Player Matchup

Merlin
Merlin
KurtDecksThem
Merlin
Level 28
God Stats
7W - 5L
1,545 SR
Queue Stats
42W - 32L
1,536 Elo+
Party 1
Bellona
Bellona
MLT820
Bellona
Level 64
God Stats
1W - 0L
1,696 SR
Queue Stats
52W - 24L
1,646 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Smily_Ay
Kumbhakarna
Level 92
God Stats
4W - 1L
1,697 SR
Queue Stats
95W - 64L
1,683 Elo+
Party 1
Chaac
Chaac
TSV816
Chaac
Level 69
God Stats
60W - 26L
1,793 SR
Queue Stats
86W - 48L
1,714 Elo+
Party 1
Chiron
Chiron
jmatj513
Chiron
Level 38
God Stats
12W - 9L
1,637 SR
Queue Stats
88W - 70L
1,560 Elo+
Party 1
Team Averages
Level 58
1,674 SR
1,628 Elo+

VS

Team Averages
Level 49
1,552 SR
1,546 Elo+
Bastet
Bastet
Bloodorc69
Bastet
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,703 Elo+
Solo
Zeus
Zeus
flyboi1999
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,526 Elo+
Party 2
Zhong Kui
Zhong Kui
p0tat0king805
Zhong Kui
Level 36
God Stats
9W - 8L
1,462 SR
Queue Stats
59W - 66L
1,419 Elo+
Solo
Neith
Neith
theBUSofNUNS
Neith
Level 65
God Stats
1W - 1L
1,800 SR
Queue Stats
129W - 122L
1,536 Elo+
Solo
Jormungandr
Jormungandr
xmick1
Jormungandr
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 89L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 19
12,101
1,008
18,369
12,462
4,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
MLT820
Bellona
19
13 / 6 / 13
12,962
1,080
17,794
22,174
24,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
Smily_Ay
Kumbhakarna
19
4 / 5 / 23
12,167
1,014
9,213
18,846
20,092
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
TSV816
Chaac
20
11 / 3 / 19
14,061
1,172
26,751
26,864
29,192
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
jmatj513
Chiron
19
5 / 3 / 18
12,285
1,024
12,969
10,501
4,319
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

183

VS

Team 2 Tickets

68

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Bloodorc69
Bastet
17
0 / 10 / 8
9,882
824
5,366
16,929
7,192
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
5 / 9 / 9
12,105
1,009
18,793
15,201
6,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
p0tat0king805
Zhong Kui
18
9 / 5 / 8
13,291
1,108
23,601
19,326
13,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
2 / 7 / 13
11,649
971
17,216
16,877
7,360
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Jormungandr
xmick1
Jormungandr
19
3 / 7 / 15
12,678
1,057
18,830
22,631
31,142
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
72
38
Kills
19
19
Deaths
38
92
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Bastet
Bloodorc69
Bastet
0
10
8
0.4
W
5
2
19
7.25
W
Bellona
MLT820
Bellona
13
6
13
3.25
W
Kumbhakarna
Smily_Ay
Kumbhakarna
4
5
23
3.1
W
Chaac
TSV816
Chaac
11
3
19
6.83
L
5
9
9
1.06
W
Chiron
jmatj513
Chiron
5
3
18
4.67
L
Zhong Kui
p0tat0king805
Zhong Kui
9
5
8
2.6
L
2
7
13
1.21
L
Jormungandr
xmick1
Jormungandr
3
7
15
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,096
Damage
83,806
90,847
Taken
90,964
82,702
Mitigated
65,392
29,649
Healing
4,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Bloodorc69
Bastet
5,366
1,832
0
70
16,929
7,192
0
4,614
12,315
0
9,478
W
18,369
1,247
1,183
5,811
12,462
4,826
0
8,090
4,204
51,393
0
W
Bellona
MLT820
Bellona
17,794
7,146
1,397
3,069
22,174
24,273
0
14,714
7,216
2,672
28,210
W
Kumbhakarna
Smily_Ay
Kumbhakarna
9,213
739
1,184
948
18,846
20,092
0
13,321
5,197
12,912
0
W
Chaac
TSV816
Chaac
26,751
3,410
1,377
11,952
26,864
29,192
0
18,555
8,014
0
49,979
L
18,793
4,710
0
0
15,201
6,081
0
4,025
11,176
39,562
0
W
Chiron
jmatj513
Chiron
12,969
5,442
858
1,870
10,501
4,319
0
5,413
4,992
0
28,140
L
Zhong Kui
p0tat0king805
Zhong Kui
23,601
5,861
31
2,824
19,326
13,617
0
6,257
13,069
37,004
0
L
17,216
6,889
0
1,562
16,877
7,360
0
5,417
11,460
0
36,195
L
Jormungandr
xmick1
Jormungandr
18,830
3,957
0
0
22,631
31,142
0
9,188
13,443
54,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,576
Gold Earned
59,605
190
Minions Killed
205
7
Camps Cleared
5
1,053,265
Distance Traveled
934,936
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,882
824
9
1
0
157,651
1
W
Merlin
12,101
1,008
66
6
0
219,701
0
W
Bellona
12,962
1,080
25
2
3
214,718
1
W
Kumbhakarna
12,167
1,014
14
1
2
219,186
0
W
Chaac
14,061
1,172
50
4
2
221,161
1
L
Zeus
12,105
1,009
46
4
0
179,509
0
W
Chiron
12,285
1,024
35
3
0
178,499
0
L
Zhong Kui
13,291
1,108
34
3
3
202,561
0
L
Neith
11,649
971
40
3
2
207,017
1
L
Jormungandr
12,678
1,057
76
6
0
188,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role