Player Matchup

Artemis
Artemis
 
Artemis
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
B-ry14
Kukulkan
Level 86
God Stats
19W - 15L
1,595 SR
Queue Stats
150W - 132L
1,536 Elo+
Party 2
Fenrir
Fenrir
MuppetBabies-
Fenrir
Level 148
God Stats
2W - 5L
1,375 SR
Queue Stats
381W - 350L
1,534 Elo+
Party 2
Mercury
Mercury
SoggySoup-
Mercury
Level 117
God Stats
5W - 5L
1,560 SR
Queue Stats
107W - 107L
1,488 Elo+
Party 2
Cthulhu
Cthulhu
UnasembledPuzzle
Cthulhu
Level 104
God Stats
15W - 10L
1,655 SR
Queue Stats
107W - 92L
1,508 Elo+
Party 2
Team Averages
Level 100
1,537 SR
1,513 Elo+

VS

Team Averages
Level 101
1,593 SR
1,646 Elo+
Cliodhna
Cliodhna
All4Legs
Cliodhna
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
179W - 181L
1,453 Elo+
Solo
Fenrir
Fenrir
Kyueo
Fenrir
Level 159
God Stats
2W - 3L
1,616 SR
Queue Stats
181W - 99L
1,765 Elo+
Party 1
Anhur
Anhur
RubberDouggy
Anhur
Level 158
God Stats
16W - 2L
2,067 SR
Queue Stats
145W - 63L
1,813 Elo+
Party 1
Ymir
Ymir
Tru Booger
Ymir
Level 44
God Stats
21W - 7L
1,429 SR
Queue Stats
38W - 26L
1,616 Elo+
Party 1
Ra
Ra
iPxidz
Ra
Level 99
God Stats
11W - 12L
1,355 SR
Queue Stats
335W - 364L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
1 / 5 / 1
6,091
469
2,002
9,106
1,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
B-ry14
Kukulkan
10
2 / 2 / 1
6,187
476
2,195
3,243
1,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 6 / 2
6,436
495
6,937
16,784
12,522
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
SoggySoup-
Mercury
11
3 / 7 / 1
6,970
536
7,915
11,656
3,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 3 / 2
6,267
482
4,211
9,621
5,494
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
All4Legs
Cliodhna
11
1 / 4 / 4
6,765
520
4,102
8,479
2,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Kyueo
Fenrir
14
7 / 2 / 2
8,262
636
13,584
11,344
6,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
8 / 0 / 2
8,597
661
11,018
7,646
2,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 1 / 2
6,869
528
3,089
6,096
4,797
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
11
3 / 3 / 1
6,989
538
3,794
6,507
2,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
9
Kills
23
23
Deaths
10
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
5
1
0.3
W
Cliodhna
All4Legs
Cliodhna
1
4
4
0.75
L
Kukulkan
B-ry14
Kukulkan
2
2
1
1.25
W
Fenrir
Kyueo
Fenrir
7
2
2
4
L
2
6
2
0.5
W
8
0
2
9
L
Mercury
SoggySoup-
Mercury
3
7
1
0.5
W
4
1
2
5
L
1
3
2
0.67
W
Ra
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,260
Damage
35,587
50,410
Taken
40,072
24,676
Mitigated
19,556
9,861
Healing
14,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,002
485
0
2,071
9,106
1,638
0
805
8,301
0
33,298
W
Cliodhna
All4Legs
Cliodhna
4,102
999
0
2,522
8,479
2,905
0
1,742
6,683
0
36,135
L
Kukulkan
B-ry14
Kukulkan
2,195
0
0
346
3,243
1,047
513
1,195
1,990
24,958
0
W
Fenrir
Kyueo
Fenrir
13,584
8,548
0
5,352
11,344
6,767
0
113
11,231
0
48,695
L
6,937
2,067
0
4,705
16,784
12,522
0
1,819
14,923
0
24,919
W
11,018
4,553
0
2,672
7,646
2,691
0
1,963
5,683
0
55,600
L
Mercury
SoggySoup-
Mercury
7,915
3,314
0
966
11,656
3,975
0
1,176
10,398
0
45,720
W
3,089
989
0
1,220
6,096
4,797
15
1,106
4,936
21,639
0
L
4,211
236
247
1,526
9,621
5,494
0
1,630
7,915
30,759
0
W
Ra
3,794
470
479
1,955
6,507
2,396
167
1,288
5,133
40,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,951
Gold Earned
37,482
310
Minions Killed
381
0
Camps Cleared
0
1,141,493
Distance Traveled
1,314,351
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,091
469
67
5
0
210,309
1
W
Cliodhna
6,765
520
74
6
0
269,537
2
L
Kukulkan
6,187
476
64
5
0
164,590
2
W
Fenrir
8,262
636
81
6
0
267,143
1
L
Fenrir
6,436
495
48
4
0
232,106
12
W
Anhur
8,597
661
103
8
0
256,060
3
L
Mercury
6,970
536
74
6
0
255,827
5
W
Ymir
6,869
528
47
4
0
263,502
0
L
Cthulhu
6,267
482
57
4
0
278,661
2
W
Ra
6,989
538
76
6
0
258,109
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role