Player Matchup

Fenrir
Fenrir
Byakug4n
Fenrir
Level 18
God Stats
8W - 7L
1,382 SR
Queue Stats
20W - 27L
1,274 Elo+
Solo
Rama
Rama
HabituallyHigh
Rama
Level 89
God Stats
6W - 4L
1,538 SR
Queue Stats
24W - 32L
1,429 Elo+
Party 3
Ao Kuang
Ao Kuang
Infectous
Ao Kuang
Level 27
God Stats
3W - 0L
1,750 SR
Queue Stats
41W - 46L
1,405 Elo+
Solo
Ares
Ares
Lant77
Ares
Level 25
God Stats
8W - 5L
1,564 SR
Queue Stats
9W - 7L
1,495 Elo+
Party 3
Odin
Odin
xcrazyxbarneyx
Odin
Level 14
God Stats
1W - 3L
1,239 SR
Queue Stats
12W - 10L
1,425 Elo+
Party 3
Team Averages
Level 35
1,494 SR
1,406 Elo+

VS

Team Averages
Level 17
1,575 SR
1,370 Elo+
Mercury
Mercury
BaronChinese
Mercury
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,493 Elo+
Party 1
Neith
Neith
Cool Whip3049
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,331 Elo+
Party 2
Gilgamesh
Gilgamesh
ElGranJulianOmar
Gilgamesh
Level 14
God Stats
12W - 17L
1,318 SR
Queue Stats
31W - 44L
1,338 Elo+
Solo
Ra
Ra
LsmSwiss
Ra
Level 7
God Stats
2W - 1L
1,826 SR
Queue Stats
9W - 14L
1,382 Elo+
Party 2
Nike
Nike
biribiribiiii
Nike
Level 17
God Stats
2W - 1L
1,732 SR
Queue Stats
2W - 6L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Byakug4n
Fenrir
13
1 / 3 / 2
7,287
455
2,110
11,237
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

14
7 / 1 / 2
9,221
576
8,619
8,918
3,045
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Infectous
Ao Kuang
14
2 / 2 / 1
8,202
513
5,244
9,808
4,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ares
Lant77
Ares
10
1 / 3 / 4
7,237
452
6,914
11,979
11,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 1 / 1
8,778
549
9,213
8,379
4,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BaronChinese
Mercury
13
4 / 1 / 4
8,072
505
4,439
9,422
4,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 6 / 3
6,980
436
3,305
9,878
2,111
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
11
2 / 1 / 5
6,559
410
6,803
9,969
6,663
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 4 / 4
8,438
527
10,064
8,647
3,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 2 / 1
7,559
472
5,538
9,662
5,587
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
14
Kills
10
10
Deaths
14
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mercury
BaronChinese
Mercury
4
1
4
6
W
Fenrir
Byakug4n
Fenrir
1
3
2
0.67
L
1
6
3
0.42
L
Gilgamesh
2
1
5
4.5
W
7
1
2
8
W
Ao Kuang
Infectous
Ao Kuang
2
2
1
1.25
W
Ares
Lant77
Ares
1
3
4
1
L
3
4
4
1.25
L
0
2
1
0.25
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,100
Damage
30,149
50,321
Taken
47,578
28,399
Mitigated
21,644
11,366
Healing
9,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BaronChinese
Mercury
4,439
2,359
0
1,900
9,422
4,047
317
896
8,415
0
52,835
W
Fenrir
Byakug4n
Fenrir
2,110
172
0
1,212
11,237
5,083
66
4,040
7,197
0
25,966
L
3,305
1,344
0
1,794
9,878
2,111
36
2,386
7,492
0
29,478
L
Gilgamesh
6,803
1,394
0
1,286
9,969
6,663
116
3,713
6,151
0
20,693
W
8,619
6,502
0
3,962
8,918
3,045
3,379
370
8,548
0
57,794
W
Ao Kuang
Infectous
Ao Kuang
5,244
1,765
0
4,209
9,808
4,024
91
2,531
7,277
48,262
9,823
W
Ares
Lant77
Ares
6,914
302
0
1,314
11,979
11,848
537
2,632
9,347
21,486
0
L
10,064
2,154
437
2,353
8,647
3,236
176
3,667
4,925
55,174
0
L
5,538
1,627
0
1,701
9,662
5,587
207
2,438
6,701
0
37,955
W
9,213
1,777
0
669
8,379
4,399
750
658
7,721
4,236
46,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,725
Gold Earned
37,608
403
Minions Killed
379
0
Camps Cleared
0
1,565,399
Distance Traveled
1,474,726
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,072
505
87
5
0
351,774
2
W
Fenrir
7,287
455
57
4
0
330,695
3
L
Neith
6,980
436
58
4
0
257,785
2
L
Gilgamesh
6,559
410
28
2
0
319,363
5
W
Rama
9,221
576
107
7
0
281,898
4
W
Ao Kuang
8,202
513
93
6
0
344,642
1
W
Ares
7,237
452
27
2
0
291,597
2
L
Ra
8,438
527
113
7
0
283,073
5
L
Nike
7,559
472
93
6
0
262,731
2
W
Odin
8,778
549
119
7
0
316,567
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role