Player Matchup

Hercules
Hercules
 
Hercules
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ANGELWF 1703
Hel
Level 91
God Stats
12W - 14L
1,528 SR
Queue Stats
718W - 757L
1,559 Elo+
Party 3
Anubis
Anubis
Bloxts
Anubis
Level 126
God Stats
36W - 18L
1,693 SR
Queue Stats
106W - 97L
1,485 Elo+
Party 2
Cliodhna
Cliodhna
Daniel543215110
Cliodhna
Level 109
God Stats
3W - 7L
1,178 SR
Queue Stats
622W - 646L
1,451 Elo+
Party 3
Danzaburou
Danzaburou
EfraxMchorni
Danzaburou
Level 43
God Stats
2W - 3L
1,460 SR
Queue Stats
109W - 108L
1,532 Elo+
Party 2
Team Averages
Level 98
1,472 SR
1,505 Elo+

VS

Team Averages
Level 101
1,544 SR
1,470 Elo+
Yemoja
Yemoja
 
Yemoja
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
EraLIAo
King Arthur
Level 44
God Stats
20W - 24L
1,456 SR
Queue Stats
102W - 111L
1,435 Elo+
Party 4
Jing Wei
Jing Wei
JHiicks
Jing Wei
Level 147
God Stats
5W - 3L
1,530 SR
Queue Stats
539W - 543L
1,488 Elo+
Party 1
Fenrir
Fenrir
LeDrain_Neverdie
Fenrir
Level 136
God Stats
11W - 7L
1,596 SR
Queue Stats
228W - 232L
1,455 Elo+
Party 1
Merlin
Merlin
sasori1416
Merlin
Level 28
God Stats
16W - 16L
1,637 SR
Queue Stats
79W - 80L
1,470 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 1 / 3
6,319
486
5,168
9,593
6,334
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 3 / 4
7,297
561
4,847
8,618
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Bloxts
Anubis
14
5 / 0 / 0
8,268
636
8,557
6,699
3,015
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cliodhna
14
5 / 0 / 4
7,906
608
5,767
9,600
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
EfraxMchorni
Danzaburou
12
1 / 1 / 2
6,833
526
2,396
4,891
1,424
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 2 / 2
6,040
465
3,001
6,454
3,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
EraLIAo
King Arthur
11
0 / 3 / 0
6,376
490
1,692
8,339
2,632
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
JHiicks
Jing Wei
11
2 / 2 / 1
6,172
475
4,680
8,414
2,217
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 5 / 1
6,616
509
5,199
10,037
3,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
sasori1416
Merlin
10
0 / 3 / 2
6,290
484
3,977
7,267
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
5
5
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
3
3.5
L
Yemoja
 
Yemoja
0
2
2
0.5
W
2
3
4
1.33
W
Anubis
Bloxts
Anubis
5
0
0
5
W
Cliodhna
5
0
4
7
W
Danzaburou
EfraxMchorni
Danzaburou
1
1
2
2
L
King Arthur
EraLIAo
King Arthur
0
3
0
0
L
Jing Wei
JHiicks
Jing Wei
2
2
1
1.25
L
3
5
1
0.7
L
Merlin
sasori1416
Merlin
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,735
Damage
18,549
39,401
Taken
40,511
16,942
Mitigated
13,399
21,661
Healing
10,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,168
1,016
0
2,815
9,593
6,334
95
1,535
8,014
3,944
18,675
L
Yemoja
 
Yemoja
3,001
666
1,802
941
6,454
3,069
0
795
5,659
17,677
0
W
4,847
189
2,350
3,958
8,618
2,969
276
2,879
5,459
39,906
0
W
Anubis
Bloxts
Anubis
8,557
421
0
5,603
6,699
3,015
620
195
6,464
49,690
0
W
Cliodhna
5,767
1,006
0
5,362
9,600
3,200
434
732
8,776
0
53,310
W
Danzaburou
EfraxMchorni
Danzaburou
2,396
636
0
1,573
4,891
1,424
242
1,304
3,587
0
41,371
L
King Arthur
EraLIAo
King Arthur
1,692
276
0
1,280
8,339
2,632
360
5,539
2,800
0
29,885
L
Jing Wei
JHiicks
Jing Wei
4,680
4,053
0
1,288
8,414
2,217
90
1,339
7,075
0
36,822
L
5,199
988
0
3,433
10,037
3,308
21
3,645
6,392
0
33,209
L
Merlin
sasori1416
Merlin
3,977
281
0
1,503
7,267
2,173
1,036
2,899
4,368
32,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,623
Gold Earned
31,494
403
Minions Killed
312
0
Camps Cleared
0
1,323,251
Distance Traveled
1,174,564
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,319
486
30
2
0
273,029
3
L
Yemoja
6,040
465
26
2
0
238,554
5
W
Hel
7,297
561
66
5
0
268,544
3
W
Anubis
8,268
636
122
9
0
230,250
3
W
Cliodhna
7,906
608
93
7
0
305,711
2
W
Danzaburou
6,833
526
92
7
0
245,717
5
L
King Arthur
6,376
490
81
6
0
239,634
3
L
Jing Wei
6,172
475
79
6
0
232,380
3
L
Fenrir
6,616
509
62
5
0
230,712
2
L
Merlin
6,290
484
64
5
0
233,284
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role