Player Matchup

Ah Puch
Ah Puch
Dead VoltageTV
Ah Puch
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 46L
1,073 Elo+
Party 1
Neith
Neith
LuckyLuchy4498
Neith
Level 24
God Stats
2W - 3L
1,246 SR
Queue Stats
42W - 44L
1,073 Elo+
Party 1
Fenrir
Fenrir
RhutTheRuck
Fenrir
Level 23
God Stats
8W - 9L
1,524 SR
Queue Stats
23W - 49L
1,274 Elo+
Solo
Team Averages
Level 30
1,423 SR
1,140 Elo+

VS

Team Averages
Level 26
1,500 SR
1,279 Elo+
Thoth
Thoth
CRAINASAURUS-REX
Thoth
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,145 Elo+
Party 2
Rama
Rama
KillerBee_AB_CLD
Rama
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,192 Elo+
Party 2
Cthulhu
Cthulhu
tripzall
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 9
8,090
809
8,081
5,132
1,635
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 0 / 12
7,338
734
3,630
3,964
1,223
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
13
14 / 3 / 4
9,413
941
10,731
9,212
5,243
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 2
6,787
679
5,560
9,957
3,418
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 4 / 2
6,751
675
3,931
6,383
2,091
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
tripzall
Cthulhu
10
2 / 7 / 1
6,954
695
3,480
11,549
8,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
19
Kills
4
4
Deaths
19
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
W
4
1
9
8.5
L
1
4
2
0.5
W
1
0
12
7
W
Fenrir
14
3
4
5.33
L
Cthulhu
tripzall
Cthulhu
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,442
Damage
12,971
18,308
Taken
27,889
8,101
Mitigated
14,003
2,027
Healing
2,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,560
446
0
818
9,957
3,418
0
2,720
7,237
21,856
0
W
8,081
919
0
369
5,132
1,635
90
3,176
1,706
25,307
0
L
3,931
2,580
0
739
6,383
2,091
245
2,797
3,586
0
13,327
W
3,630
1,416
90
976
3,964
1,223
0
1,663
2,259
0
15,156
W
Fenrir
10,731
3,417
0
592
9,212
5,243
0
3,699
5,098
0
20,189
L
Cthulhu
tripzall
Cthulhu
3,480
544
67
608
11,549
8,494
22
2,764
8,785
10,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,841
Gold Earned
20,492
96
Minions Killed
95
7
Camps Cleared
1
569,866
Distance Traveled
463,811
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,787
679
47
5
1
148,871
1
W
Ah Puch
8,090
809
56
6
1
186,623
0
L
Rama
6,751
675
29
3
0
138,515
1
W
Neith
7,338
734
18
2
2
181,594
1
W
Fenrir
9,413
941
22
2
4
201,649
3
L
Cthulhu
6,954
695
19
2
0
176,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role