Player Matchup

Tyr
Tyr
BIG_COTTEN
Tyr
Level 25
God Stats
2W - 0L
1,709 SR
Queue Stats
13W - 23L
1,503 Elo+
Solo
Sobek
Sobek
Killfactor45
Sobek
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,452 Elo+
Solo
Ravana
Ravana
TheAmazingCorn
Ravana
Level 29
God Stats
7W - 3L
1,870 SR
Queue Stats
154W - 160L
1,540 Elo+
Party 1
Baron Samedi
Baron Samedi
chrollo00
Baron Samedi
Level 29
God Stats
9W - 7L
1,595 SR
Queue Stats
44W - 44L
1,450 Elo+
Party 1
Heimdallr
Heimdallr
dragonemperor900
Heimdallr
Level 21
God Stats
38W - 30L
1,613 SR
Queue Stats
360W - 360L
1,485 Elo+
Solo
Team Averages
Level 24
1,657 SR
1,486 Elo+

VS

Team Averages
Level 16
1,640 SR
1,479 Elo+
Ne Zha
Ne Zha
EL_LUCHO_PAPUCHI
Ne Zha
Level 7
God Stats
1W - 3L
1,489 SR
Queue Stats
36W - 82L
1,364 Elo+
Party 2
Skadi
Skadi
RequiredSix
Skadi
Level 17
God Stats
2W - 11L
1,427 SR
Queue Stats
29W - 67L
1,422 Elo+
Party 2
Ymir
Ymir
katito654389
Ymir
Level 18
God Stats
5W - 3L
1,713 SR
Queue Stats
29W - 30L
1,485 Elo+
Solo
Merlin
Merlin
predators_uncle
Merlin
Level 29
God Stats
1W - 2L
1,797 SR
Queue Stats
46W - 51L
1,588 Elo+
Solo
Odin
Odin
satinphyru420
Odin
Level 7
God Stats
1W - 1L
1,773 SR
Queue Stats
21W - 21L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,681
371
2,397
17,635
8,156
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
5 / 0 / 4
10,295
572
4,273
12,269
12,209
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
8 / 0 / 7
11,733
652
12,350
9,600
5,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
chrollo00
Baron Samedi
15
2 / 2 / 1
9,398
522
2,427
9,497
3,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heimdallr
14
1 / 3 / 1
8,530
474
10,623
11,493
3,391
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 5 / 0
5,390
299
558
4,830
1,058
Heavy Mace

Heavy Mace

+30
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 2 / 6
7,265
404
8,501
10,829
2,565
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
3 / 3 / 5
7,974
443
7,268
14,182
12,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 3 / 1
9,950
553
13,811
9,044
3,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 5 / 0
7,078
393
3,618
10,645
7,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
16
Kills
10
10
Deaths
18
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
5
1
0.1
L
0
5
0
0
W
5
0
4
7
L
2
2
6
2.5
W
8
0
7
11.5
W
Baron Samedi
chrollo00
Baron Samedi
2
2
1
1.25
W
Heimdallr
1
3
1
0.5
L
3
3
5
1.83
L
5
3
1
1.83
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,070
Damage
33,756
60,494
Taken
49,530
32,350
Mitigated
27,154
26,533
Healing
8,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,397
418
0
4,233
17,635
8,156
83
5,144
12,491
0
20,756
L
558
412
0
104
4,830
1,058
0
176
4,654
0
10,189
W
4,273
667
0
8,193
12,269
12,209
0
1,189
10,311
49,928
0
L
8,501
4,457
0
2,050
10,829
2,565
280
0
10,829
0
36,992
W
12,350
3,337
0
5,863
9,600
5,133
395
2,049
7,515
0
116,928
W
Baron Samedi
chrollo00
Baron Samedi
2,427
210
0
3,896
9,497
3,461
424
7,702
1,795
51,599
0
W
Heimdallr
10,623
4,281
0
4,348
11,493
3,391
1,581
4,995
6,498
0
60,073
L
7,268
1,335
437
2,549
14,182
12,772
0
1,153
13,029
29,310
0
L
13,811
380
0
2,206
9,044
3,474
0
2,178
6,866
81,727
0
L
3,618
696
0
962
10,645
7,285
0
3,193
7,452
0
31,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,637
Gold Earned
37,657
523
Minions Killed
336
0
Camps Cleared
0
1,671,349
Distance Traveled
1,418,844
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,681
371
29
2
0
296,023
0
L
Ne Zha
5,390
299
23
1
0
126,880
0
W
Sobek
10,295
572
97
5
0
341,193
1
L
Skadi
7,265
404
61
3
0
317,490
0
W
Ravana
11,733
652
195
11
0
413,777
7
W
Baron Samedi
9,398
522
101
6
0
317,810
0
W
Heimdallr
8,530
474
101
6
0
302,546
0
L
Ymir
7,974
443
36
2
0
337,662
8
L
Merlin
9,950
553
141
8
0
326,676
6
L
Odin
7,078
393
75
4
0
310,136
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role