Player Matchup

Ymir
Ymir
 
Ymir
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
GoldenZiggy
Sol
Level 21
God Stats
10W - 4L
1,694 SR
Queue Stats
33W - 36L
1,452 Elo+
Solo
Nox
Nox
MoonShadow7
Nox
Level 8
God Stats
5W - 5L
1,582 SR
Queue Stats
17W - 18L
1,381 Elo+
Solo
Neith
Neith
caRABduARAB
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Fenrir
Fenrir
themebag
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 57L
1,392 Elo+
Solo
Team Averages
Level 41
1,555 SR
1,445 Elo+

VS

Team Averages
Level 23
1,518 SR
1,483 Elo+
Artemis
Artemis
HyacinthOwl
Artemis
Level 28
God Stats
26W - 48L
1,449 SR
Queue Stats
35W - 65L
1,330 Elo+
Party 1
Thor
Thor
Janyr
Thor
Level 26
God Stats
2W - 0L
1,763 SR
Queue Stats
21W - 2L
1,880 Elo+
Party 2
Nemesis
Nemesis
Joep370z
Nemesis
Level 27
God Stats
4W - 4L
1,409 SR
Queue Stats
131W - 143L
1,362 Elo+
Solo
Ares
Ares
RobChonillo
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
homer1homer2
Olorun
Level 29
God Stats
28W - 49L
1,467 SR
Queue Stats
42W - 74L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 4 / 1
5,407
492
3,357
10,132
6,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

7
0 / 6 / 0
4,787
435
1,430
5,904
1,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 5 / 0
4,833
439
792
7,925
3,285
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 6 / 0
5,146
468
3,267
5,660
1,697
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
themebag
Fenrir
8
0 / 6 / 0
4,938
449
819
7,718
2,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
HyacinthOwl
Artemis
10
0 / 0 / 5
5,415
492
3,034
2,530
710
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thor
Janyr
Thor
13
10 / 0 / 1
7,661
696
8,370
5,361
2,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
Joep370z
Nemesis
11
2 / 1 / 5
6,487
590
2,853
5,898
1,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 1 / 3
6,914
629
5,713
9,161
7,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
11
9 / 0 / 1
7,190
654
7,252
7,496
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
2
Kills
27
27
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
4
1
0.38
L
0
6
0
0
W
Artemis
HyacinthOwl
Artemis
0
0
5
2.5
W
Thor
Janyr
Thor
10
0
1
10.5
W
Nemesis
Joep370z
Nemesis
2
1
5
4.5
L
0
5
0
0
W
6
1
3
7.5
L
1
6
0
0.17
W
Olorun
9
0
1
9.5
L
Fenrir
themebag
Fenrir
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,665
Damage
27,222
37,339
Taken
30,446
15,691
Mitigated
15,303
4,901
Healing
15,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,357
527
0
1,302
10,132
6,339
0
4,395
5,641
15,737
0
L
1,430
513
0
761
5,904
1,727
0
0
5,573
11,312
3,196
W
Artemis
HyacinthOwl
Artemis
3,034
1,184
0
826
2,530
710
277
551
1,979
0
22,881
W
Thor
Janyr
Thor
8,370
1,873
0
2,339
5,361
2,839
474
1,222
4,139
0
37,194
W
Nemesis
Joep370z
Nemesis
2,853
1,196
0
3,160
5,898
1,539
0
377
5,521
0
30,249
L
792
210
0
1,774
7,925
3,285
296
4,444
3,435
16,505
0
W
5,713
290
0
3,098
9,161
7,621
238
1,278
7,883
27,422
0
L
3,267
2,102
0
336
5,660
1,697
0
2,954
2,706
0
21,020
W
Olorun
7,252
4,448
52
6,096
7,496
2,594
783
2,120
5,376
37,837
0
L
Fenrir
themebag
Fenrir
819
488
0
728
7,718
2,643
0
1,172
6,378
0
18,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,111
Gold Earned
33,667
169
Minions Killed
298
0
Camps Cleared
0
873,776
Distance Traveled
1,051,540
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,407
492
17
2
0
189,699
7
L
Sol
4,787
435
32
3
0
149,912
1
W
Artemis
5,415
492
32
3
0
167,620
1
W
Thor
7,661
696
78
7
0
222,384
6
W
Nemesis
6,487
590
67
6
0
247,852
1
L
Nox
4,833
439
25
2
0
171,850
0
W
Ares
6,914
629
50
5
0
214,322
0
L
Neith
5,146
468
43
4
0
182,950
0
W
Olorun
7,190
654
71
6
0
199,362
1
L
Fenrir
4,938
449
52
5
0
179,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role