Player Matchup

Chronos
Chronos
DaveRemastered
Chronos
Level 96
God Stats
17W - 9L
1,556 SR
Queue Stats
453W - 318L
1,638 Elo+
Party 1
Fenrir
Fenrir
MorphisCool
Fenrir
Level 78
God Stats
11W - 5L
1,707 SR
Queue Stats
237W - 179L
1,618 Elo+
Party 1
Sobek
Sobek
Theplague96
Sobek
Level 24
God Stats
3W - 0L
1,941 SR
Queue Stats
49W - 31L
1,532 Elo+
Party 1
Team Averages
Level 66
1,735 SR
1,596 Elo+

VS

Team Averages
Level 53
1,583 SR
1,455 Elo+
Kukulkan
Kukulkan
CelticViking732
Kukulkan
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,546 Elo+
Solo
Bacchus
Bacchus
PhatBulge
Bacchus
Level 26
God Stats
26W - 25L
1,695 SR
Queue Stats
183W - 208L
1,457 Elo+
Party 2
Artemis
Artemis
UsedKekSalesman
Artemis
Level 66
God Stats
43W - 37L
1,554 SR
Queue Stats
133W - 164L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 3
8,368
837
10,084
8,454
4,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
12
7 / 5 / 5
8,503
850
9,793
11,173
7,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
0 / 2 / 7
7,190
719
3,558
11,816
12,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
2 / 5 / 6
7,269
727
9,182
9,060
3,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
PhatBulge
Bacchus
11
2 / 2 / 4
7,500
750
6,619
9,976
10,827
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
4 / 7 / 1
6,998
700
7,023
9,895
3,561
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
14
Kills
8
8
Deaths
14
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
2
5
6
1
W
7
1
3
8.5
W
Fenrir
7
5
5
1.9
L
Bacchus
PhatBulge
Bacchus
2
2
4
2
W
0
2
7
1.75
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,435
Damage
22,824
31,443
Taken
28,931
24,512
Mitigated
18,071
8,575
Healing
3,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
9,182
1,669
329
637
9,060
3,683
0
4,004
4,753
26,508
0
W
10,084
3,366
0
3,215
8,454
4,899
45
5,605
2,849
34,750
4,561
W
Fenrir
9,793
2,655
0
2,142
11,173
7,546
0
4,651
6,522
0
20,078
L
Bacchus
PhatBulge
Bacchus
6,619
1,583
684
1,389
9,976
10,827
0
5,047
4,854
14,337
0
W
3,558
283
0
3,218
11,816
12,067
264
6,012
5,804
9,494
0
L
7,023
2,336
0
365
9,895
3,561
0
3,735
5,827
0
17,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,061
Gold Earned
21,767
100
Minions Killed
104
6
Camps Cleared
3
593,626
Distance Traveled
547,646
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,269
727
57
6
0
170,453
2
W
Chronos
8,368
837
66
7
4
193,032
4
W
Fenrir
8,503
850
20
2
2
199,420
3
L
Bacchus
7,500
750
22
2
1
214,272
2
W
Sobek
7,190
719
14
1
0
201,174
3
L
Artemis
6,998
700
25
3
2
162,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role