Player Matchup

Yemoja
Yemoja
Atomicbomb248
Yemoja
Level 67
God Stats
7W - 1L
1,820 SR
Queue Stats
342W - 203L
1,675 Elo+
Party 1
Kuzenbo
Kuzenbo
CΔMMO
Kuzenbo
Level 69
God Stats
6W - 3L
1,828 SR
Queue Stats
386W - 227L
1,688 Elo+
Party 1
Ymir
Ymir
Happenstanc3
Ymir
Level 139
God Stats
2W - 4L
1,415 SR
Queue Stats
153W - 147L
1,562 Elo+
Party 1
Sylvanus
Sylvanus
K3LV0N
Sylvanus
Level 104
God Stats
2W - 1L
1,663 SR
Queue Stats
53W - 47L
1,607 Elo+
Party 1
Ganesha
Ganesha
oArrivederci
Ganesha
Level 49
God Stats
6W - 0L
1,960 SR
Queue Stats
248W - 156L
1,732 Elo+
Party 1
Team Averages
Level 86
1,737 SR
1,653 Elo+

VS

Team Averages
Level 38
1,594 SR
1,648 Elo+
Izanami
Izanami
DespairGamingoff
Izanami
Level 45
God Stats
14W - 6L
1,716 SR
Queue Stats
60W - 59L
1,616 Elo+
Party 2
Merlin
Merlin
DylanFGC
Merlin
Level 53
God Stats
6W - 4L
1,596 SR
Queue Stats
83W - 65L
1,583 Elo+
Party 3
Cerberus
Cerberus
MackeeGH
Cerberus
Level 45
God Stats
2W - 2L
1,658 SR
Queue Stats
80W - 51L
1,659 Elo+
Party 3
Osiris
Osiris
WHE3ZING
Osiris
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 70L
1,604 Elo+
Party 2
Ne Zha
Ne Zha
deadgame7
Ne Zha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 15L
1,778 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
8,298
553
7,698
11,188
4,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
CΔMMO
Kuzenbo
16
2 / 1 / 0
8,685
579
4,060
10,755
6,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 2 / 5
8,354
557
8,563
15,419
12,017
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
K3LV0N
Sylvanus
16
5 / 2 / 2
9,463
631
8,842
10,856
4,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
oArrivederci
Ganesha
15
0 / 1 / 1
8,348
557
4,938
10,399
10,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
7,271
485
7,101
11,497
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Merlin
DylanFGC
Merlin
13
2 / 2 / 1
7,752
517
4,628
6,957
2,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
MackeeGH
Cerberus
11
0 / 4 / 2
6,534
436
4,991
14,020
5,177
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Osiris
WHE3ZING
Osiris
13
1 / 1 / 0
7,516
501
10,629
10,650
9,057
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
deadgame7
Ne Zha
12
5 / 0 / 2
7,701
513
7,639
5,929
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
12
Kills
9
9
Deaths
12
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
3
2
1
W
Kuzenbo
CΔMMO
Kuzenbo
2
1
0
2
L
1
5
2
0.4
L
Merlin
DylanFGC
Merlin
2
2
1
1.25
W
3
2
5
2.75
W
Sylvanus
K3LV0N
Sylvanus
5
2
2
3
L
Cerberus
MackeeGH
Cerberus
0
4
2
0.25
L
Osiris
WHE3ZING
Osiris
1
1
0
1
L
Ne Zha
deadgame7
Ne Zha
5
0
2
6
W
Ganesha
oArrivederci
Ganesha
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,101
Damage
34,988
58,617
Taken
49,053
37,897
Mitigated
21,530
24,493
Healing
14,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,698
1,822
818
3,416
11,188
4,461
618
3,223
7,852
49,581
0
W
Kuzenbo
CΔMMO
Kuzenbo
4,060
802
303
5,617
10,755
6,434
1,012
502
10,248
64,768
0
L
7,101
5,204
0
3,083
11,497
2,828
715
7,789
3,708
0
50,752
L
Merlin
DylanFGC
Merlin
4,628
277
0
1,386
6,957
2,538
0
4,309
2,416
45,828
0
W
8,563
2,869
366
2,379
15,419
12,017
289
4,849
10,383
28,939
0
W
Sylvanus
K3LV0N
Sylvanus
8,842
3,689
543
5,442
10,856
4,966
2,419
1,066
9,790
54,921
11,238
L
Cerberus
MackeeGH
Cerberus
4,991
827
1,280
3,072
14,020
5,177
0
10,814
3,080
13,515
0
L
Osiris
WHE3ZING
Osiris
10,629
4,301
0
1,771
10,650
9,057
0
6,439
3,261
0
48,194
L
Ne Zha
deadgame7
Ne Zha
7,639
2,869
0
3,857
5,929
1,930
0
2,105
3,770
0
42,693
W
Ganesha
oArrivederci
Ganesha
4,938
810
0
5,609
10,399
10,019
0
0
10,399
53,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,148
Gold Earned
36,774
524
Minions Killed
418
0
Camps Cleared
0
1,399,731
Distance Traveled
1,283,847
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,298
553
99
7
0
279,647
3
W
Kuzenbo
8,685
579
148
10
0
284,519
6
L
Izanami
7,271
485
103
7
0
226,269
0
L
Merlin
7,752
517
111
7
0
260,723
5
W
Ymir
8,354
557
46
3
0
286,883
1
W
Sylvanus
9,463
631
132
9
0
243,840
3
L
Cerberus
6,534
436
30
2
0
261,932
1
L
Osiris
7,516
501
86
6
0
292,568
4
L
Ne Zha
7,701
513
88
6
0
242,355
2
W
Ganesha
8,348
557
99
7
0
304,842
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role