Player Matchup

Bacchus
Bacchus
ClosedStone1
Bacchus
Level 109
God Stats
23W - 22L
1,598 SR
Queue Stats
557W - 514L
1,525 Elo+
Party 1
Rama
Rama
Dyla5032
Rama
Level 26
God Stats
20W - 8L
1,872 SR
Queue Stats
59W - 42L
1,527 Elo+
Party 1
Amaterasu
Amaterasu
GdBlazingPhoenix
Amaterasu
Level 94
God Stats
11W - 11L
1,492 SR
Queue Stats
268W - 250L
1,503 Elo+
Party 1
Nu Wa
Nu Wa
Mustang2753
Nu Wa
Level 63
God Stats
87W - 76L
1,572 SR
Queue Stats
210W - 195L
1,558 Elo+
Party 1
Cliodhna
Cliodhna
TheEliteDragonz
Cliodhna
Level 119
God Stats
15W - 5L
1,667 SR
Queue Stats
865W - 812L
1,501 Elo+
Party 1
Team Averages
Level 82
1,640 SR
1,523 Elo+

VS

Team Averages
Level 59
1,640 SR
1,523 Elo+
Izanami
Izanami
InspectreSnipz
Izanami
Level 28
God Stats
13W - 9L
1,627 SR
Queue Stats
52W - 47L
1,539 Elo+
Party 2
Tiamat
Tiamat
Iron_hornet
Tiamat
Level 68
God Stats
6W - 4L
1,657 SR
Queue Stats
171W - 173L
1,460 Elo+
Party 2
Bellona
Bellona
PrimeTimeKline
Bellona
Level 44
God Stats
41W - 25L
1,629 SR
Queue Stats
92W - 75L
1,543 Elo+
Party 3
Ymir
Ymir
everydown52
Ymir
Level 44
God Stats
17W - 7L
1,781 SR
Queue Stats
146W - 138L
1,461 Elo+
Party 2
Cliodhna
Cliodhna
mikeypoe
Cliodhna
Level 112
God Stats
6W - 5L
1,504 SR
Queue Stats
452W - 368L
1,610 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ClosedStone1
Bacchus
7
2 / 4 / 2
5,127
513
2,834
10,462
5,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
8
1 / 6 / 4
5,090
509
3,386
6,792
1,307
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
3
0 / 0 / 0
3,659
366
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 2 / 3
6,568
657
5,119
4,567
1,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
10
4 / 1 / 3
6,253
625
6,813
6,698
2,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 5
6,749
675
9,674
7,403
2,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
11
1 / 2 / 1
6,177
618
2,656
5,569
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 0 / 0
6,085
609
660
3,569
2,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 1 / 8
6,397
640
2,634
5,503
3,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cliodhna
mikeypoe
Cliodhna
12
7 / 2 / 2
7,294
729
5,424
8,003
2,577
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
9
Kills
13
13
Deaths
9
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ClosedStone1
Bacchus
2
4
2
0.75
L
Rama
1
6
4
0.5
L
Amaterasu
0
0
0
0
W
4
4
5
1.63
W
Tiamat
1
2
1
0.75
L
2
2
3
1.75
W
0
0
0
0
L
Cliodhna
4
1
3
5.5
W
1
1
8
5
W
Cliodhna
mikeypoe
Cliodhna
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,152
Damage
21,048
28,519
Taken
30,047
10,533
Mitigated
13,140
7,232
Healing
9,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ClosedStone1
Bacchus
2,834
481
115
3,333
10,462
5,889
0
2,651
7,767
8,401
0
L
Rama
3,386
3,021
0
1,354
6,792
1,307
0
588
6,198
0
21,422
L
Amaterasu
0
0
119
0
0
0
0
0
0
0
0
W
9,674
6,614
0
1,024
7,403
2,204
1,185
1,710
5,623
0
41,108
W
Tiamat
2,656
216
0
2,052
5,569
2,510
797
2,088
3,219
32,528
0
L
5,119
762
0
200
4,567
1,335
0
1,633
2,816
35,632
0
W
660
194
0
2,029
3,569
2,471
646
440
3,031
0
31,139
L
Cliodhna
6,813
969
0
2,111
6,698
2,002
0
244
6,448
0
26,286
W
2,634
668
833
1,120
5,503
3,378
0
1,474
3,931
15,392
0
W
Cliodhna
mikeypoe
Cliodhna
5,424
358
0
2,814
8,003
2,577
0
1,585
6,290
0
37,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,697
Gold Earned
32,702
180
Minions Killed
340
0
Camps Cleared
0
827,832
Distance Traveled
976,840
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,127
513
13
1
0
188,238
2
L
Rama
5,090
509
39
4
0
194,437
1
L
Amaterasu
3,659
366
0
0
0
12,892
0
W
Izanami
6,749
675
79
8
0
198,845
1
W
Tiamat
6,177
618
83
8
0
192,372
0
L
Nu Wa
6,568
657
80
8
0
199,329
4
W
Bellona
6,085
609
71
7
0
142,384
4
L
Cliodhna
6,253
625
48
5
0
232,936
0
W
Ymir
6,397
640
29
3
0
206,447
1
W
Cliodhna
7,294
729
78
8
0
236,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role