Player Matchup

Zhong Kui
Zhong Kui
Davibonfim5
Zhong Kui
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 95L
1,337 Elo+
Solo
Kukulkan
Kukulkan
Greekspartan431
Kukulkan
Level 17
God Stats
0W - 3L
1,179 SR
Queue Stats
16W - 24L
1,307 Elo+
Solo
Cthulhu
Cthulhu
Mikyyy22
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,175 Elo+
Solo
Nemesis
Nemesis
POWERofATLAS
Nemesis
Level 21
God Stats
1W - 2L
1,679 SR
Queue Stats
54W - 71L
1,305 Elo+
Solo
Ravana
Ravana
n0eext543
Ravana
Level 16
God Stats
0W - 2L
1,259 SR
Queue Stats
5W - 5L
1,326 Elo+
Solo
Team Averages
Level 17
1,423 SR
1,290 Elo+

VS

Team Averages
Level 19
1,510 SR
1,342 Elo+
Set
Set
Anbu_Unknown115
Set
Level 25
God Stats
1W - 1L
1,361 SR
Queue Stats
35W - 27L
1,395 Elo+
Solo
Fenrir
Fenrir
Ironmanturbo7
Fenrir
Level 22
God Stats
11W - 6L
1,929 SR
Queue Stats
74W - 63L
1,362 Elo+
Solo
Mercury
Mercury
Spencdiddy
Mercury
Level 26
God Stats
8W - 11L
1,287 SR
Queue Stats
22W - 32L
1,284 Elo+
Solo
Olorun
Olorun
YnuDogGGcc66
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,327 Elo+
Solo
Nu Wa
Nu Wa
xcNezha
Nu Wa
Level 16
God Stats
10W - 7L
1,476 SR
Queue Stats
29W - 22L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Davibonfim5
Zhong Kui
19
7 / 11 / 7
14,085
1,083
26,787
29,752
15,795
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Kukulkan
20
5 / 5 / 5
13,905
1,070
15,981
14,522
5,090
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Mikyyy22
Cthulhu
18
0 / 17 / 7
11,307
870
10,496
34,507
35,773
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
POWERofATLAS
Nemesis
18
1 / 7 / 5
11,776
906
9,879
26,461
10,712
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ravana
n0eext543
Ravana
19
2 / 11 / 5
12,231
941
10,701
18,219
7,641
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

173

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 14
13,252
1,019
14,997
14,241
11,731
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
14 / 2 / 14
14,090
1,084
14,703
15,247
7,051
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
Spencdiddy
Mercury
20
11 / 7 / 22
14,209
1,093
22,291
18,215
8,190
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Olorun
20
2 / 2 / 30
13,495
1,038
13,447
15,385
21,707
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
xcNezha
Nu Wa
20
16 / 3 / 23
16,639
1,280
46,148
15,660
5,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
154
15
Kills
51
51
Deaths
15
29
Assists
103
Player
Kills
Deaths
Assists
KDA
W
8
1
14
15
L
Zhong Kui
Davibonfim5
Zhong Kui
7
11
7
0.95
L
Kukulkan
5
5
5
1.5
W
14
2
14
10.5
L
Cthulhu
Mikyyy22
Cthulhu
0
17
7
0.21
L
Nemesis
POWERofATLAS
Nemesis
1
7
5
0.5
W
Mercury
Spencdiddy
Mercury
11
7
22
3.14
W
Olorun
2
2
30
8.5
L
Ravana
n0eext543
Ravana
2
11
5
0.41
W
Nu Wa
xcNezha
Nu Wa
16
3
23
9.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,844
Damage
111,586
123,461
Taken
78,748
75,011
Mitigated
54,155
11,701
Healing
11,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,997
7,107
0
1,876
14,241
11,731
0
8,505
5,736
0
24,022
L
Zhong Kui
Davibonfim5
Zhong Kui
26,787
3,223
0
4,754
29,752
15,795
0
15,508
14,244
50,947
0
L
Kukulkan
15,981
2,147
0
1,395
14,522
5,090
0
7,672
6,850
53,978
0
W
14,703
6,101
0
1,719
15,247
7,051
0
10,193
5,054
0
22,813
L
Cthulhu
Mikyyy22
Cthulhu
10,496
1,811
110
113
34,507
35,773
0
17,780
16,727
27,666
0
L
Nemesis
POWERofATLAS
Nemesis
9,879
4,243
0
4,977
26,461
10,712
0
13,350
13,111
0
23,163
W
Mercury
Spencdiddy
Mercury
22,291
9,173
0
0
18,215
8,190
0
12,960
5,255
11,972
28,932
W
Olorun
13,447
6,588
1,574
2,087
15,385
21,707
0
9,860
5,525
32,200
0
L
Ravana
n0eext543
Ravana
10,701
2,844
0
352
18,219
7,641
0
10,953
7,266
0
27,546
W
Nu Wa
xcNezha
Nu Wa
46,148
13,372
514
3,750
15,660
5,476
0
11,746
3,914
77,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,304
Gold Earned
71,685
217
Minions Killed
194
2
Camps Cleared
12
1,010,402
Distance Traveled
1,169,453
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
13,252
1,019
21
2
2
240,426
0
L
Zhong Kui
14,085
1,083
25
2
0
205,029
1
L
Kukulkan
13,905
1,070
97
7
2
206,504
0
W
Fenrir
14,090
1,084
31
2
1
282,428
0
L
Cthulhu
11,307
870
47
4
0
220,708
2
L
Nemesis
11,776
906
18
1
0
212,671
0
W
Mercury
14,209
1,093
37
3
3
237,198
0
W
Olorun
13,495
1,038
31
2
2
206,773
0
L
Ravana
12,231
941
30
2
0
165,490
0
W
Nu Wa
16,639
1,280
74
6
4
202,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role