Player Matchup

Bakasura
Bakasura
Chacs106
Bakasura
Level 18
God Stats
16W - 15L
1,615 SR
Queue Stats
35W - 26L
1,584 Elo+
Party 1
Janus
Janus
FakeFuryToast
Janus
Level 26
God Stats
27W - 22L
1,758 SR
Queue Stats
36W - 33L
1,492 Elo+
Party 1
Skadi
Skadi
JCeron4
Skadi
Level 28
God Stats
7W - 3L
1,666 SR
Queue Stats
16W - 19L
1,437 Elo+
Party 1
King Arthur
King Arthur
LMVS Xcrat
King Arthur
Level 69
God Stats
26W - 13L
1,593 SR
Queue Stats
89W - 78L
1,515 Elo+
Party 1
Cthulhu
Cthulhu
Patoloc007
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,623 Elo+
Party 1
Team Averages
Level 30
1,626 SR
1,530 Elo+

VS

Team Averages
Level 23
1,500 SR
1,510 Elo+
Nemesis
Nemesis
CityWokSenpai
Nemesis
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 46L
1,511 Elo+
Solo
Anhur
Anhur
Jasopayaso
Anhur
Level 19
God Stats
9W - 13L
1,447 SR
Queue Stats
61W - 63L
1,504 Elo+
Solo
Neith
Neith
Ponches
Neith
Level 24
God Stats
2W - 4L
1,516 SR
Queue Stats
136W - 136L
1,528 Elo+
Solo
Ymir
Ymir
SgtToaster77
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,516 Elo+
Solo
Nu Wa
Nu Wa
Toutraks99
Nu Wa
Level 28
God Stats
34W - 32L
1,538 SR
Queue Stats
64W - 60L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Chacs106
Bakasura
18
20 / 2 / 3
12,139
639
17,689
14,079
6,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 2 / 9
8,840
465
7,469
10,170
2,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
JCeron4
Skadi
15
2 / 4 / 2
9,444
497
7,310
12,139
2,979
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
LMVS Xcrat
King Arthur
18
4 / 2 / 4
10,351
545
16,027
17,544
12,801
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Patoloc007
Cthulhu
11
1 / 6 / 3
7,169
377
1,980
14,278
7,839
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
4 / 6 / 5
9,542
502
8,096
13,419
5,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
11
1 / 10 / 2
7,581
399
3,382
10,989
2,823
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
Ponches
Neith
16
2 / 2 / 0
10,009
527
10,020
13,732
5,722
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 5 / 8
9,054
477
11,689
19,295
18,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
14
5 / 5 / 5
9,259
487
15,195
10,516
3,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
36
28
Kills
16
16
Deaths
28
21
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Chacs106
Bakasura
20
2
3
10.75
L
Nemesis
4
6
5
1.08
W
1
2
9
2.75
W
Skadi
JCeron4
Skadi
2
4
2
0.75
L
Anhur
1
10
2
0.2
W
King Arthur
LMVS Xcrat
King Arthur
4
2
4
3
W
Cthulhu
Patoloc007
Cthulhu
1
6
3
0.42
L
Neith
Ponches
Neith
2
2
0
1
L
4
5
8
1.6
L
Nu Wa
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,475
Damage
48,382
68,210
Taken
67,951
32,658
Mitigated
35,861
17,864
Healing
17,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Chacs106
Bakasura
17,689
12,187
0
6,659
14,079
6,232
330
5,541
8,322
0
63,063
L
Nemesis
8,096
3,797
0
1,441
13,419
5,447
91
1,665
11,627
0
60,284
W
7,469
508
664
2,698
10,170
2,807
0
3,504
6,398
54,215
0
W
Skadi
JCeron4
Skadi
7,310
4,399
401
3,140
12,139
2,979
2,490
6,823
5,094
0
76,773
L
Anhur
3,382
2,202
0
575
10,989
2,823
905
3,481
6,988
0
21,666
W
King Arthur
LMVS Xcrat
King Arthur
16,027
882
0
3,244
17,544
12,801
0
3,347
14,047
0
77,807
W
Cthulhu
Patoloc007
Cthulhu
1,980
263
0
1,058
14,278
7,839
475
6,860
7,160
16,626
0
L
Neith
Ponches
Neith
10,020
4,634
0
8,300
13,732
5,722
1,858
240
13,330
0
74,651
L
11,689
2,303
0
4,165
19,295
18,603
0
3,240
14,001
38,065
0
L
Nu Wa
15,195
4,855
405
2,227
10,516
3,266
1,060
823
9,413
43,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,943
Gold Earned
45,445
517
Minions Killed
441
0
Camps Cleared
0
1,829,905
Distance Traveled
1,568,492
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,139
639
137
7
0
462,510
0
L
Nemesis
9,542
502
111
6
0
373,426
1
W
Janus
8,840
465
89
5
0
350,460
1
W
Skadi
9,444
497
122
6
0
321,337
2
L
Anhur
7,581
399
44
2
0
250,620
0
W
King Arthur
10,351
545
140
7
0
368,020
5
W
Cthulhu
7,169
377
29
2
0
327,578
0
L
Neith
10,009
527
167
9
0
310,097
4
L
Ymir
9,054
477
67
4
0
308,504
6
L
Nu Wa
9,259
487
52
3
0
325,845
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role