Player Matchup

Sylvanus
Sylvanus
LordKay01
Sylvanus
Level 141
God Stats
1W - 0L
1,516 SR
Queue Stats
4W - 2L
1,572 Elo+
Solo
Horus
Horus
XScarryWolf
Horus
Level 97
God Stats
1W - 1L
1,217 SR
Queue Stats
235W - 221L
1,548 Elo+
Party 1
Charybdis
Charybdis
thilhas
Charybdis
Level 77
God Stats
4W - 2L
1,369 SR
Queue Stats
372W - 343L
1,499 Elo+
Party 1
Team Averages
Level 105
1,367 SR
1,539 Elo+

VS

Team Averages
Level 98
1,531 SR
1,508 Elo+
Sol
Sol
N1C0L4Z
Sol
Level 140
God Stats
4W - 5L
1,470 SR
Queue Stats
88W - 63L
1,571 Elo+
Solo
Ne Zha
Ne Zha
NòóbSaíìboT
Ne Zha
Level 89
God Stats
1W - 2L
1,521 SR
Queue Stats
25W - 38L
1,444 Elo+
Solo
Anhur
Anhur
VeniQueTeCojo
Anhur
Level 65
God Stats
46W - 51L
1,602 SR
Queue Stats
631W - 657L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LordKay01
Sylvanus
16
7 / 6 / 12
13,194
733
11,108
19,188
13,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 4 / 13
12,395
689
14,111
22,229
22,880
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charybdis
thilhas
Charybdis
15
10 / 6 / 8
12,872
715
15,050
14,648
6,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
8 / 6 / 4
13,275
738
19,121
14,648
4,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 8 / 7
11,121
618
5,636
10,874
4,637
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
8 / 7 / 3
12,898
717
15,180
23,017
7,732
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
21
Kills
16
16
Deaths
21
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
LordKay01
Sylvanus
7
6
12
2.17
L
Sol
8
6
4
1.67
L
0
8
7
0.44
L
8
7
3
1.36
W
4
4
13
2.63
W
Charybdis
thilhas
Charybdis
10
6
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,269
Damage
39,937
56,065
Taken
48,539
43,077
Mitigated
16,929
17,854
Healing
9,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
LordKay01
Sylvanus
11,108
2,636
5,155
5,765
19,188
13,720
769
7,424
11,276
34,042
7,006
L
Sol
19,121
4,450
0
5,603
14,648
4,560
1,835
2,622
12,026
57,585
0
L
5,636
1,704
0
711
10,874
4,637
385
2,899
7,975
0
18,990
L
15,180
8,375
0
3,439
23,017
7,732
1,191
5,533
17,484
0
48,562
W
14,111
7,385
1,749
3,629
22,229
22,880
531
6,700
15,051
0
38,128
W
Charybdis
thilhas
Charybdis
15,050
5,822
0
1,556
14,648
6,477
1,624
4,301
10,073
0
55,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,461
Gold Earned
37,294
199
Minions Killed
172
7
Camps Cleared
6
868,729
Distance Traveled
783,362
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
13,194
733
55
3
5
267,436
4
L
Sol
13,275
738
91
5
4
297,685
7
L
Ne Zha
11,121
618
24
1
0
192,598
4
L
Anhur
12,898
717
57
3
2
293,079
3
W
Horus
12,395
689
52
3
0
317,317
1
W
Charybdis
12,872
715
92
5
2
283,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role