Player Matchup

Fenrir
Fenrir
Nekonome6669
Fenrir
Level 41
God Stats
9W - 13L
1,471 SR
Queue Stats
116W - 115L
1,410 Elo+
Party 1
Artio
Artio
PlatinumQts
Artio
Level 28
God Stats
7W - 4L
1,500 SR
Queue Stats
294W - 256L
1,670 Elo+
Party 4
Cupid
Cupid
TTVLilshoto73
Cupid
Level 35
God Stats
5W - 2L
1,777 SR
Queue Stats
210W - 197L
1,601 Elo+
Party 4
Loki
Loki
jacketedharpy06
Loki
Level 118
God Stats
73W - 38L
1,672 SR
Queue Stats
402W - 356L
1,563 Elo+
Party 4
Cthulhu
Cthulhu
yourild
Cthulhu
Level 39
God Stats
25W - 24L
1,497 SR
Queue Stats
125W - 125L
1,409 Elo+
Party 1
Team Averages
Level 52
1,583 SR
1,530 Elo+

VS

Team Averages
Level 50
1,437 SR
1,454 Elo+
Bacchus
Bacchus
BiggieBool
Bacchus
Level 54
God Stats
22W - 27L
1,422 SR
Queue Stats
122W - 137L
1,499 Elo+
Party 2
Scylla
Scylla
ForeverNyx121
Scylla
Level 58
God Stats
35W - 55L
1,369 SR
Queue Stats
108W - 141L
1,330 Elo+
Party 3
Heimdallr
Heimdallr
ThatFishyBoi
Heimdallr
Level 12
God Stats
7W - 10L
1,560 SR
Queue Stats
8W - 12L
1,551 Elo+
Party 3
Ymir
Ymir
ThatTwistedDj
Ymir
Level 98
God Stats
1W - 8L
1,310 SR
Queue Stats
437W - 465L
1,447 Elo+
Party 3
Bellona
Bellona
monaachromatic
Bellona
Level 28
God Stats
40W - 53L
1,523 SR
Queue Stats
142W - 147L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 0 / 5
5,713
571
2,937
6,316
2,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 1 / 2
6,196
620
3,467
7,431
5,053
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 1 / 5
5,335
534
1,709
4,543
1,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
14 / 1 / 2
7,707
771
10,191
4,834
1,640
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
yourild
Cthulhu
9
2 / 3 / 2
4,946
495
2,735
5,739
2,744
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BiggieBool
Bacchus
7
0 / 3 / 2
4,866
487
2,860
5,360
2,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 8 / 0
4,078
408
506
5,949
1,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
ThatFishyBoi
Heimdallr
9
1 / 3 / 2
5,190
519
3,107
4,743
1,403
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
3 / 4 / 1
5,196
520
4,707
6,966
4,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 0
5,528
553
4,004
7,429
5,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
21
Kills
5
6
Deaths
21
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BiggieBool
Bacchus
0
3
2
0.33
L
0
8
0
0
W
Fenrir
2
0
5
4.5
W
3
1
2
4
W
0
1
5
2.5
L
Heimdallr
ThatFishyBoi
Heimdallr
1
3
2
0.67
L
3
4
1
0.88
W
14
1
2
15
L
1
3
0
0.33
W
Cthulhu
yourild
Cthulhu
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,039
Damage
15,184
28,863
Taken
30,447
13,123
Mitigated
14,089
11,805
Healing
5,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BiggieBool
Bacchus
2,860
197
0
1,653
5,360
2,320
0
1,258
4,102
20,220
0
L
506
160
0
175
5,949
1,160
52
0
5,949
12,254
0
W
Fenrir
2,937
511
0
2,383
6,316
2,471
37
1,315
4,965
0
31,547
W
3,467
349
399
4,345
7,431
5,053
0
902
6,529
27,277
0
W
1,709
921
367
1,665
4,543
1,215
100
1,479
2,846
0
21,499
L
Heimdallr
ThatFishyBoi
Heimdallr
3,107
1,736
0
664
4,743
1,403
0
1,100
3,643
0
24,757
L
4,707
784
0
1,381
6,966
4,033
0
1,328
5,638
15,442
0
W
10,191
4,411
0
1,590
4,834
1,640
0
1,775
2,995
0
35,713
L
4,004
1,567
0
2,067
7,429
5,173
163
2,516
4,913
0
30,811
W
Cthulhu
yourild
Cthulhu
2,735
216
166
890
5,739
2,744
0
2,099
3,452
14,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,897
Gold Earned
24,858
276
Minions Killed
216
0
Camps Cleared
0
1,024,785
Distance Traveled
886,800
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,866
487
47
5
0
193,289
1
L
Scylla
4,078
408
18
2
0
150,020
0
W
Fenrir
5,713
571
60
6
0
186,428
2
W
Artio
6,196
620
72
7
0
202,667
1
W
Cupid
5,335
534
56
6
0
207,849
4
L
Heimdallr
5,190
519
58
6
0
193,992
0
L
Ymir
5,196
520
26
3
0
170,710
2
W
Loki
7,707
771
68
7
0
215,840
0
L
Bellona
5,528
553
67
7
0
178,789
0
W
Cthulhu
4,946
495
20
2
0
212,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role