Player Matchup

Ganesha
Ganesha
AllGood405
Ganesha
Level 148
God Stats
1W - 1L
1,363 SR
Queue Stats
39W - 43L
1,546 Elo+
Solo
Agni
Agni
BurningSkull533
Agni
Level 104
God Stats
0W - 1L
1,554 SR
Queue Stats
5W - 7L
1,480 Elo+
Solo
Rama
Rama
Iron_Rion
Rama
Level 120
God Stats
0W - 4L
1,500 SR
Queue Stats
92W - 98L
1,572 Elo+
Solo
Hercules
Hercules
MisterCarter93
Hercules
Level 129
God Stats
1W - 6L
1,073 SR
Queue Stats
279W - 280L
1,484 Elo+
Solo
Pele
Pele
gill7768
Pele
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 50L
1,432 Elo+
Solo
Team Averages
Level 122
1,398 SR
1,503 Elo+

VS

Team Averages
Level 98
1,515 SR
1,535 Elo+
Bellona
Bellona
D1Eating
Bellona
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 26L
1,634 Elo+
Solo
Neith
Neith
Dreadful-Empress
Neith
Level 136
God Stats
84W - 80L
1,500 SR
Queue Stats
863W - 885L
1,530 Elo+
Solo
Sobek
Sobek
M4X BR
Sobek
Level 91
God Stats
2W - 0L
1,477 SR
Queue Stats
75W - 69L
1,485 Elo+
Solo
Scylla
Scylla
florencioleal
Scylla
Level 103
God Stats
19W - 15L
1,500 SR
Queue Stats
86W - 85L
1,500 Elo+
Solo
Sol
Sol
missuggggly
Sol
Level 75
God Stats
7W - 6L
1,601 SR
Queue Stats
322W - 340L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AllGood405
Ganesha
10
0 / 3 / 1
5,224
1,045
1,595
5,307
4,511
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 2 / 0
5,562
1,112
3,917
4,777
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
10
0 / 3 / 1
5,316
1,063
3,066
5,239
1,882
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
10
0 / 1 / 1
5,461
1,092
1,645
5,625
3,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pele
9
0 / 0 / 0
4,720
944
0
0
0
Team 1 Tickets

337

VS

Team 2 Tickets

391

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
D1Eating
Bellona
11
1 / 0 / 6
5,728
1,146
2,633
1,998
838
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 0 / 4
5,831
1,166
4,479
1,591
518
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sobek
M4X BR
Sobek
11
1 / 1 / 4
5,817
1,163
1,716
5,390
4,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
6 / 0 / 1
7,084
1,417
4,424
1,517
509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 6
5,641
1,128
5,072
2,257
720
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
1
Kills
9
9
Deaths
1
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ganesha
AllGood405
Ganesha
0
3
1
0.17
L
1
2
0
0.5
W
Bellona
D1Eating
Bellona
1
0
6
4
W
1
0
4
3
L
Rama
0
3
1
0.17
W
Sobek
M4X BR
Sobek
1
1
4
3
L
Hercules
0
1
1
0.5
W
6
0
1
6.5
L
Pele
0
0
0
0
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,223
Damage
18,324
20,948
Taken
12,753
11,038
Mitigated
6,972
1,307
Healing
2,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
AllGood405
Ganesha
1,595
0
0
20
5,307
4,511
0
2,749
2,558
9,929
0
L
3,917
222
0
0
4,777
1,554
0
2,580
2,197
14,742
0
W
Bellona
D1Eating
Bellona
2,633
798
0
0
1,998
838
0
908
1,020
0
7,672
W
4,479
1,050
0
602
1,591
518
0
473
1,046
0
13,949
L
Rama
3,066
1,566
181
74
5,239
1,882
0
3,450
1,789
0
13,974
W
Sobek
M4X BR
Sobek
1,716
68
0
1,974
5,390
4,387
0
2,363
2,923
3,276
0
L
Hercules
1,645
88
0
1,032
5,625
3,091
0
2,433
3,192
0
9,493
W
4,424
318
0
0
1,517
509
0
608
827
22,130
0
L
Pele
0
0
0
0
0
0
0
0
0
0
0
W
5,072
1,443
0
395
2,257
720
0
788
1,425
15,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,283
Gold Earned
30,101
98
Minions Killed
113
3
Camps Cleared
6
392,706
Distance Traveled
514,356
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,224
1,045
0
0
0
102,759
2
L
Agni
5,562
1,112
35
7
1
105,707
0
W
Bellona
5,728
1,146
16
3
2
110,611
1
W
Neith
5,831
1,166
24
5
1
97,119
0
L
Rama
5,316
1,063
31
6
1
88,470
0
W
Sobek
5,817
1,163
2
0
1
100,403
1
L
Hercules
5,461
1,092
32
6
1
94,599
0
W
Scylla
7,084
1,417
43
9
1
95,511
0
L
Pele
4,720
944
0
0
0
1,171
0
W
Sol
5,641
1,128
28
6
1
110,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role