Player Matchup

Hercules
Hercules
BSkizz
Hercules
Level 155
God Stats
3W - 1L
1,595 SR
Queue Stats
137W - 129L
1,483 Elo+
Solo
Sol
Sol
SharkVenom01
Sol
Level 122
God Stats
2W - 6L
1,270 SR
Queue Stats
207W - 198L
1,499 Elo+
Solo
Horus
Horus
SwoleJS
Horus
Level 68
God Stats
1W - 1L
1,309 SR
Queue Stats
61W - 45L
1,523 Elo+
Solo
Discordia
Discordia
Xxkramer24xX
Discordia
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 50L
1,457 Elo+
Solo
Danzaburou
Danzaburou
delong2262
Danzaburou
Level 149
God Stats
2W - 5L
1,522 SR
Queue Stats
249W - 220L
1,517 Elo+
Solo
Team Averages
Level 121
1,439 SR
1,496 Elo+

VS

Team Averages
Level 100
1,484 SR
1,510 Elo+
Hou Yi
Hou Yi
MythicalShadows
Hou Yi
Level 108
God Stats
6W - 4L
1,500 SR
Queue Stats
244W - 232L
1,472 Elo+
Party 1
Bellona
Bellona
SuperAlexLeL
Bellona
Level 109
God Stats
1W - 2L
1,374 SR
Queue Stats
83W - 80L
1,541 Elo+
Solo
Chang'e
Chang'e
This1sRuff
Chang'e
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 72L
1,543 Elo+
Solo
Ganesha
Ganesha
mythicalmoron
Ganesha
Level 116
God Stats
2W - 3L
1,555 SR
Queue Stats
289W - 286L
1,483 Elo+
Party 1
Ymir
Ymir
uknowhoitiz32
Ymir
Level 120
God Stats
0W - 1L
1,491 SR
Queue Stats
34W - 37L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BSkizz
Hercules
19
6 / 4 / 12
12,603
788
13,955
31,282
42,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
7 / 1 / 11
13,009
813
28,213
9,908
4,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Horus
SwoleJS
Horus
19
2 / 3 / 20
11,245
703
8,508
23,554
26,610
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Xxkramer24xX
Discordia
18
3 / 6 / 11
10,982
686
17,251
14,584
6,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
delong2262
Danzaburou
17
6 / 7 / 8
11,837
740
18,743
16,690
7,514
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 10
11,281
705
21,737
17,957
8,895
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
SuperAlexLeL
Bellona
18
9 / 4 / 5
11,538
721
18,542
15,846
20,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chang'e
This1sRuff
Chang'e
18
2 / 6 / 8
10,886
680
18,863
20,996
12,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
19
0 / 5 / 19
11,362
710
15,632
25,280
33,744
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
5 / 6 / 11
11,829
739
12,499
23,475
26,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
74
24
Kills
21
21
Deaths
26
62
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Hercules
BSkizz
Hercules
6
4
12
3
L
5
5
10
2
W
7
1
11
12.5
L
Bellona
SuperAlexLeL
Bellona
9
4
5
2.88
W
Horus
SwoleJS
Horus
2
3
20
4
L
Chang'e
This1sRuff
Chang'e
2
6
8
1
W
Discordia
Xxkramer24xX
Discordia
3
6
11
1.42
W
Danzaburou
delong2262
Danzaburou
6
7
8
1.43
L
Ganesha
0
5
19
1.9
L
5
6
11
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,670
Damage
87,273
96,018
Taken
103,554
87,137
Mitigated
102,925
55,745
Healing
42,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BSkizz
Hercules
13,955
4,557
3,537
15,900
31,282
42,397
352
20,365
10,130
488
18,533
L
21,737
9,576
1,054
4,545
17,957
8,895
158
8,640
9,235
0
33,716
W
28,213
5,974
3,585
3,295
9,908
4,011
1,970
4,003
5,759
69,603
0
L
Bellona
SuperAlexLeL
Bellona
18,542
1,898
2,425
4,038
15,846
20,913
980
5,179
10,657
11,905
20,196
W
Horus
SwoleJS
Horus
8,508
4,101
11,186
12,556
23,554
26,610
699
11,915
11,168
0
13,331
L
Chang'e
This1sRuff
Chang'e
18,863
1,766
10,250
8,020
20,996
12,966
455
8,161
12,691
35,162
0
W
Discordia
Xxkramer24xX
Discordia
17,251
100
1,192
2,071
14,584
6,605
156
7,136
7,216
34,641
0
W
Danzaburou
delong2262
Danzaburou
18,743
5,052
180
2,243
16,690
7,514
2,445
9,054
7,511
0
32,387
L
Ganesha
15,632
608
3,987
2,415
25,280
33,744
806
11,951
13,059
33,063
0
L
12,499
1,796
3,019
2,544
23,475
26,407
432
11,081
12,235
29,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,676
Gold Earned
56,896
174
Minions Killed
160
0
Camps Cleared
0
1,499,350
Distance Traveled
1,288,666
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,603
788
2
0
0
305,553
1
L
Hou Yi
11,281
705
27
2
0
248,644
0
W
Sol
13,009
813
97
6
0
322,853
1
L
Bellona
11,538
721
35
2
0
208,718
0
W
Horus
11,245
703
11
1
0
333,529
0
L
Chang'e
10,886
680
45
3
0
301,466
0
W
Discordia
10,982
686
29
2
0
275,083
0
W
Danzaburou
11,837
740
35
2
0
262,332
3
L
Ganesha
11,362
710
3
0
0
283,735
3
L
Ymir
11,829
739
50
3
0
246,103
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role