,432
715
34
4
2
182,208
0
W
Anubis
7,820
869
30
3
2
149,396
2
W
Baron Samedi
7,470
830
14
2
0
141,199
3
L
Bacchus
6,540
727
6
1
0
159,373
5
L
He Bo
6,427
714
22
2
0
159,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role