Player Matchup

Anhur
Anhur
DaBeesKnees1111
Anhur
Level 83
God Stats
9W - 3L
1,660 SR
Queue Stats
181W - 54L
1,728 Elo+
Party 2
Ao Kuang
Ao Kuang
six124005607xxxx
Ao Kuang
Level 100
God Stats
1W - 1L
1,922 SR
Queue Stats
68W - 30L
1,722 Elo+
Party 2
Tyr
Tyr
slavemaster23
Tyr
Level 8
God Stats
4W - 1L
1,500 SR
Queue Stats
137W - 29L
1,717 Elo+
Party 2
Team Averages
Level 64
1,694 SR
1,722 Elo+

VS

Team Averages
Level 32
1,414 SR
1,266 Elo+
Apollo
Apollo
Headshot1593
Apollo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,284 Elo+
Party 1
Cerberus
Cerberus
QuasGhoul
Cerberus
Level 47
God Stats
13W - 16L
1,336 SR
Queue Stats
50W - 86L
1,261 Elo+
Party 1
Zeus
Zeus
paperman2021
Zeus
Level 42
God Stats
77W - 89L
1,406 SR
Queue Stats
99W - 150L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 14
8,706
871
10,891
6,180
2,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
16 / 2 / 10
9,922
992
16,508
10,178
4,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 2 / 15
8,327
833
6,337
9,337
6,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
0 / 12 / 1
5,696
570
1,178
11,677
3,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cerberus
QuasGhoul
Cerberus
10
2 / 7 / 2
6,817
682
5,061
15,805
12,598
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 8 / 1
7,982
798
7,493
9,694
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
10
27
Kills
6
6
Deaths
27
39
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
2
14
6.5
L
Apollo
0
12
1
0.04
L
Cerberus
QuasGhoul
Cerberus
2
7
2
0.43
L
4
8
1
0.56
W
16
2
10
10.5
W
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,736
Damage
13,732
25,695
Taken
37,176
12,754
Mitigated
19,186
7,093
Healing
1,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,891
6,695
0
918
6,180
2,251
914
4,122
2,058
0
36,314
L
Apollo
1,178
745
0
0
11,677
3,527
0
6,486
5,062
0
4,093
L
Cerberus
QuasGhoul
Cerberus
5,061
384
0
1,489
15,805
12,598
0
5,175
10,498
10,351
0
L
7,493
806
0
0
9,694
3,061
0
3,699
5,686
19,836
0
W
16,508
5,138
0
4,067
10,178
4,087
77
5,238
4,940
24,060
2,462
W
6,337
679
0
2,108
9,337
6,416
0
3,636
5,701
0
18,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,955
Gold Earned
20,495
114
Minions Killed
54
8
Camps Cleared
1
536,042
Distance Traveled
381,372
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,706
871
70
7
4
161,092
1
L
Apollo
5,696
570
9
1
0
120,139
0
L
Cerberus
6,817
682
16
2
0
135,708
1
L
Zeus
7,982
798
29
3
1
125,525
0
W
Ao Kuang
9,922
992
20
2
2
179,857
2
W
Tyr
8,327
833
24
2
2
195,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role