Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Epiclykool
Charybdis
Level 106
God Stats
7W - 5L
1,570 SR
Queue Stats
51W - 40L
1,557 Elo+
Party 2
Odin
Odin
LNGSWRD
Odin
Level 105
God Stats
103W - 103L
1,488 SR
Queue Stats
1,014W - 1,041L
1,486 Elo+
Solo
Arachne
Arachne
Quiqy
Arachne
Level 87
God Stats
1W - 3L
1,665 SR
Queue Stats
55W - 59L
1,510 Elo+
Solo
Baron Samedi
Baron Samedi
SteelerDC13
Baron Samedi
Level 64
God Stats
1W - 4L
1,469 SR
Queue Stats
265W - 220L
1,545 Elo+
Solo
Team Averages
Level 86
1,538 SR
1,520 Elo+

VS

Team Averages
Level 76
1,506 SR
1,553 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
IFeed05
Chaac
Level 64
God Stats
4W - 2L
1,576 SR
Queue Stats
312W - 185L
1,631 Elo+
Party 1
Rama
Rama
JAD500
Rama
Level 114
God Stats
1W - 3L
1,469 SR
Queue Stats
118W - 108L
1,567 Elo+
Party 1
Hercules
Hercules
No1ButSome1Else
Hercules
Level 77
God Stats
19W - 26L
1,483 SR
Queue Stats
223W - 198L
1,532 Elo+
Solo
Sol
Sol
natcho man 117x
Sol
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 53L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
0 / 6 / 7
8,424
401
10,351
18,309
11,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Epiclykool
Charybdis
17
3 / 7 / 3
9,921
472
13,425
15,712
5,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
LNGSWRD
Odin
8
0 / 3 / 0
6,931
330
3,218
7,537
3,596
Arachne
Quiqy
Arachne
14
4 / 9 / 1
9,171
437
8,855
20,727
8,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
SteelerDC13
Baron Samedi
16
1 / 7 / 1
9,592
457
10,478
17,681
7,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
4 / 2 / 4
11,250
536
9,357
11,328
7,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
IFeed05
Chaac
20
11 / 0 / 3
13,431
640
15,814
19,698
16,337
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
JAD500
Rama
20
9 / 1 / 12
13,724
654
17,215
15,335
7,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
17
7 / 1 / 11
12,079
575
8,444
26,235
27,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
1 / 5 / 7
10,906
519
6,746
15,123
4,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
69
8
Kills
32
32
Deaths
9
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
6
7
0.58
W
Baron Samedi
 
Baron Samedi
4
2
4
3
L
Charybdis
Epiclykool
Charybdis
3
7
3
0.64
W
Chaac
IFeed05
Chaac
11
0
3
12.5
W
Rama
JAD500
Rama
9
1
12
15
L
Odin
LNGSWRD
Odin
0
3
0
0
W
Hercules
7
1
11
12.5
L
Arachne
Quiqy
Arachne
4
9
1
0.5
L
Baron Samedi
SteelerDC13
Baron Samedi
1
7
1
0.21
W
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,327
Damage
57,576
79,966
Taken
87,719
36,434
Mitigated
62,443
23,117
Healing
41,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
10,351
2,097
1,525
4,713
18,309
11,335
622
6,176
12,133
33,572
8,280
W
Baron Samedi
 
Baron Samedi
9,357
95
1,027
4,771
11,328
7,033
853
3,983
7,345
69,129
0
L
Charybdis
Epiclykool
Charybdis
13,425
7,991
0
4,969
15,712
5,027
1,247
2,440
13,272
0
83,326
W
Chaac
IFeed05
Chaac
15,814
5,671
0
12,611
19,698
16,337
2,125
2,784
16,914
0
99,251
W
Rama
JAD500
Rama
17,215
12,212
0
6,778
15,335
7,220
1,658
4,939
10,396
0
130,406
L
Odin
LNGSWRD
Odin
3,218
849
0
2,188
7,537
3,596
0
360
7,177
0
22,790
W
Hercules
8,444
2,304
0
10,289
26,235
27,724
806
6,017
20,218
0
39,214
L
Arachne
Quiqy
Arachne
8,855
6,304
0
4,684
20,727
8,877
699
3,480
17,247
0
50,600
L
Baron Samedi
SteelerDC13
Baron Samedi
10,478
1,512
515
4,523
17,681
7,599
0
3,718
13,963
71,662
0
W
6,746
2,558
0
5,596
15,123
4,129
2,382
2,480
12,643
72,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,039
Gold Earned
61,390
469
Minions Killed
660
0
Camps Cleared
0
1,655,551
Distance Traveled
2,045,593
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,424
401
63
3
0
352,512
3
W
Baron Samedi
11,250
536
127
6
0
409,884
17
L
Charybdis
9,921
472
134
6
0
340,982
4
W
Chaac
13,431
640
167
8
0
431,491
0
W
Rama
13,724
654
192
9
0
430,748
1
L
Odin
6,931
330
57
3
0
174,497
2
W
Hercules
12,079
575
53
3
0
404,400
4
L
Arachne
9,171
437
76
4
0
439,996
1
L
Baron Samedi
9,592
457
139
7
0
347,564
3
W
Sol
10,906
519
121
6
0
369,070
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role