Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
Frëyr
Tiamat
Level 157
God Stats
29W - 42L
1,445 SR
Queue Stats
458W - 434L
1,496 Elo+
Party 3
Ra
Ra
Mitsukino
Ra
Level 136
God Stats
2W - 3L
1,304 SR
Queue Stats
98W - 94L
1,514 Elo+
Solo
Team Averages
Level 136
1,450 SR
1,502 Elo+

VS

Team Averages
Level 146
1,512 SR
1,532 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
 
Athena
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
TioZe
Zhong Kui
Level 124
God Stats
15W - 17L
1,565 SR
Queue Stats
126W - 132L
1,477 Elo+
Party 2
Merlin
Merlin
iFrenesys
Merlin
Level 147
God Stats
6W - 9L
1,451 SR
Queue Stats
483W - 441L
1,568 Elo+
Party 1
Mercury
Mercury
jackiedogg
Mercury
Level 159
God Stats
3W - 3L
1,547 SR
Queue Stats
223W - 194L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 0 / 4
6,132
613
3,521
4,600
1,121
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
 
Bacchus
9
4 / 0 / 6
5,899
590
5,424
5,493
4,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
 
Cliodhna
9
2 / 0 / 3
5,447
545
3,611
5,311
1,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
Frëyr
Tiamat
12
4 / 0 / 0
6,752
675
5,632
4,662
2,775
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 0 / 2
6,274
627
1,987
4,493
1,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
7
0 / 4 / 0
4,587
459
2,321
5,478
1,839
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Athena
 
Athena
7
0 / 4 / 0
4,473
447
1,770
7,474
3,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
TioZe
Zhong Kui
9
0 / 4 / 0
5,188
519
2,432
7,838
4,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
iFrenesys
Merlin
9
0 / 2 / 0
4,970
497
3,066
4,251
1,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
jackiedogg
Mercury
8
0 / 1 / 0
4,722
472
1,046
5,873
1,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
15
Kills
0
0
Deaths
15
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
4
4
W
Bacchus
 
Bacchus
4
0
6
7
W
Cliodhna
 
Cliodhna
2
0
3
3.5
L
Heimdallr
 
Heimdallr
0
4
0
0
L
Athena
 
Athena
0
4
0
0
W
Tiamat
Frëyr
Tiamat
4
0
0
4
W
3
0
2
4
L
Zhong Kui
TioZe
Zhong Kui
0
4
0
0
L
Merlin
iFrenesys
Merlin
0
2
0
0
L
Mercury
jackiedogg
Mercury
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,175
Damage
10,635
24,559
Taken
30,914
11,482
Mitigated
12,755
12,007
Healing
9,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,521
1,994
0
2,181
4,600
1,121
0
543
4,057
0
31,167
W
Bacchus
 
Bacchus
5,424
668
0
1,684
5,493
4,713
87
1,024
4,394
17,638
0
W
Cliodhna
 
Cliodhna
3,611
332
0
2,922
5,311
1,478
94
585
4,574
0
27,059
L
Heimdallr
 
Heimdallr
2,321
1,451
0
1,124
5,478
1,839
0
1,761
3,717
0
23,875
L
Athena
 
Athena
1,770
329
0
772
7,474
3,456
0
2,554
4,920
10,915
0
W
Tiamat
Frëyr
Tiamat
5,632
503
0
3,102
4,662
2,775
0
1,906
2,756
33,888
0
W
1,987
327
358
1,760
4,493
1,395
231
2,317
1,966
41,614
0
L
Zhong Kui
TioZe
Zhong Kui
2,432
833
0
3,469
7,838
4,673
663
5,632
2,206
22,677
5,194
L
Merlin
iFrenesys
Merlin
3,066
129
0
1,275
4,251
1,152
0
1,554
2,697
26,778
0
L
Mercury
jackiedogg
Mercury
1,046
301
0
2,485
5,873
1,635
0
1,542
4,331
0
21,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,504
Gold Earned
23,940
332
Minions Killed
261
0
Camps Cleared
0
1,020,714
Distance Traveled
927,909
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,132
613
71
7
0
190,188
4
W
Bacchus
5,899
590
24
2
0
209,439
4
W
Cliodhna
5,447
545
63
6
0
209,679
1
L
Heimdallr
4,587
459
57
6
0
164,453
1
L
Athena
4,473
447
19
2
0
186,973
4
W
Tiamat
6,752
675
79
8
0
196,200
4
W
Ra
6,274
627
95
10
0
215,208
0
L
Zhong Kui
5,188
519
71
7
0
154,118
0
L
Merlin
4,970
497
58
6
0
172,747
4
L
Mercury
4,722
472
56
6
0
249,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role