Player Matchup

Zeus
Zeus
DaisukeT
Zeus
Level 21
God Stats
2W - 0L
1,596 SR
Queue Stats
3W - 2L
1,456 Elo+
Party 1
Camazotz
Camazotz
Jupod
Camazotz
Level 7
God Stats
2W - 1L
1,516 SR
Queue Stats
8W - 10L
1,549 Elo+
Solo
Danzaburou
Danzaburou
PercepiP
Danzaburou
Level 16
God Stats
3W - 0L
1,544 SR
Queue Stats
4W - 2L
1,709 Elo+
Party 1
Khepri
Khepri
ZenoKuthric
Khepri
Level 28
God Stats
1W - 0L
1,820 SR
Queue Stats
3W - 2L
1,456 Elo+
Party 1
Bellona
Bellona
valvelessKnight
Bellona
Level 106
God Stats
2W - 0L
1,751 SR
Queue Stats
5W - 2L
1,709 Elo+
Party 1
Team Averages
Level 36
1,646 SR
1,576 Elo+

VS

Team Averages
Level 44
1,512 SR
1,464 Elo+
Ravana
Ravana
MortalGnu3
Ravana
Level 140
God Stats
12W - 21L
1,531 SR
Queue Stats
164W - 209L
1,507 Elo+
Party 2
Cliodhna
Cliodhna
Sinister297
Cliodhna
Level 18
God Stats
3W - 4L
1,658 SR
Queue Stats
3W - 4L
1,480 Elo+
Party 2
Sol
Sol
YoungFearXjr
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,531 Elo+
Party 2
Cerberus
Cerberus
kxwallace
Cerberus
Level 33
God Stats
15W - 20L
1,492 SR
Queue Stats
18W - 23L
1,452 Elo+
Party 2
Artemis
Artemis
mario8779
Artemis
Level 19
God Stats
1W - 3L
1,376 SR
Queue Stats
1W - 4L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
9 / 3 / 4
10,577
557
13,726
12,488
4,452
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Camazotz
Jupod
Camazotz
13
0 / 3 / 3
8,405
442
4,086
15,554
6,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
PercepiP
Danzaburou
16
10 / 1 / 2
10,721
564
16,793
10,394
5,117
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
14
1 / 0 / 16
9,703
511
7,485
17,030
20,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
6 / 2 / 1
9,861
519
10,884
14,835
13,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
MortalGnu3
Ravana
16
5 / 3 / 2
10,237
539
12,374
12,703
6,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
Sinister297
Cliodhna
14
3 / 6 / 2
9,762
514
6,065
10,499
4,063
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
0 / 6 / 3
9,239
486
14,052
16,085
6,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
kxwallace
Cerberus
11
0 / 4 / 1
7,746
408
3,872
16,478
13,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
mario8779
Artemis
12
1 / 7 / 0
7,356
387
6,060
10,864
3,068
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
26
Kills
9
9
Deaths
26
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zeus
9
3
4
3.67
W
Camazotz
Jupod
Camazotz
0
3
3
0.5
L
Ravana
MortalGnu3
Ravana
5
3
2
2
W
Danzaburou
PercepiP
Danzaburou
10
1
2
11
L
Cliodhna
Sinister297
Cliodhna
3
6
2
0.67
L
0
6
3
0.25
W
Khepri
1
0
16
9
L
Cerberus
kxwallace
Cerberus
0
4
1
0.13
L
Artemis
mario8779
Artemis
1
7
0
0.14
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,974
Damage
42,423
70,301
Taken
66,629
49,798
Mitigated
33,108
16,390
Healing
12,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
13,726
2,272
510
3,794
12,488
4,452
0
2,950
9,538
58,154
0
W
Camazotz
Jupod
Camazotz
4,086
176
0
4,265
15,554
6,064
0
2,719
12,835
0
51,265
L
Ravana
MortalGnu3
Ravana
12,374
3,818
0
3,967
12,703
6,079
0
5,072
7,631
0
70,653
W
Danzaburou
PercepiP
Danzaburou
16,793
8,178
0
1,903
10,394
5,117
2,062
1,228
9,166
0
82,455
L
Cliodhna
Sinister297
Cliodhna
6,065
310
0
269
10,499
4,063
1,117
4,820
5,679
0
40,826
L
14,052
3,975
0
6,290
16,085
6,598
952
4,199
11,886
56,078
6,611
W
Khepri
7,485
1,103
0
4,749
17,030
20,958
891
4,355
12,675
21,634
0
L
Cerberus
kxwallace
Cerberus
3,872
168
0
1,465
16,478
13,300
182
5,048
11,430
27,659
0
L
Artemis
mario8779
Artemis
6,060
3,942
0
595
10,864
3,068
236
3,359
7,505
0
28,650
W
10,884
1,501
0
1,169
14,835
13,207
1,193
6,018
8,817
7,337
34,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,267
Gold Earned
44,340
412
Minions Killed
432
0
Camps Cleared
0
1,768,782
Distance Traveled
1,832,081
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,577
557
105
6
0
319,062
1
W
Camazotz
8,405
442
87
5
0
348,460
0
L
Ravana
10,237
539
113
6
0
418,832
1
W
Danzaburou
10,721
564
125
7
0
322,319
3
L
Cliodhna
9,762
514
96
5
0
392,754
0
L
Sol
9,239
486
119
6
0
317,600
0
W
Khepri
9,703
511
23
1
0
371,688
3
L
Cerberus
7,746
408
37
2
0
377,528
0
L
Artemis
7,356
387
67
4
0
325,367
1
W
Bellona
9,861
519
72
4
0
407,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role