Player Matchup

Nemesis
Nemesis
BallBagBooty
Nemesis
Level 25
God Stats
15W - 17L
1,520 SR
Queue Stats
78W - 75L
1,613 Elo+
Solo
Olorun
Olorun
Nolanryan2
Olorun
Level 29
God Stats
3W - 1L
1,719 SR
Queue Stats
150W - 130L
1,594 Elo+
Solo
Ra
Ra
TheGildedWarrior
Ra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 23L
1,601 Elo+
Solo
Loki
Loki
ZealotEternity
Loki
Level 28
God Stats
4W - 1L
1,701 SR
Queue Stats
29W - 29L
1,519 Elo+
Solo
Osiris
Osiris
gaz317
Osiris
Level 28
God Stats
1W - 2L
1,239 SR
Queue Stats
175W - 162L
1,606 Elo+
Solo
Team Averages
Level 27
1,536 SR
1,587 Elo+

VS

Team Averages
Level 37
1,587 SR
1,578 Elo+
King Arthur
King Arthur
 
King Arthur
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Creamy Carries
Thoth
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Geb
Geb
Creamy McDreamy
Geb
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 31L
1,572 Elo+
Party 1
Jing Wei
Jing Wei
Geckster
Jing Wei
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,646 Elo+
Solo
Arachne
Arachne
Ozymandious0
Arachne
Level 29
God Stats
5W - 2L
1,936 SR
Queue Stats
147W - 145L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BallBagBooty
Nemesis
11
3 / 0 / 0
6,248
694
2,744
3,364
2,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Olorun
Nolanryan2
Olorun
10
6 / 2 / 1
6,085
676
3,667
6,405
1,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
6 / 3 / 4
6,180
687
4,502
6,787
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 1 / 2
5,558
618
1,589
4,813
1,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
gaz317
Osiris
8
1 / 2 / 5
4,952
550
3,782
6,152
3,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
1 / 2 / 0
4,361
485
2,022
4,087
2,301
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
1 / 2 / 2
4,716
524
4,100
3,032
734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 3 / 3
4,398
489
2,382
6,756
2,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Geckster
Jing Wei
6
0 / 8 / 2
4,329
481
3,178
6,145
1,609
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
Ozymandious0
Arachne
11
6 / 3 / 1
6,395
711
5,321
6,386
2,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
18
Kills
8
8
Deaths
18
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
0
0.5
W
Nemesis
BallBagBooty
Nemesis
3
0
0
3
L
1
2
2
1
L
0
3
3
0.5
L
Jing Wei
Geckster
Jing Wei
0
8
2
0.13
W
Olorun
Nolanryan2
Olorun
6
2
1
3.25
L
Arachne
Ozymandious0
Arachne
6
3
1
2.17
W
6
3
4
2.67
W
2
1
2
3
W
Osiris
gaz317
Osiris
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,284
Damage
17,003
27,521
Taken
26,406
11,836
Mitigated
9,656
11,022
Healing
6,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,022
489
55
1,749
4,087
2,301
0
433
3,654
0
14,194
W
Nemesis
BallBagBooty
Nemesis
2,744
1,071
0
1,005
3,364
2,173
0
0
3,364
7,903
23,989
L
4,100
485
0
261
3,032
734
0
1,078
1,803
22,342
0
L
2,382
652
0
1,974
6,756
2,585
75
3,267
3,180
9,408
0
L
Jing Wei
Geckster
Jing Wei
3,178
2,633
0
348
6,145
1,609
143
2,191
3,918
0
14,036
W
Olorun
Nolanryan2
Olorun
3,667
1,628
324
2,935
6,405
1,614
817
2,928
3,243
31,087
0
L
Arachne
Ozymandious0
Arachne
5,321
2,985
0
2,607
6,386
2,427
0
1,778
4,525
0
32,550
W
4,502
997
122
3,035
6,787
2,507
47
364
6,387
33,122
0
W
1,589
408
0
1,993
4,813
1,695
0
0
4,813
0
30,409
W
Osiris
gaz317
Osiris
3,782
1,465
0
1,608
6,152
3,847
0
2,760
3,232
0
14,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,023
Gold Earned
24,199
297
Minions Killed
197
0
Camps Cleared
0
872,347
Distance Traveled
821,829
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,361
485
38
4
0
94,092
0
W
Nemesis
6,248
694
72
8
0
154,022
0
L
Thoth
4,716
524
64
7
0
177,014
4
L
Geb
4,398
489
19
2
0
186,360
1
L
Jing Wei
4,329
481
22
2
0
166,180
0
W
Olorun
6,085
676
50
6
0
157,468
1
L
Arachne
6,395
711
54
6
0
198,183
1
W
Ra
6,180
687
78
9
0
179,224
2
W
Loki
5,558
618
71
8
0
199,380
0
W
Osiris
4,952
550
26
3
0
182,253
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role