Player Matchup

Nemesis
Nemesis
Hitorro
Nemesis
Level 38
God Stats
24W - 43L
1,422 SR
Queue Stats
179W - 248L
1,406 Elo+
Party 1
Sol
Sol
Noble 066
Sol
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 18L
1,621 Elo+
Solo
Gilgamesh
Gilgamesh
gurtleturtle
Gilgamesh
Level 65
God Stats
23W - 14L
1,638 SR
Queue Stats
213W - 263L
1,409 Elo+
Party 1
Team Averages
Level 43
1,520 SR
1,479 Elo+

VS

Team Averages
Level 52
1,551 SR
1,476 Elo+
Cupid
Cupid
 
Cupid
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
killaliontiger
Hercules
Level 21
God Stats
5W - 5L
1,670 SR
Queue Stats
70W - 108L
1,494 Elo+
Solo
Scylla
Scylla
stephen5271
Scylla
Level 49
God Stats
7W - 10L
1,484 SR
Queue Stats
83W - 92L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Hitorro
Nemesis
14
3 / 1 / 11
10,180
679
5,418
10,203
6,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
5 / 2 / 9
10,794
720
16,508
9,874
3,730
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
gurtleturtle
Gilgamesh
16
10 / 2 / 7
11,345
756
15,865
26,698
25,042
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
2 / 4 / 2
9,021
601
13,354
12,516
4,595
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
12
1 / 3 / 3
8,444
563
7,746
18,494
18,015
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
12
2 / 11 / 2
9,017
601
7,345
11,706
3,888
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
18
Kills
5
5
Deaths
18
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
4
2
0.75
W
Nemesis
Hitorro
Nemesis
3
1
11
8.5
W
5
2
9
4.75
W
Gilgamesh
gurtleturtle
Gilgamesh
10
2
7
6.75
L
Hercules
1
3
3
0.83
L
Scylla
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,791
Damage
28,445
46,775
Taken
42,716
35,123
Mitigated
26,498
12,748
Healing
9,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
13,354
8,261
779
5,064
12,516
4,595
0
5,022
7,494
0
32,746
W
Nemesis
Hitorro
Nemesis
5,418
1,275
965
2,597
10,203
6,351
340
1,556
8,647
0
24,239
W
16,508
7,496
428
3,127
9,874
3,730
1,841
2,323
7,551
52,934
0
W
Gilgamesh
gurtleturtle
Gilgamesh
15,865
3,568
1,194
4,437
26,698
25,042
0
4,274
22,424
0
40,102
L
Hercules
7,746
3,972
0
3,636
18,494
18,015
0
9,106
9,388
0
18,131
L
Scylla
7,345
1,441
16
68
11,706
3,888
0
2,988
8,718
19,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,319
Gold Earned
26,482
170
Minions Killed
106
11
Camps Cleared
2
896,138
Distance Traveled
741,651
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,021
601
49
3
1
257,845
1
W
Nemesis
10,180
679
31
2
2
322,611
0
W
Sol
10,794
720
96
6
2
278,916
2
W
Gilgamesh
11,345
756
43
3
7
294,611
1
L
Hercules
8,444
563
30
2
1
273,385
6
L
Scylla
9,017
601
27
2
0
210,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role