Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
MookieMocha
Hou Yi
Level 18
God Stats
31W - 16L
1,911 SR
Queue Stats
151W - 114L
1,709 Elo+
Solo
Geb
Geb
TT TE MACETA
Geb
Level 8
God Stats
1W - 2L
1,313 SR
Queue Stats
20W - 20L
1,486 Elo+
Party 3
Cliodhna
Cliodhna
xDGFaded
Cliodhna
Level 14
God Stats
8W - 7L
1,744 SR
Queue Stats
209W - 143L
1,607 Elo+
Party 2
Bellona
Bellona
ygaagi
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 92L
1,496 Elo+
Party 3
Team Averages
Level 14
1,593 SR
1,560 Elo+

VS

Team Averages
Level 17
1,573 SR
1,675 Elo+
Thor
Thor
FreddieDoug
Thor
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,613 Elo+
Solo
He Bo
He Bo
Im OooWee
He Bo
Level 28
God Stats
10W - 10L
1,363 SR
Queue Stats
190W - 155L
1,529 Elo+
Solo
Ganesha
Ganesha
JookShoesGo
Ganesha
Level 7
God Stats
2W - 0L
1,731 SR
Queue Stats
7W - 7L
1,815 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Laughspam2291
Cu Chulainn
Level 7
God Stats
2W - 2L
1,748 SR
Queue Stats
20W - 9L
1,815 Elo+
Party 1
Sylvanus
Sylvanus
NamelessTress
Sylvanus
Level 29
God Stats
6W - 4L
1,525 SR
Queue Stats
283W - 215L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 2 / 3
7,732
455
8,495
9,078
3,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
16
11 / 5 / 1
9,573
563
14,993
17,846
6,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 4 / 7
7,478
440
4,454
16,737
15,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
xDGFaded
Cliodhna
16
6 / 2 / 2
9,062
533
7,219
11,889
4,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
ygaagi
Bellona
12
0 / 6 / 0
7,192
423
3,885
12,205
7,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 5
8,981
528
6,699
12,927
4,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

He Bo
Im OooWee
He Bo
15
2 / 5 / 0
8,757
515
3,889
8,330
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
JookShoesGo
Ganesha
14
0 / 2 / 8
8,871
522
7,128
14,295
12,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
Laughspam2291
Cu Chulainn
14
5 / 8 / 2
9,315
548
12,978
17,453
9,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
NamelessTress
Sylvanus
16
9 / 0 / 5
10,497
617
17,816
12,107
9,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
39
18
Kills
19
19
Deaths
18
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
3
1.25
W
3
3
5
1.83
W
He Bo
Im OooWee
He Bo
2
5
0
0.4
W
Ganesha
JookShoesGo
Ganesha
0
2
8
2
W
Cu Chulainn
Laughspam2291
Cu Chulainn
5
8
2
0.75
L
Hou Yi
11
5
1
2.3
W
Sylvanus
NamelessTress
Sylvanus
9
0
5
11.5
L
0
4
7
0.88
L
Cliodhna
xDGFaded
Cliodhna
6
2
2
3.5
L
Bellona
ygaagi
Bellona
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,046
Damage
48,510
67,755
Taken
65,112
37,366
Mitigated
38,931
21,103
Healing
23,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,495
333
0
2,601
9,078
3,904
0
3,400
5,609
47,490
0
W
6,699
1,556
0
4,349
12,927
4,862
787
3,400
9,299
0
41,202
W
He Bo
Im OooWee
He Bo
3,889
38
0
414
8,330
2,502
1,622
2,486
5,554
53,557
0
W
Ganesha
JookShoesGo
Ganesha
7,128
918
0
3,617
14,295
12,548
738
2,289
11,814
33,854
0
W
Cu Chulainn
Laughspam2291
Cu Chulainn
12,978
6,846
0
3,666
17,453
9,766
1,628
1,793
15,568
0
59,148
L
Hou Yi
14,993
7,617
0
6,733
17,846
6,425
0
4,442
13,384
0
69,467
W
Sylvanus
NamelessTress
Sylvanus
17,816
5,238
3,812
7,572
12,107
9,253
1,373
2,053
9,928
58,727
12,564
L
4,454
1,279
0
4,156
16,737
15,606
0
8,453
8,152
17,034
0
L
Cliodhna
xDGFaded
Cliodhna
7,219
797
0
5,266
11,889
4,288
0
4,007
7,870
0
58,956
L
Bellona
ygaagi
Bellona
3,885
1,530
0
2,347
12,205
7,143
220
6,814
5,391
0
37,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,037
Gold Earned
46,421
416
Minions Killed
446
0
Camps Cleared
0
1,625,787
Distance Traveled
1,500,759
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,732
455
107
6
0
319,220
1
W
Thor
8,981
528
93
5
0
318,575
0
W
He Bo
8,757
515
115
7
0
294,654
6
W
Ganesha
8,871
522
16
1
0
357,505
9
W
Cu Chulainn
9,315
548
93
5
0
292,655
1
L
Hou Yi
9,573
563
98
6
0
264,238
6
W
Sylvanus
10,497
617
129
8
0
237,370
2
L
Geb
7,478
440
21
1
0
336,051
3
L
Cliodhna
9,062
533
103
6
0
387,066
2
L
Bellona
7,192
423
87
5
0
319,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role