Player Matchup

Izanami
Izanami
AnbuVirgo
Izanami
Level 80
God Stats
24W - 16L
1,648 SR
Queue Stats
406W - 366L
1,538 Elo+
Party 2
Fafnir
Fafnir
Djrocks11
Fafnir
Level 36
God Stats
21W - 28L
1,490 SR
Queue Stats
83W - 82L
1,425 Elo+
Party 2
Hades
Hades
MedicinalWhiskey
Hades
Level 39
God Stats
3W - 3L
1,402 SR
Queue Stats
57W - 76L
1,372 Elo+
Solo
Achilles
Achilles
OkIvy
Achilles
Level 122
God Stats
15W - 8L
1,649 SR
Queue Stats
407W - 342L
1,597 Elo+
Party 2
Baron Samedi
Baron Samedi
SolarMonolith
Baron Samedi
Level 70
God Stats
14W - 7L
1,681 SR
Queue Stats
143W - 119L
1,516 Elo+
Party 2
Team Averages
Level 69
1,574 SR
1,490 Elo+

VS

Team Averages
Level 62
1,543 SR
1,497 Elo+
Awilix
Awilix
 
Awilix
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
DE4TH R3JECT
Cerberus
Level 29
God Stats
0W - 2L
1,254 SR
Queue Stats
18W - 25L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
ThroughAbyss v
Cthulhu
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 60L
1,475 Elo+
Solo
Izanami
Izanami
badboyMTZ
Izanami
Level 63
God Stats
8W - 4L
1,655 SR
Queue Stats
210W - 195L
1,534 Elo+
Party 1
Ra
Ra
deathwish20056
Ra
Level 105
God Stats
5W - 2L
1,804 SR
Queue Stats
365W - 336L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AnbuVirgo
Izanami
17
6 / 1 / 7
10,800
600
13,093
9,599
3,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
Djrocks11
Fafnir
13
1 / 0 / 9
8,978
499
1,708
8,484
10,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 1 / 1
8,608
478
5,070
7,919
3,831
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
OkIvy
Achilles
17
11 / 2 / 8
10,903
606
15,952
14,493
6,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
SolarMonolith
Baron Samedi
16
8 / 2 / 5
10,403
578
9,442
12,356
5,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
1 / 5 / 2
8,095
450
4,902
12,559
3,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
DE4TH R3JECT
Cerberus
11
1 / 5 / 1
7,393
411
3,716
15,178
9,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 2 / 1
8,542
475
4,058
11,318
6,866
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
badboyMTZ
Izanami
12
2 / 7 / 1
7,642
425
4,177
10,551
2,732
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 7 / 1
9,361
520
6,314
11,713
3,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
26
Kills
6
6
Deaths
26
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
5
2
0.4
W
Izanami
AnbuVirgo
Izanami
6
1
7
9.5
L
Cerberus
DE4TH R3JECT
Cerberus
1
5
1
0.3
W
Fafnir
Djrocks11
Fafnir
1
0
9
5.5
W
0
1
1
0.5
W
Achilles
OkIvy
Achilles
11
2
8
7.5
W
Baron Samedi
SolarMonolith
Baron Samedi
8
2
5
5.25
L
0
2
1
0.25
L
Izanami
badboyMTZ
Izanami
2
7
1
0.36
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,265
Damage
23,167
52,851
Taken
61,319
30,029
Mitigated
26,577
21,745
Healing
12,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
4,902
1,670
0
3,430
12,559
3,763
0
2,384
10,073
0
48,885
W
Izanami
AnbuVirgo
Izanami
13,093
9,995
0
4,606
9,599
3,416
2,844
2,952
6,647
0
94,367
L
Cerberus
DE4TH R3JECT
Cerberus
3,716
248
0
2,541
15,178
9,259
0
1,306
13,816
24,073
0
W
Fafnir
Djrocks11
Fafnir
1,708
368
422
1,609
8,484
10,624
0
1,771
6,643
18,527
0
W
5,070
725
201
3,697
7,919
3,831
250
3,662
4,257
35,238
0
W
Achilles
OkIvy
Achilles
15,952
6,015
0
6,738
14,493
6,359
0
4,396
9,965
0
71,139
W
Baron Samedi
SolarMonolith
Baron Samedi
9,442
863
835
3,637
12,356
5,799
314
3,024
9,110
68,604
0
L
4,058
172
0
3,416
11,318
6,866
0
5,831
5,439
48,622
0
L
Izanami
badboyMTZ
Izanami
4,177
1,778
0
993
10,551
2,732
0
1,544
8,957
0
39,131
L
6,314
415
125
1,613
11,713
3,957
0
4,600
6,814
58,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,692
Gold Earned
41,033
466
Minions Killed
460
0
Camps Cleared
0
1,708,434
Distance Traveled
1,598,617
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,095
450
83
5
0
385,424
4
W
Izanami
10,800
600
161
9
0
340,452
5
L
Cerberus
7,393
411
64
4
0
327,659
2
W
Fafnir
8,978
499
23
1
0
350,564
4
W
Hades
8,608
478
85
5
0
315,227
4
W
Achilles
10,903
606
104
6
0
363,968
3
W
Baron Samedi
10,403
578
93
5
0
338,223
5
L
Cthulhu
8,542
475
114
6
0
307,237
4
L
Izanami
7,642
425
86
5
0
255,407
4
L
Ra
9,361
520
113
6
0
322,890
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role