Player Matchup

Hercules
Hercules
Bronze III
 
Hercules
Bronze III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold V
Mygtaboy
Aphrodite
Gold V
Level 123
God Stats
3W - 3L
1,814 SR
Queue Stats
148W - 166L
1,508 MMR
Party 2
Sun Wukong
Sun Wukong
Silver I
SageRageinc
Sun Wukong
Silver I
Level 107
God Stats
2W - 2L
1,575 SR
Queue Stats
11W - 21L
1,337 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,630 SR
1,448 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,676 SR
1,720 MMR
Cerberus
Cerberus
Platinum II
 
Cerberus
Platinum II
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Platinum II
Airconditionda
Sylvanus
Platinum II
Level 149
God Stats
1W - 0L
1,765 SR
Queue Stats
66W - 22L
1,830 MMR
Party 1
Osiris
Osiris
Platinum II
YouAreAllMuted
Osiris
Platinum II
Level 125
God Stats
7W - 0L
1,763 SR
Queue Stats
66W - 22L
1,830 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
2 / 6 / 5
10,896
605
12,260
26,392
20,313
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Aphrodite
Mygtaboy
Aphrodite
15
3 / 7 / 4
11,329
629
11,161
20,645
16,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
SageRageinc
Sun Wukong
14
6 / 8 / 3
11,913
662
15,814
22,545
15,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AchillesGilgameshTiamatThothGuan Yu

VS

Bans
OdinUllrFenrirHou YiCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
6 / 1 / 15
12,270
682
23,111
24,862
34,525
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
15
5 / 6 / 14
11,771
654
17,595
17,080
25,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
9 / 4 / 12
12,790
711
19,078
18,732
24,812
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
61
11
Kills
20
21
Deaths
11
12
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
6
5
0.75
W
Cerberus
 
Cerberus
6
1
15
13.5
W
Sylvanus
5
6
14
2
L
Aphrodite
Mygtaboy
Aphrodite
3
7
4
0.71
L
Sun Wukong
SageRageinc
Sun Wukong
6
8
3
0.94
W
9
4
12
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,235
Damage
59,784
69,582
Taken
60,674
52,802
Mitigated
84,809
21,742
Healing
25,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
12,260
1,944
856
6,879
26,392
20,313
200
16,787
9,605
7,494
29,135
W
Cerberus
 
Cerberus
23,111
921
0
11,163
24,862
34,525
541
6,478
18,384
60,756
0
W
Sylvanus
17,595
4,607
7,189
5,680
17,080
25,472
410
4,190
12,890
32,518
5,167
L
Aphrodite
Mygtaboy
Aphrodite
11,161
1,164
4,790
7,376
20,645
16,702
452
11,322
9,323
34,137
0
L
Sun Wukong
SageRageinc
Sun Wukong
15,814
5,239
0
1,841
22,545
15,787
836
11,471
11,074
0
34,160
W
19,078
5,704
0
1,104
18,732
24,812
1,164
4,325
14,407
0
48,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,138
Gold Earned
36,831
163
Minions Killed
200
7
Camps Cleared
7
974,238
Distance Traveled
947,931
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,896
605
61
3
3
340,839
4
W
Cerberus
12,270
682
97
5
5
345,906
1
W
Sylvanus
11,771
654
45
3
1
275,241
3
L
Aphrodite
11,329
629
54
3
2
327,877
1
L
Sun Wukong
11,913
662
48
3
2
305,522
0
W
Osiris
12,790
711
58
3
1
326,784
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role