Player Matchup

Agni
Agni
 
Agni
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
LuizGordao
Sylvanus
Level 127
God Stats
0W - 3L
1,186 SR
Queue Stats
6W - 13L
1,426 Elo+
Solo
Team Averages
Level 133
1,395 SR
1,475 Elo+

VS

Team Averages
Level 93
1,649 SR
1,499 Elo+
Cliodhna
Cliodhna
Lobito46
Cliodhna
Level 156
God Stats
42W - 35L
1,517 SR
Queue Stats
198W - 214L
1,503 Elo+
Solo
Merlin
Merlin
NovaSmite13
Merlin
Level 108
God Stats
10W - 1L
1,706 SR
Queue Stats
181W - 167L
1,474 Elo+
Solo
Achilles
Achilles
lobo938codicioso
Achilles
Level 14
God Stats
5W - 2L
1,724 SR
Queue Stats
13W - 15L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
7 / 2 / 2
8,413
841
11,058
8,941
3,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
 
Da Ji
9
1 / 6 / 5
6,917
692
3,527
9,211
2,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
LuizGordao
Sylvanus
11
2 / 3 / 6
8,022
802
4,353
9,955
9,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Lobito46
Cliodhna
12
4 / 3 / 7
7,909
791
7,583
8,544
3,160
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
12
2 / 4 / 4
7,316
732
6,824
5,593
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
5 / 3 / 6
8,150
815
9,343
10,225
7,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
28
10
Kills
11
11
Deaths
10
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
7
2
2
4
L
Da Ji
 
Da Ji
1
6
5
0.58
W
Cliodhna
Lobito46
Cliodhna
4
3
7
2.5
L
Sylvanus
LuizGordao
Sylvanus
2
3
6
1.67
W
Merlin
2
4
4
1
W
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,938
Damage
23,750
28,107
Taken
24,362
15,043
Mitigated
12,373
10,250
Healing
5,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
11,058
928
160
2,260
8,941
3,149
0
2,598
6,218
32,167
0
L
Da Ji
 
Da Ji
3,527
856
0
931
9,211
2,699
0
1,938
6,950
0
13,518
W
Cliodhna
Lobito46
Cliodhna
7,583
782
0
1,128
8,544
3,160
0
5,642
2,636
0
16,673
L
Sylvanus
LuizGordao
Sylvanus
4,353
837
2,640
4,259
9,955
9,195
0
2,493
7,109
11,721
0
W
Merlin
6,824
709
0
722
5,593
1,919
0
3,345
2,018
33,596
0
W
9,343
2,079
0
3,980
10,225
7,294
504
6,091
3,843
0
18,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,352
Gold Earned
23,375
97
Minions Killed
122
3
Camps Cleared
6
514,968
Distance Traveled
589,819
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,413
841
59
6
2
193,389
2
L
Da Ji
6,917
692
19
2
1
159,832
3
W
Cliodhna
7,909
791
21
2
3
200,655
1
L
Sylvanus
8,022
802
19
2
0
161,747
4
W
Merlin
7,316
732
76
8
2
179,588
4
W
Achilles
8,150
815
25
3
1
209,576
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role