Player Matchup

Chaac
Chaac
Champy111
Chaac
Level 117
God Stats
13W - 13L
1,522 SR
Queue Stats
128W - 139L
1,452 Elo+
Party 1
Cliodhna
Cliodhna
KagaDX
Cliodhna
Level 64
God Stats
0W - 1L
1,243 SR
Queue Stats
27W - 33L
1,390 Elo+
Solo
Medusa
Medusa
Lubi89
Medusa
Level 89
God Stats
0W - 1L
1,257 SR
Queue Stats
3W - 18L
1,133 Elo+
Party 1
Sylvanus
Sylvanus
Soletinho69
Sylvanus
Level 62
God Stats
24W - 32L
1,415 SR
Queue Stats
172W - 220L
1,386 Elo+
Solo
Agni
Agni
XxxDragonZomber
Agni
Level 55
God Stats
2W - 9L
1,296 SR
Queue Stats
178W - 208L
1,416 Elo+
Solo
Team Averages
Level 77
1,347 SR
1,356 Elo+

VS

Team Averages
Level 99
1,534 SR
1,471 Elo+
Chang'e
Chang'e
 
Chang'e
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
GaravelUsta
Neith
Level 105
God Stats
36W - 32L
1,564 SR
Queue Stats
124W - 153L
1,440 Elo+
Solo
Thoth
Thoth
Ständchen
Thoth
Level 67
God Stats
12W - 12L
1,389 SR
Queue Stats
13W - 16L
1,378 Elo+
Solo
Cthulhu
Cthulhu
Wynstables
Cthulhu
Level 100
God Stats
216W - 218L
1,498 SR
Queue Stats
343W - 368L
1,426 Elo+
Solo
Serqet
Serqet
tomrogers
Serqet
Level 98
God Stats
6W - 4L
1,721 SR
Queue Stats
79W - 60L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Champy111
Chaac
15
1 / 6 / 1
8,716
436
17,817
23,632
20,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
KagaDX
Cliodhna
13
6 / 5 / 4
8,939
447
12,847
12,968
4,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
Lubi89
Medusa
8
0 / 10 / 1
6,060
303
3,661
11,012
3,830
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Sylvanus
Soletinho69
Sylvanus
14
2 / 4 / 2
8,866
443
8,598
16,444
16,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 4 / 2
9,191
460
10,022
10,157
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
4 / 3 / 11
9,034
452
6,547
13,017
7,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
11 / 3 / 9
10,796
540
14,853
16,138
5,794
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
14
1 / 3 / 5
8,638
432
7,836
8,391
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Wynstables
Cthulhu
17
3 / 1 / 11
11,010
551
14,811
25,393
13,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Serqet
tomrogers
Serqet
18
10 / 1 / 9
11,326
566
13,869
14,614
6,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
74
11
Kills
29
29
Deaths
11
10
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
3
11
3.17
L
Chaac
Champy111
Chaac
1
6
1
0.25
W
11
3
9
5.17
L
Cliodhna
KagaDX
Cliodhna
6
5
4
1.6
L
Medusa
Lubi89
Medusa
0
10
1
0.05
L
Sylvanus
Soletinho69
Sylvanus
2
4
2
0.75
W
Thoth
1
3
5
1.17
W
Cthulhu
Wynstables
Cthulhu
3
1
11
8.5
L
2
4
2
0.75
W
Serqet
tomrogers
Serqet
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,945
Damage
57,916
74,213
Taken
77,553
48,910
Mitigated
35,518
23,653
Healing
37,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,547
623
5,093
7,204
13,017
7,377
862
4,770
7,983
30,462
0
L
Chaac
Champy111
Chaac
17,817
2,956
0
8,604
23,632
20,629
0
10,691
12,305
9,911
54,921
W
14,853
8,051
0
7,312
16,138
5,794
3,182
5,799
10,132
0
75,868
L
Cliodhna
KagaDX
Cliodhna
12,847
986
0
3,888
12,968
4,304
0
3,011
9,623
0
42,855
L
Medusa
Lubi89
Medusa
3,661
2,056
122
605
11,012
3,830
319
3,386
7,626
0
14,165
L
Sylvanus
Soletinho69
Sylvanus
8,598
2,500
2,302
6,316
16,444
16,573
0
7,121
9,146
35,295
8,902
W
Thoth
7,836
82
0
587
8,391
2,386
24
3,301
4,749
54,460
0
W
Cthulhu
Wynstables
Cthulhu
14,811
603
3,068
11,643
25,393
13,645
0
2,875
20,833
70,325
0
L
10,022
201
105
1,711
10,157
3,574
81
4,985
5,172
63,744
0
W
Serqet
tomrogers
Serqet
13,869
4,481
0
2,892
14,614
6,316
59
2,776
11,524
0
79,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,772
Gold Earned
50,804
410
Minions Killed
528
0
Camps Cleared
0
1,600,458
Distance Traveled
1,830,197
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,034
452
43
2
0
396,521
6
L
Chaac
8,716
436
109
5
0
337,478
5
W
Neith
10,796
540
134
7
0
308,630
7
L
Cliodhna
8,939
447
62
3
0
328,481
4
L
Medusa
6,060
303
25
1
0
258,711
0
L
Sylvanus
8,866
443
81
4
0
311,553
7
W
Thoth
8,638
432
83
4
0
331,719
4
W
Cthulhu
11,010
551
140
7
0
367,032
6
L
Agni
9,191
460
133
7
0
364,235
2
W
Serqet
11,326
566
128
6
0
426,295
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role