Player Matchup

Set
Set
Bamabiskit
Set
Level 96
God Stats
6W - 1L
1,700 SR
Queue Stats
482W - 414L
1,515 Elo+
Party 1
Hun Batz
Hun Batz
DHath
Hun Batz
Level 52
God Stats
2W - 2L
1,548 SR
Queue Stats
189W - 171L
1,540 Elo+
Party 1
Baron Samedi
Baron Samedi
EDP445CHILDLOVER
Baron Samedi
Level 26
God Stats
2W - 0L
1,729 SR
Queue Stats
61W - 55L
1,571 Elo+
Party 1
Athena
Athena
Goldy44268
Athena
Level 15
God Stats
5W - 5L
1,447 SR
Queue Stats
8W - 7L
1,523 Elo+
Party 2
Neith
Neith
JDINGERS
Neith
Level 65
God Stats
20W - 21L
1,553 SR
Queue Stats
192W - 215L
1,610 Elo+
Party 2
Team Averages
Level 51
1,596 SR
1,552 Elo+

VS

Team Averages
Level 44
1,570 SR
1,550 Elo+
Charybdis
Charybdis
ArturTuts
Charybdis
Level 51
God Stats
57W - 46L
1,627 SR
Queue Stats
332W - 304L
1,525 Elo+
Party 4
Bellona
Bellona
Dmilzy
Bellona
Level 45
God Stats
4W - 8L
1,547 SR
Queue Stats
74W - 67L
1,554 Elo+
Party 3
Chang'e
Chang'e
Kotrovsky
Chang'e
Level 44
God Stats
27W - 15L
1,675 SR
Queue Stats
303W - 288L
1,564 Elo+
Party 4
Cliodhna
Cliodhna
Sw1ftshade
Cliodhna
Level 78
God Stats
2W - 2L
1,500 SR
Queue Stats
120W - 91L
1,604 Elo+
Party 3
Cthulhu
Cthulhu
Trilobita
Cthulhu
Level 3
God Stats
46W - 29L
1,500 SR
Queue Stats
148W - 142L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 3 / 3
8,129
677
10,761
10,199
7,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
DHath
Hun Batz
12
3 / 2 / 3
7,170
598
3,069
7,749
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
EDP445CHILDLOVER
Baron Samedi
11
1 / 2 / 1
6,495
541
3,701
6,306
2,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
Goldy44268
Athena
9
1 / 2 / 3
5,822
485
2,524
7,762
4,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
JDINGERS
Neith
11
2 / 3 / 3
6,464
539
7,542
6,739
2,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ArturTuts
Charybdis
10
3 / 1 / 4
6,065
505
4,639
6,745
1,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Dmilzy
Bellona
12
2 / 3 / 2
6,770
564
5,325
7,965
5,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
Kotrovsky
Chang'e
10
0 / 3 / 4
5,764
480
4,858
6,390
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Sw1ftshade
Cliodhna
12
6 / 4 / 2
7,398
617
6,057
9,175
2,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Trilobita
Cthulhu
8
1 / 4 / 5
5,578
465
1,803
7,915
3,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
15
Kills
12
12
Deaths
15
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ArturTuts
Charybdis
3
1
4
5
W
8
3
3
3.17
W
Hun Batz
DHath
Hun Batz
3
2
3
2.25
L
Bellona
Dmilzy
Bellona
2
3
2
1
W
Baron Samedi
EDP445CHILDLOVER
Baron Samedi
1
2
1
0.75
W
Athena
Goldy44268
Athena
1
2
3
1.25
W
Neith
JDINGERS
Neith
2
3
3
1.17
L
Chang'e
Kotrovsky
Chang'e
0
3
4
0.67
L
Cliodhna
Sw1ftshade
Cliodhna
6
4
2
1.75
L
Cthulhu
Trilobita
Cthulhu
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,597
Damage
22,682
38,755
Taken
38,190
19,964
Mitigated
14,782
9,162
Healing
10,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ArturTuts
Charybdis
4,639
2,546
0
2,532
6,745
1,281
0
868
5,831
0
26,137
W
10,761
4,672
0
3,854
10,199
7,153
172
749
9,414
0
41,483
W
Hun Batz
DHath
Hun Batz
3,069
1,114
0
361
7,749
2,446
0
101
7,648
0
37,211
L
Bellona
Dmilzy
Bellona
5,325
1,896
0
2,300
7,965
5,337
0
1,480
6,101
131
33,697
W
Baron Samedi
EDP445CHILDLOVER
Baron Samedi
3,701
0
218
1,204
6,306
2,726
584
2,249
3,898
38,117
0
W
Athena
Goldy44268
Athena
2,524
817
0
794
7,762
4,966
496
2,039
5,573
12,518
0
W
Neith
JDINGERS
Neith
7,542
3,306
0
2,731
6,739
2,673
353
1,125
5,532
0
45,535
L
Chang'e
Kotrovsky
Chang'e
4,858
405
556
1,675
6,390
1,732
0
2,002
4,299
26,229
0
L
Cliodhna
Sw1ftshade
Cliodhna
6,057
992
0
2,441
9,175
2,923
0
565
8,432
0
36,535
L
Cthulhu
Trilobita
Cthulhu
1,803
220
0
1,406
7,915
3,509
0
1,604
6,217
8,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,080
Gold Earned
31,575
348
Minions Killed
261
0
Camps Cleared
0
1,129,577
Distance Traveled
1,138,660
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,065
505
49
4
0
204,930
3
W
Set
8,129
677
79
7
0
230,267
3
W
Hun Batz
7,170
598
81
7
0
234,946
3
L
Bellona
6,770
564
85
7
0
241,897
1
W
Baron Samedi
6,495
541
84
7
0
201,721
2
W
Athena
5,822
485
20
2
0
248,792
0
W
Neith
6,464
539
84
7
0
213,851
6
L
Chang'e
5,764
480
47
4
0
223,797
3
L
Cliodhna
7,398
617
66
6
0
259,347
5
L
Cthulhu
5,578
465
14
1
0
208,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role