Player Matchup

Anhur
Anhur
Blazing_Heroics
Anhur
Level 85
God Stats
3W - 0L
1,863 SR
Queue Stats
84W - 57L
1,575 Elo+
Party 2
Sol
Sol
ClericGuy
Sol
Level 86
God Stats
4W - 2L
1,644 SR
Queue Stats
121W - 96L
1,544 Elo+
Party 2
Cthulhu
Cthulhu
RockeetBoy
Cthulhu
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 29L
1,480 Elo+
Party 2
Team Averages
Level 62
1,669 SR
1,533 Elo+

VS

Team Averages
Level 63
1,413 SR
1,350 Elo+
Thoth
Thoth
Ghoul_einzKevin
Thoth
Level 121
God Stats
0W - 2L
1,357 SR
Queue Stats
421W - 454L
1,581 Elo+
Solo
Sun Wukong
Sun Wukong
Stalinwhc
Sun Wukong
Level 14
God Stats
6W - 8L
1,383 SR
Queue Stats
7W - 20L
1,218 Elo+
Party 1
Pele
Pele
alex_rueda88
Pele
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 22L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 4
8,335
758
8,237
9,595
3,613
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 0 / 6
8,056
732
7,574
9,224
2,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
RockeetBoy
Cthulhu
10
1 / 1 / 8
7,873
716
4,678
7,265
5,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 0
8,090
735
14,183
6,688
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Stalinwhc
Sun Wukong
9
0 / 3 / 2
6,404
582
1,694
8,051
3,759
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 5 / 3
6,408
583
5,726
9,454
2,208
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
10
Kills
3
3
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
2
4
3.5
W
4
0
6
7
L
3
2
0
1.5
W
Cthulhu
RockeetBoy
Cthulhu
1
1
8
5
L
Sun Wukong
Stalinwhc
Sun Wukong
0
3
2
0.33
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,489
Damage
21,603
26,084
Taken
24,193
11,564
Mitigated
7,594
8,532
Healing
3,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,237
5,720
0
3,156
9,595
3,613
618
3,914
5,343
0
26,774
W
7,574
2,505
0
4,642
9,224
2,800
911
5,136
3,642
32,865
0
L
14,183
513
0
2,072
6,688
1,627
49
2,923
3,765
48,981
0
W
Cthulhu
RockeetBoy
Cthulhu
4,678
321
0
734
7,265
5,151
46
4,365
2,588
10,769
0
L
Sun Wukong
Stalinwhc
Sun Wukong
1,694
140
0
427
8,051
3,759
419
4,327
3,724
0
6,989
L
5,726
1,481
0
536
9,454
2,208
69
5,488
3,966
0
6,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,264
Gold Earned
20,902
132
Minions Killed
109
7
Camps Cleared
3
609,218
Distance Traveled
532,463
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,335
758
45
4
3
199,272
1
W
Sol
8,056
732
65
6
4
220,008
4
L
Thoth
8,090
735
82
7
3
202,255
3
W
Cthulhu
7,873
716
22
2
0
189,938
0
L
Sun Wukong
6,404
582
19
2
0
152,273
0
L
Pele
6,408
583
8
1
0
177,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role