Player Matchup

Geb
Geb
IMPULSZE916
Geb
Level 129
God Stats
13W - 10L
1,520 SR
Queue Stats
483W - 493L
1,598 Elo+
Solo
Janus
Janus
IS_2_EZ
Janus
Level 24
God Stats
1W - 0L
1,884 SR
Queue Stats
22W - 5L
1,708 Elo+
Party 1
Anubis
Anubis
Totes4
Anubis
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 55L
1,532 Elo+
Solo
Chernobog
Chernobog
Zemor11
Chernobog
Level 149
God Stats
2W - 0L
1,721 SR
Queue Stats
35W - 39L
1,509 Elo+
Party 1
Eset
Eset
baironrcwf
Eset
Level 157
God Stats
2W - 0L
1,522 SR
Queue Stats
80W - 83L
1,557 Elo+
Party 1
Team Averages
Level 105
1,629 SR
1,581 Elo+

VS

Team Averages
Level 74
1,550 SR
1,557 Elo+
Rama
Rama
 
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
CreativeCords
Zeus
Level 160
God Stats
20W - 18L
1,537 SR
Queue Stats
873W - 904L
1,492 Elo+
Solo
Bacchus
Bacchus
Druseth
Bacchus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,677 Elo+
Party 2
Jing Wei
Jing Wei
Pckled Monk
Jing Wei
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,436 Elo+
Solo
Hou Yi
Hou Yi
SofaKingPunny
Hou Yi
Level 32
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 5L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 16
7,762
776
7,968
10,468
8,513
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
IS_2_EZ
Janus
16
3 / 2 / 18
9,211
921
10,817
7,985
2,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Totes4
Anubis
17
11 / 1 / 14
10,213
1,021
11,509
7,202
3,749
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chernobog
Zemor11
Chernobog
16
11 / 4 / 16
9,850
985
11,114
10,124
4,796
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
7 / 3 / 18
9,294
929
9,711
9,210
3,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 7 / 2
6,613
661
4,665
9,425
3,130
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 7 / 4
7,670
767
7,808
8,568
2,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Druseth
Bacchus
12
0 / 6 / 3
7,209
721
4,555
15,591
10,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Pckled Monk
Jing Wei
14
4 / 8 / 2
8,114
811
6,789
11,506
2,892
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
4 / 5 / 3
8,899
890
7,360
7,677
2,398
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
25
32
Kills
11
13
Deaths
33
82
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
7
2
0.29
L
2
7
4
0.57
L
Bacchus
Druseth
Bacchus
0
6
3
0.25
W
0
3
16
2.67
W
Janus
IS_2_EZ
Janus
3
2
18
6
L
Jing Wei
Pckled Monk
Jing Wei
4
8
2
0.63
L
4
5
3
1.1
W
Anubis
Totes4
Anubis
11
1
14
18
W
Chernobog
Zemor11
Chernobog
11
4
16
4.75
W
7
3
18
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,119
Damage
31,177
44,989
Taken
52,767
24,004
Mitigated
21,279
19,343
Healing
7,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,665
2,920
0
744
9,425
3,130
450
8,464
961
0
7,976
L
7,808
875
451
628
8,568
2,077
0
5,194
3,374
14,967
0
L
Bacchus
Druseth
Bacchus
4,555
669
0
2,123
15,591
10,782
0
12,206
3,385
6,373
0
W
7,968
1,072
1,808
2,304
10,468
8,513
550
2,418
8,050
13,675
0
W
Janus
IS_2_EZ
Janus
10,817
367
353
2,972
7,985
2,975
524
2,507
5,478
28,843
0
L
Jing Wei
Pckled Monk
Jing Wei
6,789
4,238
599
1,205
11,506
2,892
0
7,235
4,271
0
15,564
L
7,360
2,470
602
848
7,677
2,398
0
6,906
771
0
21,432
W
Anubis
Totes4
Anubis
11,509
350
1,168
3,033
7,202
3,749
1,025
1,615
5,587
18,778
0
W
Chernobog
Zemor11
Chernobog
11,114
7,243
0
1,812
10,124
4,796
2,149
2,440
7,684
0
21,093
W
9,711
454
3,559
2,334
9,210
3,971
914
3,383
5,827
18,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,330
Gold Earned
38,505
95
Minions Killed
80
0
Camps Cleared
0
983,079
Distance Traveled
734,268
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,613
661
7
1
0
148,631
3
L
Zeus
7,670
767
25
3
0
96,123
0
L
Bacchus
7,209
721
4
0
0
160,217
0
W
Geb
7,762
776
11
1
0
204,955
0
W
Janus
9,211
921
45
5
0
218,138
2
L
Jing Wei
8,114
811
17
2
0
163,942
0
L
Hou Yi
8,899
890
27
3
0
165,355
0
W
Anubis
10,213
1,021
15
2
0
195,538
0
W
Chernobog
9,850
985
15
2
0
175,231
0
W
Eset
9,294
929
9
1
0
189,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role