Player Matchup

Osiris
Osiris
Biggerboom9
Osiris
Level 109
God Stats
16W - 23L
1,468 SR
Queue Stats
1,919W - 2,238L
1,418 Elo+
Solo
Izanami
Izanami
Emptytombs
Izanami
Level 108
God Stats
4W - 3L
1,681 SR
Queue Stats
87W - 54L
1,676 Elo+
Party 1
Ra
Ra
dudeyouredead
Ra
Level 29
God Stats
17W - 14L
1,570 SR
Queue Stats
116W - 56L
1,723 Elo+
Party 1
Team Averages
Level 82
1,573 SR
1,606 Elo+

VS

Team Averages
Level 15
1,538 SR
1,468 Elo+
Neith
Neith
BlitzzKriegz
Neith
Level 5
God Stats
3W - 4L
1,275 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 2
Nemesis
Nemesis
Garbage_Man_7
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,392 Elo+
Solo
Baron Samedi
Baron Samedi
Nauz2407
Baron Samedi
Level 23
God Stats
2W - 2L
1,839 SR
Queue Stats
49W - 38L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
11 / 7 / 15
13,313
740
11,988
23,822
23,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Emptytombs
Izanami
18
15 / 2 / 13
14,623
812
12,775
16,790
6,530
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

17
6 / 4 / 22
13,475
749
22,692
19,449
8,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 10
11,613
645
13,144
15,888
4,333
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
13
2 / 18 / 3
10,874
604
5,977
23,101
6,523
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Baron Samedi
Nauz2407
Baron Samedi
17
8 / 4 / 4
13,393
744
21,607
18,488
6,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
28
32
Kills
11
13
Deaths
32
50
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Osiris
11
7
15
2.64
L
1
10
10
0.6
W
Izanami
Emptytombs
Izanami
15
2
13
10.75
L
Nemesis
2
18
3
0.19
L
Baron Samedi
Nauz2407
Baron Samedi
8
4
4
2.5
W
6
4
22
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,455
Damage
40,728
60,061
Taken
57,477
38,217
Mitigated
17,199
19,686
Healing
8,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
11,988
2,786
0
1,978
23,822
23,384
361
6,444
14,435
0
34,958
L
13,144
8,641
0
1,775
15,888
4,333
706
7,389
8,215
0
32,313
W
Izanami
Emptytombs
Izanami
12,775
7,976
217
5,860
16,790
6,530
1,602
8,216
8,086
0
37,913
L
Nemesis
5,977
3,338
0
492
23,101
6,523
377
7,787
15,014
0
23,674
L
Baron Samedi
Nauz2407
Baron Samedi
21,607
808
2,405
3,711
18,488
6,343
79
6,677
11,556
57,936
0
W
22,692
2,782
3,080
8,551
19,449
8,303
1,568
6,651
12,466
89,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,411
Gold Earned
35,880
207
Minions Killed
153
13
Camps Cleared
0
883,950
Distance Traveled
719,593
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,313
740
27
2
1
287,102
0
L
Neith
11,613
645
52
3
0
244,471
0
W
Izanami
14,623
812
57
3
2
312,776
5
L
Nemesis
10,874
604
37
2
0
225,584
1
L
Baron Samedi
13,393
744
64
4
0
249,538
0
W
Ra
13,475
749
123
7
10
284,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role