Player Matchup

Fenrir
Fenrir
Drakered56
Fenrir
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 14L
1,457 Elo+
Party 2
Nemesis
Nemesis
RightfulGnat183
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,458 Elo+
Party 2
Ymir
Ymir
SRIKELZZ
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Hera
Hera
Starkos
Hera
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,175 Elo+
Party 1
Jing Wei
Jing Wei
THEREALSRIKELZ
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,693 Elo+
Party 1
Team Averages
Level 8
1,500 SR
1,457 Elo+

VS

Team Averages
Level 27
1,717 SR
1,550 Elo+
Chiron
Chiron
AwesomeAidan758
Chiron
Level 28
God Stats
2W - 2L
1,599 SR
Queue Stats
94W - 83L
1,525 Elo+
Solo
Sol
Sol
BigManBird
Sol
Level 26
God Stats
21W - 12L
1,861 SR
Queue Stats
103W - 103L
1,553 Elo+
Solo
Achilles
Achilles
EpicGamer907
Achilles
Level 26
God Stats
2W - 0L
1,749 SR
Queue Stats
10W - 5L
1,609 Elo+
Solo
Cliodhna
Cliodhna
WeinerPrince
Cliodhna
Level 28
God Stats
3W - 2L
1,599 SR
Queue Stats
66W - 56L
1,560 Elo+
Solo
Cthulhu
Cthulhu
yolostampede
Cthulhu
Level 25
God Stats
1W - 1L
1,779 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Drakered56
Fenrir
9
0 / 6 / 2
5,218
474
3,438
8,686
3,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
1 / 5 / 0
4,502
409
1,633
6,431
1,552
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ymir
8
1 / 3 / 2
5,708
519
2,740
10,393
7,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
Starkos
Hera
9
2 / 5 / 0
5,796
527
2,689
5,762
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
7
1 / 6 / 0
4,973
452
4,850
7,115
2,217
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 2 / 2
6,626
602
5,330
6,601
1,921
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

11
6 / 2 / 0
7,255
660
6,948
5,868
1,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
EpicGamer907
Achilles
13
4 / 0 / 2
7,379
671
7,087
5,930
4,062
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cliodhna
WeinerPrince
Cliodhna
11
6 / 1 / 3
7,038
640
4,273
5,173
1,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
yolostampede
Cthulhu
9
2 / 0 / 8
5,725
520
4,872
4,553
3,268
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
5
Kills
25
25
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
2
2
4
W
6
2
0
3
L
Fenrir
Drakered56
Fenrir
0
6
2
0.17
W
Achilles
EpicGamer907
Achilles
4
0
2
5
L
1
5
0
0.2
L
Ymir
1
3
2
0.67
L
Hera
Starkos
Hera
2
5
0
0.4
L
Jing Wei
1
6
0
0.17
W
Cliodhna
WeinerPrince
Cliodhna
6
1
3
7.5
W
Cthulhu
yolostampede
Cthulhu
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,350
Damage
28,510
38,387
Taken
28,125
16,640
Mitigated
12,535
5,849
Healing
11,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,330
2,470
167
2,547
6,601
1,921
948
2,507
4,054
0
31,451
W
6,948
2,587
0
2,095
5,868
1,770
2,745
1,082
4,575
36,840
0
L
Fenrir
Drakered56
Fenrir
3,438
765
0
2,268
8,686
3,077
0
1,988
6,698
0
19,903
W
Achilles
EpicGamer907
Achilles
7,087
2,564
0
2,596
5,930
4,062
445
890
4,960
0
43,935
L
1,633
366
0
173
6,431
1,552
0
1,731
4,700
0
11,336
L
Ymir
2,740
547
0
2,647
10,393
7,985
0
3,055
7,338
16,908
0
L
Hera
Starkos
Hera
2,689
668
0
0
5,762
1,809
234
2,743
3,019
20,481
0
L
Jing Wei
4,850
3,445
0
761
7,115
2,217
0
2,303
4,812
0
19,033
W
Cliodhna
WeinerPrince
Cliodhna
4,273
1,242
0
3,229
5,173
1,514
0
75
5,098
0
33,567
W
Cthulhu
yolostampede
Cthulhu
4,872
743
55
501
4,553
3,268
0
584
3,969
11,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,197
Gold Earned
34,023
179
Minions Killed
313
0
Camps Cleared
0
1,023,757
Distance Traveled
1,040,968
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,626
602
61
6
0
198,047
0
W
Sol
7,255
660
77
7
0
189,228
1
L
Fenrir
5,218
474
42
4
0
220,772
0
W
Achilles
7,379
671
92
8
0
213,593
0
L
Nemesis
4,502
409
23
2
0
202,886
1
L
Ymir
5,708
519
24
2
0
200,016
1
L
Hera
5,796
527
48
4
0
186,427
0
L
Jing Wei
4,973
452
42
4
0
213,656
0
W
Cliodhna
7,038
640
65
6
0
205,160
0
W
Cthulhu
5,725
520
18
2
0
234,940
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role