Player Matchup

Cthulhu
Cthulhu
Apollyon6481
Cthulhu
Level 5
God Stats
1W - 1L
1,489 SR
Queue Stats
1W - 1L
1,699 Elo+
Party 2
Set
Set
BrendaWithYou
Set
Level 29
God Stats
12W - 4L
1,834 SR
Queue Stats
42W - 38L
1,563 Elo+
Party 1
Neith
Neith
Grief00
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,699 Elo+
Party 2
Osiris
Osiris
Kyatus
Osiris
Level 8
God Stats
1W - 6L
1,385 SR
Queue Stats
53W - 50L
1,504 Elo+
Solo
Hel
Hel
Kyuuketsukiii
Hel
Level 27
God Stats
2W - 8L
1,202 SR
Queue Stats
338W - 286L
1,614 Elo+
Party 1
Team Averages
Level 15
1,482 SR
1,616 Elo+

VS

Team Averages
Level 12
1,442 SR
1,402 Elo+
Bellona
Bellona
SRIKELZZ
Bellona
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,304 Elo+
Party 3
Hera
Hera
Starkos
Hera
Level 12
God Stats
1W - 1L
1,364 SR
Queue Stats
1W - 3L
1,144 Elo+
Party 3
Nemesis
Nemesis
Swaggergangster
Nemesis
Level 28
God Stats
11W - 11L
1,349 SR
Queue Stats
97W - 70L
1,543 Elo+
Solo
Ymir
Ymir
THEREALSRIKELZ
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,504 Elo+
Party 3
Artemis
Artemis
Zuphyr
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Apollyon6481
Cthulhu
10
1 / 10 / 1
6,964
348
2,825
15,784
6,683
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
14 / 6 / 2
11,891
595
18,988
25,163
15,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Grief00
Neith
9
0 / 13 / 5
6,813
341
4,280
12,184
3,712
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Osiris
Kyatus
Osiris
12
0 / 6 / 2
7,888
394
6,124
16,618
12,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 6 / 11
9,228
461
6,861
18,722
26,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
SRIKELZZ
Bellona
18
10 / 1 / 8
12,468
623
22,762
14,848
18,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hera
Starkos
Hera
17
7 / 6 / 8
10,994
550
12,548
8,297
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
10 / 1 / 6
11,920
596
12,112
14,919
7,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
5 / 3 / 17
10,783
539
8,743
15,303
19,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
Zuphyr
Artemis
14
8 / 7 / 5
10,019
501
14,089
10,133
3,709
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
84
18
Kills
40
41
Deaths
18
21
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Apollyon6481
Cthulhu
1
10
1
0.15
L
14
6
2
2.5
L
Neith
Grief00
Neith
0
13
5
0.19
L
Osiris
Kyatus
Osiris
0
6
2
0.17
L
3
6
11
1.42
W
Bellona
SRIKELZZ
Bellona
10
1
8
14
W
Hera
Starkos
Hera
7
6
8
1.83
W
10
1
6
13
W
5
3
17
4.5
W
Artemis
Zuphyr
Artemis
8
7
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,078
Damage
70,254
88,471
Taken
63,500
64,463
Mitigated
52,215
21,923
Healing
9,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Apollyon6481
Cthulhu
2,825
977
0
210
15,784
6,683
294
4,289
11,437
24,385
0
L
18,988
7,019
0
12,436
25,163
15,061
0
6,358
18,669
0
89,172
L
Neith
Grief00
Neith
4,280
2,329
0
428
12,184
3,712
276
4,188
7,756
0
20,662
L
Osiris
Kyatus
Osiris
6,124
2,236
0
4,667
16,618
12,760
0
4,576
11,959
0
43,493
L
6,861
1,558
1,798
2,384
18,722
26,247
0
5,279
13,261
19,408
0
W
Bellona
SRIKELZZ
Bellona
22,762
8,450
0
1,819
14,848
18,509
1,170
2,439
12,409
16,909
70,195
W
Hera
Starkos
Hera
12,548
3,664
96
996
8,297
3,057
3,914
666
7,631
61,484
0
W
12,112
7,384
0
3,714
14,919
7,601
1,615
1,456
13,463
0
92,077
W
8,743
2,451
0
1,838
15,303
19,339
387
2,755
12,548
23,229
0
W
Artemis
Zuphyr
Artemis
14,089
6,733
0
1,057
10,133
3,709
2,872
2,370
7,763
0
48,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,784
Gold Earned
56,184
343
Minions Killed
511
0
Camps Cleared
0
1,614,007
Distance Traveled
1,902,097
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,964
348
38
2
0
313,979
0
L
Set
11,891
595
159
8
0
357,007
0
L
Neith
6,813
341
35
2
0
275,431
0
L
Osiris
7,888
394
92
5
0
344,690
0
L
Hel
9,228
461
19
1
0
322,900
0
W
Bellona
12,468
623
141
7
0
410,194
3
W
Hera
10,994
550
120
6
0
354,550
1
W
Nemesis
11,920
596
137
7
0
435,687
4
W
Ymir
10,783
539
27
1
0
379,297
1
W
Artemis
10,019
501
86
4
0
322,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role