Player Matchup

Ymir
Ymir
Exotic_Galaxy24
Ymir
Level 7
God Stats
3W - 1L
1,809 SR
Queue Stats
5W - 5L
1,381 Elo+
Party 2
Pele
Pele
Kitsfordaze
Pele
Level 17
God Stats
6W - 7L
1,403 SR
Queue Stats
23W - 21L
1,480 Elo+
Solo
Cupid
Cupid
LemmeWreckU
Cupid
Level 93
God Stats
27W - 14L
1,620 SR
Queue Stats
135W - 131L
1,501 Elo+
Party 2
Achilles
Achilles
Pallyumi
Achilles
Level 16
God Stats
1W - 7L
1,088 SR
Queue Stats
65W - 75L
1,353 Elo+
Solo
Persephone
Persephone
aimep2
Persephone
Level 12
God Stats
4W - 0L
1,500 SR
Queue Stats
28W - 24L
1,471 Elo+
Solo
Team Averages
Level 29
1,484 SR
1,437 Elo+

VS

Team Averages
Level 19
1,560 SR
1,404 Elo+
Danzaburou
Danzaburou
BettoFlores
Danzaburou
Level 22
God Stats
4W - 3L
1,561 SR
Queue Stats
47W - 68L
1,434 Elo+
Party 1
Sun Wukong
Sun Wukong
Bytok513
Sun Wukong
Level 25
God Stats
10W - 11L
1,395 SR
Queue Stats
24W - 40L
1,436 Elo+
Party 1
Zhong Kui
Zhong Kui
GH0ST_SL4Y3R_267
Zhong Kui
Level 18
God Stats
7W - 3L
1,900 SR
Queue Stats
46W - 62L
1,321 Elo+
Solo
Geb
Geb
GoldenZiggy
Geb
Level 21
God Stats
3W - 3L
1,491 SR
Queue Stats
33W - 36L
1,440 Elo+
Solo
Loki
Loki
scolipedex
Loki
Level 7
God Stats
3W - 7L
1,455 SR
Queue Stats
49W - 43L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 7
6,510
465
1,640
7,749
6,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 2 / 5
8,227
588
4,357
8,574
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
6 / 1 / 7
7,652
547
8,200
7,285
2,462
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
Pallyumi
Achilles
11
4 / 5 / 5
7,703
550
7,951
13,251
9,105
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
aimep2
Persephone
14
6 / 0 / 5
9,067
648
9,268
4,129
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BettoFlores
Danzaburou
8
0 / 6 / 0
5,436
388
3,813
7,783
2,440
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Bytok513
Sun Wukong
11
3 / 4 / 4
7,004
500
7,105
11,551
7,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
7
0 / 2 / 1
5,373
384
1,201
5,240
2,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 4 / 2
6,147
439
3,224
10,787
6,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
5 / 4 / 0
7,754
554
4,541
11,168
3,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
20
Kills
8
9
Deaths
20
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BettoFlores
Danzaburou
0
6
0
0
L
Sun Wukong
Bytok513
Sun Wukong
3
4
4
1.25
W
0
1
7
3.5
L
Zhong Kui
0
2
1
0.25
L
0
4
2
0.25
W
4
2
5
3.25
W
6
1
7
9.5
W
Achilles
Pallyumi
Achilles
4
5
5
1.3
W
Persephone
aimep2
Persephone
6
0
5
8.5
L
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,416
Damage
19,884
40,988
Taken
46,529
22,070
Mitigated
23,107
12,570
Healing
8,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BettoFlores
Danzaburou
3,813
2,182
0
550
7,783
2,440
166
3,745
3,896
0
25,340
L
Sun Wukong
Bytok513
Sun Wukong
7,105
1,821
0
1,646
11,551
7,400
376
699
10,820
0
26,234
W
1,640
269
0
780
7,749
6,498
418
1,200
6,503
12,664
0
L
Zhong Kui
1,201
113
0
2,374
5,240
2,970
0
2,734
2,292
14,871
0
L
3,224
226
0
948
10,787
6,754
0
1,596
9,127
13,764
0
W
4,357
1,510
0
3,567
8,574
2,680
112
804
7,632
0
44,355
W
8,200
4,847
1,499
3,189
7,285
2,462
1,011
1,595
5,598
0
35,022
W
Achilles
Pallyumi
Achilles
7,951
3,423
0
2,367
13,251
9,105
144
232
12,321
0
25,443
W
Persephone
aimep2
Persephone
9,268
686
81
1,087
4,129
1,325
2,180
741
3,279
52,089
0
L
4,541
1,722
0
2,928
11,168
3,543
0
1,586
9,486
0
42,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,159
Gold Earned
31,714
323
Minions Killed
227
0
Camps Cleared
0
1,313,261
Distance Traveled
1,142,880
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,436
388
45
3
0
199,928
2
L
Sun Wukong
7,004
500
50
4
0
281,242
2
W
Ymir
6,510
465
28
2
0
254,792
2
L
Zhong Kui
5,373
384
28
2
0
127,171
0
L
Geb
6,147
439
19
1
0
244,882
3
W
Pele
8,227
588
83
6
0
283,313
0
W
Cupid
7,652
547
59
4
0
223,091
3
W
Achilles
7,703
550
54
4
0
273,018
1
W
Persephone
9,067
648
99
7
0
279,047
4
L
Loki
7,754
554
85
6
0
289,657
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role