Player Matchup

Jing Wei
Jing Wei
BaronChinese
Jing Wei
Level 39
God Stats
1W - 1L
1,668 SR
Queue Stats
2W - 4L
1,314 Elo+
Party 1
Cliodhna
Cliodhna
Frimplad
Cliodhna
Level 22
God Stats
1W - 3L
1,305 SR
Queue Stats
5W - 11L
1,256 Elo+
Party 3
Osiris
Osiris
Infinitepi314
Osiris
Level 5
God Stats
0W - 1L
1,307 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Yemoja
Yemoja
KrazeyOne
Yemoja
Level 16
God Stats
4W - 7L
1,391 SR
Queue Stats
4W - 7L
1,271 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
biribiribiiii
Morgan Le Fay
Level 17
God Stats
0W - 2L
1,261 SR
Queue Stats
2W - 6L
1,221 Elo+
Party 1
Team Averages
Level 20
1,386 SR
1,312 Elo+

VS

Team Averages
Level 25
1,474 SR
1,279 Elo+
Ymir
Ymir
 
Ymir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
AlexBanshee
Kali
Level 17
God Stats
5W - 10L
1,438 SR
Queue Stats
36W - 51L
1,250 Elo+
Solo
Anubis
Anubis
ElectricFalcon
Anubis
Level 15
God Stats
4W - 5L
1,407 SR
Queue Stats
5W - 7L
1,167 Elo+
Party 2
Neith
Neith
TheOneAndOnlyRey
Neith
Level 17
God Stats
5W - 3L
1,449 SR
Queue Stats
11W - 13L
1,355 Elo+
Party 2
Sun Wukong
Sun Wukong
darthbasket
Sun Wukong
Level 9
God Stats
1W - 0L
1,578 SR
Queue Stats
3W - 2L
1,122 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BaronChinese
Jing Wei
16
5 / 2 / 4
9,302
465
10,677
15,955
5,066
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cliodhna
Frimplad
Cliodhna
13
0 / 7 / 3
8,120
406
6,961
16,439
4,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 8 / 0
8,620
431
7,230
13,619
10,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
KrazeyOne
Yemoja
12
3 / 4 / 5
8,498
425
5,195
13,205
10,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Morgan Le Fay
biribiribiiii
Morgan Le Fay
15
2 / 3 / 0
9,034
452
5,740
12,168
2,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
3 / 2 / 1
10,149
507
6,539
16,176
17,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
8 / 2 / 2
10,910
546
8,235
10,226
4,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
6 / 0 / 0
11,580
579
11,195
10,433
5,140
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 7 / 3
8,809
440
9,392
11,398
3,869
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
darthbasket
Sun Wukong
15
4 / 1 / 3
10,189
509
6,472
13,886
12,491
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
12
Kills
23
24
Deaths
12
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
1
1.75
W
8
2
2
4.5
L
Jing Wei
BaronChinese
Jing Wei
5
2
4
3.5
W
6
0
0
6
L
Cliodhna
Frimplad
Cliodhna
0
7
3
0.21
L
2
8
0
0.25
L
Yemoja
KrazeyOne
Yemoja
3
4
5
1.38
W
2
7
3
0.5
L
Morgan Le Fay
biribiribiiii
Morgan Le Fay
2
3
0
0.67
W
Sun Wukong
darthbasket
Sun Wukong
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,803
Damage
41,833
71,386
Taken
62,119
33,883
Mitigated
43,979
19,040
Healing
23,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,539
930
0
3,971
16,176
17,771
307
2,529
13,647
44,633
0
W
8,235
3,087
0
4,599
10,226
4,708
524
738
9,419
0
69,881
L
Jing Wei
BaronChinese
Jing Wei
10,677
9,304
0
5,253
15,955
5,066
0
3,655
12,300
0
66,632
W
11,195
1,374
0
7,708
10,433
5,140
1,585
5,490
4,569
80,690
0
L
Cliodhna
Frimplad
Cliodhna
6,961
1,341
0
6,656
16,439
4,908
404
2,596
13,843
0
54,220
L
7,230
2,854
0
414
13,619
10,964
286
872
12,747
0
45,767
L
Yemoja
KrazeyOne
Yemoja
5,195
1,230
1,955
1,633
13,205
10,434
196
4,378
8,827
29,348
0
W
9,392
5,357
0
2,909
11,398
3,869
1,362
1,705
9,663
0
43,478
L
Morgan Le Fay
biribiribiiii
Morgan Le Fay
5,740
514
0
3,129
12,168
2,511
0
6,590
5,578
52,080
0
W
Sun Wukong
darthbasket
Sun Wukong
6,472
2,220
0
4,790
13,886
12,491
1,902
0
13,886
0
47,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,574
Gold Earned
51,637
421
Minions Killed
476
0
Camps Cleared
0
1,790,680
Distance Traveled
1,811,413
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,149
507
36
2
0
367,405
2
W
Kali
10,910
546
112
6
0
419,458
3
L
Jing Wei
9,302
465
103
5
0
373,990
1
W
Anubis
11,580
579
151
8
0
339,029
4
L
Cliodhna
8,120
406
93
5
0
360,770
3
L
Osiris
8,620
431
88
4
0
393,944
4
L
Yemoja
8,498
425
34
2
0
347,940
4
W
Neith
8,809
440
85
4
0
318,861
2
L
Morgan Le Fay
9,034
452
103
5
0
314,036
4
W
Sun Wukong
10,189
509
92
5
0
366,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role