Player Matchup

Cliodhna
Cliodhna
CutThroatKitten
Cliodhna
Level 82
God Stats
26W - 13L
1,705 SR
Queue Stats
171W - 171L
1,524 Elo+
Party 1
Neith
Neith
K0mug1
Neith
Level 29
God Stats
41W - 67L
1,282 SR
Queue Stats
176W - 225L
1,476 Elo+
Party 1
Nike
Nike
deathsname
Nike
Level 116
God Stats
3W - 4L
1,564 SR
Queue Stats
438W - 396L
1,534 Elo+
Party 1
Ganesha
Ganesha
romanexile2640
Ganesha
Level 125
God Stats
2W - 2L
1,542 SR
Queue Stats
176W - 186L
1,500 Elo+
Party 1
Janus
Janus
unc54
Janus
Level 79
God Stats
20W - 25L
1,521 SR
Queue Stats
362W - 348L
1,511 Elo+
Solo
Team Averages
Level 86
1,523 SR
1,509 Elo+

VS

Team Averages
Level 44
1,585 SR
1,458 Elo+
Ne Zha
Ne Zha
HayZeus0
Ne Zha
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
352W - 364L
1,438 Elo+
Party 2
Cthulhu
Cthulhu
HayZeusCries
Cthulhu
Level 15
God Stats
9W - 16L
1,456 SR
Queue Stats
15W - 20L
1,457 Elo+
Party 2
Osiris
Osiris
RogueShinobi14
Osiris
Level 53
God Stats
4W - 6L
1,687 SR
Queue Stats
263W - 282L
1,467 Elo+
Party 2
Sol
Sol
Xshi666
Sol
Level 66
God Stats
82W - 69L
1,616 SR
Queue Stats
380W - 388L
1,522 Elo+
Solo
Kukulkan
Kukulkan
supremescion
Kukulkan
Level 26
God Stats
5W - 5L
1,664 SR
Queue Stats
136W - 165L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
12
10 / 2 / 3
8,264
636
8,396
6,037
1,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
K0mug1
Neith
10
1 / 1 / 1
6,085
468
3,197
5,808
1,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
2 / 1 / 1
5,958
458
3,361
7,743
4,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 1 / 7
7,507
577
4,792
6,672
4,783
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Janus
unc54
Janus
15
8 / 1 / 2
8,778
675
9,330
5,598
1,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
HayZeus0
Ne Zha
11
2 / 6 / 2
6,821
525
5,411
9,973
3,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
HayZeusCries
Cthulhu
8
0 / 2 / 1
4,902
377
1,268
6,162
3,436
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 6 / 0
6,323
486
4,584
10,923
7,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
12
1 / 1 / 1
6,487
499
5,207
6,783
2,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
supremescion
Kukulkan
11
1 / 7 / 1
6,710
516
1,283
8,243
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
22
Kills
6
6
Deaths
22
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
10
2
3
5.75
L
Ne Zha
HayZeus0
Ne Zha
2
6
2
0.5
L
Cthulhu
HayZeusCries
Cthulhu
0
2
1
0.25
W
Neith
K0mug1
Neith
1
1
1
1.5
L
2
6
0
0.33
L
Sol
1
1
1
1.5
W
2
1
1
2.5
W
1
1
7
4.5
L
Kukulkan
supremescion
Kukulkan
1
7
1
0.21
W
Janus
unc54
Janus
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,076
Damage
17,753
31,858
Taken
42,084
14,880
Mitigated
19,051
7,673
Healing
10,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
8,396
1,002
0
788
6,037
1,828
0
604
5,393
0
34,626
L
Ne Zha
HayZeus0
Ne Zha
5,411
1,927
0
3,047
9,973
3,374
0
2,890
6,903
0
36,727
L
Cthulhu
HayZeusCries
Cthulhu
1,268
29
0
656
6,162
3,436
168
1,796
4,290
11,959
0
W
Neith
K0mug1
Neith
3,197
979
0
2,392
5,808
1,866
0
3,302
2,506
0
30,086
L
4,584
1,714
0
2,095
10,923
7,237
0
4,375
6,524
0
27,845
L
Sol
5,207
602
0
3,346
6,783
2,246
820
73
6,710
39,706
6,302
W
3,361
364
69
1,362
7,743
4,648
0
1,867
5,876
0
22,270
W
4,792
542
0
854
6,672
4,783
196
339
6,333
38,550
0
L
Kukulkan
supremescion
Kukulkan
1,283
114
0
1,160
8,243
2,758
0
4,457
3,535
25,488
0
W
Janus
unc54
Janus
9,330
840
0
2,208
5,598
1,755
195
1,513
3,961
56,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,592
Gold Earned
31,243
345
Minions Killed
307
0
Camps Cleared
0
1,290,580
Distance Traveled
1,174,592
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,264
636
73
6
0
303,594
4
L
Ne Zha
6,821
525
69
5
0
231,700
6
L
Cthulhu
4,902
377
23
2
0
260,635
0
W
Neith
6,085
468
58
4
0
244,266
0
L
Osiris
6,323
486
59
5
0
229,273
2
L
Sol
6,487
499
86
7
0
233,191
3
W
Nike
5,958
458
33
3
0
268,992
1
W
Ganesha
7,507
577
62
5
0
215,274
3
L
Kukulkan
6,710
516
70
5
0
219,793
0
W
Janus
8,778
675
119
9
0
258,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role