Player Matchup

Artemis
Artemis
BeastU
Artemis
Level 139
God Stats
1W - 0L
1,675 SR
Queue Stats
18W - 21L
1,442 Elo+
Party 2
Heimdallr
Heimdallr
BrokenRim
Heimdallr
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 32L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Elenin
Sun Wukong
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 93L
1,464 Elo+
Party 2
Artio
Artio
Nanunki
Artio
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 35L
1,362 Elo+
Party 2
Chaac
Chaac
PoilaQ
Chaac
Level 99
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 35L
1,486 Elo+
Party 2
Team Averages
Level 82
1,535 SR
1,451 Elo+

VS

Team Averages
Level 21
1,500 SR
1,467 Elo+
Eset
Eset
MrRavlaqtxcsz
Eset
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
92W - 109L
1,434 Elo+
Solo
Set
Set
andrewg760
Set
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 51L
1,431 Elo+
Solo
Hera
Hera
glowingwanderer
Hera
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
nihilishim
Xing Tian
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
pandagamer-fers-
Ah Puch
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BeastU
Artemis
18
11 / 2 / 8
10,532
878
15,307
8,340
3,009
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
BrokenRim
Heimdallr
16
1 / 1 / 15
9,295
775
3,752
5,122
1,676
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Elenin
Sun Wukong
16
3 / 3 / 12
9,334
778
11,557
20,419
11,982
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
Nanunki
Artio
16
3 / 2 / 16
9,423
785
5,511
15,187
10,927
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
PoilaQ
Chaac
17
6 / 3 / 12
10,392
866
13,014
13,328
5,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 6
7,994
666
8,958
8,573
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 5 / 3
8,879
740
11,345
10,755
5,767
15
4 / 6 / 4
8,765
730
11,837
9,867
3,538
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
nihilishim
Xing Tian
11
1 / 7 / 5
7,678
640
3,803
14,613
11,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
1 / 2 / 9
8,981
748
10,122
9,457
3,642
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
38
24
Kills
11
11
Deaths
24
63
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artemis
BeastU
Artemis
11
2
8
7.5
W
Heimdallr
BrokenRim
Heimdallr
1
1
15
8.5
W
Sun Wukong
Elenin
Sun Wukong
3
3
12
3
L
2
4
6
1.25
W
Artio
Nanunki
Artio
3
2
16
5.5
W
Chaac
PoilaQ
Chaac
6
3
12
4
L
3
5
3
0.9
L
4
6
4
1
L
Xing Tian
nihilishim
Xing Tian
1
7
5
0.5
L
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,141
Damage
46,065
62,396
Taken
53,265
33,317
Mitigated
27,277
34,405
Healing
12,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BeastU
Artemis
15,307
7,361
1,987
3,487
8,340
3,009
2,156
4,507
3,773
0
36,207
W
Heimdallr
BrokenRim
Heimdallr
3,752
1,023
195
800
5,122
1,676
345
3,373
1,749
0
13,182
W
Sun Wukong
Elenin
Sun Wukong
11,557
2,247
2,746
8,201
20,419
11,982
452
10,708
9,383
256
29,505
L
8,958
346
1,987
1,696
8,573
2,936
0
539
8,034
15,416
0
W
Artio
Nanunki
Artio
5,511
354
4,072
5,532
15,187
10,927
555
6,146
8,821
13,656
0
W
Chaac
PoilaQ
Chaac
13,014
3,456
1,838
5,547
13,328
5,723
615
9,388
3,707
0
26,056
L
11,345
3,338
792
1,021
10,755
5,767
0
1,085
9,670
726
20,404
L
11,837
3,663
217
213
9,867
3,538
0
1,004
8,863
23,230
0
L
Xing Tian
nihilishim
Xing Tian
3,803
507
1,078
732
14,613
11,394
0
2,076
12,537
7,427
0
L
10,122
755
521
4,548
9,457
3,642
0
1,009
8,448
27,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,976
Gold Earned
42,297
169
Minions Killed
100
0
Camps Cleared
0
1,215,656
Distance Traveled
1,015,253
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,532
878
57
5
0
227,072
4
W
Heimdallr
9,295
775
25
2
0
256,359
0
W
Sun Wukong
9,334
778
34
3
0
239,560
2
L
Eset
7,994
666
11
1
0
177,825
3
W
Artio
9,423
785
25
2
0
246,537
0
W
Chaac
10,392
866
28
2
0
246,128
0
L
Set
8,879
740
22
2
0
191,888
0
L
Hera
8,765
730
16
1
0
196,063
1
L
Xing Tian
7,678
640
3
0
0
222,675
1
L
Ah Puch
8,981
748
48
4
0
226,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role