Player Matchup

Osiris
Osiris
 
Osiris
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Kersmett
Janus
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
115W - 102L
1,620 Elo+
Party 3
Cerberus
Cerberus
Marcorange
Cerberus
Level 29
God Stats
2W - 3L
1,395 SR
Queue Stats
120W - 118L
1,609 Elo+
Party 1
Cliodhna
Cliodhna
PogChomp
Cliodhna
Level 108
God Stats
2W - 0L
1,772 SR
Queue Stats
140W - 124L
1,615 Elo+
Party 3
Team Averages
Level 69
1,533 SR
1,569 Elo+

VS

Team Averages
Level 92
1,523 SR
1,663 Elo+
Bellona
Bellona
BestSerqetNA
Bellona
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,771 Elo+
Party 2
Cliodhna
Cliodhna
Cataclizmic
Cliodhna
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 46L
1,658 Elo+
Party 2
Nike
Nike
Gatackaquack
Nike
Level 82
God Stats
5W - 6L
1,500 SR
Queue Stats
113W - 97L
1,709 Elo+
Party 2
Merlin
Merlin
IMthatStick
Merlin
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 138L
1,588 Elo+
Solo
Charybdis
Charybdis
Jormmungand
Charybdis
Level 158
God Stats
0W - 4L
1,615 SR
Queue Stats
575W - 581L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
3 / 2 / 4
9,734
608
12,165
11,228
12,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heimdallr
 
Heimdallr
14
3 / 4 / 3
8,585
537
9,279
12,504
4,276
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Kersmett
Janus
15
5 / 2 / 6
9,376
586
7,621
9,740
2,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
Marcorange
Cerberus
13
2 / 1 / 8
8,351
522
4,745
14,164
10,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
PogChomp
Cliodhna
16
8 / 1 / 5
9,496
594
11,649
10,529
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BestSerqetNA
Bellona
12
2 / 4 / 1
7,818
489
7,054
12,554
10,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
Cataclizmic
Cliodhna
14
1 / 5 / 4
8,571
536
8,050
12,764
3,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 5 / 1
7,932
496
5,950
13,115
4,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
12
1 / 3 / 0
7,407
463
4,022
6,783
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Jormmungand
Charybdis
15
3 / 5 / 2
8,725
545
11,769
15,423
4,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
21
Kills
10
10
Deaths
22
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
2
4
2.5
W
Heimdallr
 
Heimdallr
3
4
3
1.13
L
Bellona
BestSerqetNA
Bellona
2
4
1
0.63
L
Cliodhna
Cataclizmic
Cliodhna
1
5
4
0.6
L
3
5
1
0.7
L
Merlin
1
3
0
0.33
L
Charybdis
Jormmungand
Charybdis
3
5
2
0.8
W
Janus
Kersmett
Janus
5
2
6
4
W
Cerberus
Marcorange
Cerberus
2
1
8
6
W
Cliodhna
PogChomp
Cliodhna
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,459
Damage
36,845
58,165
Taken
60,639
33,324
Mitigated
24,950
17,829
Healing
10,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
12,165
2,355
0
3,424
11,228
12,373
111
131
11,057
6,553
70,850
W
Heimdallr
 
Heimdallr
9,279
3,928
0
1,892
12,504
4,276
0
0
12,504
0
57,443
L
Bellona
BestSerqetNA
Bellona
7,054
2,562
0
898
12,554
10,198
0
3,448
9,006
0
34,682
L
Cliodhna
Cataclizmic
Cliodhna
8,050
799
0
950
12,764
3,983
0
1,981
10,757
0
60,768
L
5,950
901
0
1,752
13,115
4,724
0
4,905
8,114
0
27,269
L
Merlin
4,022
459
0
686
6,783
1,933
0
2,354
4,399
40,749
0
L
Charybdis
Jormmungand
Charybdis
11,769
8,184
0
6,199
15,423
4,112
202
1,308
14,115
0
70,220
W
Janus
Kersmett
Janus
7,621
659
99
3,411
9,740
2,721
255
1,148
8,336
59,558
0
W
Cerberus
Marcorange
Cerberus
4,745
318
1,906
2,301
14,164
10,111
343
1,347
12,685
24,735
0
W
Cliodhna
PogChomp
Cliodhna
11,649
1,390
0
4,796
10,529
3,843
0
876
9,561
0
65,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,542
Gold Earned
40,453
507
Minions Killed
454
0
Camps Cleared
0
1,658,217
Distance Traveled
1,544,030
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,734
608
120
8
0
334,164
6
W
Heimdallr
8,585
537
105
7
0
295,679
5
L
Bellona
7,818
489
78
5
0
320,883
4
L
Cliodhna
8,571
536
111
7
0
350,052
7
L
Nike
7,932
496
42
3
0
324,105
6
L
Merlin
7,407
463
98
6
0
273,281
3
L
Charybdis
8,725
545
125
8
0
275,709
2
W
Janus
9,376
586
121
8
0
308,569
3
W
Cerberus
8,351
522
57
4
0
330,350
5
W
Cliodhna
9,496
594
104
7
0
389,455
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role