Player Matchup

Ravana
Ravana
GodLikeCyan
Ravana
Level 29
God Stats
1W - 7L
1,500 SR
Queue Stats
370W - 367L
1,502 Elo+
Solo
Raijin
Raijin
MASKED-KILLA22
Raijin
Level 159
God Stats
5W - 3L
1,675 SR
Queue Stats
411W - 386L
1,559 Elo+
Party 1
Charybdis
Charybdis
TeamMorales5211
Charybdis
Level 4
God Stats
3W - 1L
1,517 SR
Queue Stats
3W - 3L
1,494 Elo+
Solo
Fafnir
Fafnir
alonsoUNSC
Fafnir
Level 7
God Stats
2W - 0L
1,726 SR
Queue Stats
3W - 0L
1,746 Elo+
Solo
Guan Yu
Guan Yu
xHeadshot_Zombie
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 18L
1,500 Elo+
Party 1
Team Averages
Level 40
1,584 SR
1,560 Elo+

VS

Team Averages
Level 12
1,583 SR
1,481 Elo+
Danzaburou
Danzaburou
Cyilical
Danzaburou
Level 12
God Stats
13W - 10L
1,435 SR
Queue Stats
121W - 101L
1,449 Elo+
Solo
Eset
Eset
D3fyingGr4v1ty
Eset
Level 15
God Stats
0W - 2L
1,747 SR
Queue Stats
9W - 18L
1,433 Elo+
Solo
Yemoja
Yemoja
I_DarkMachine8_I
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 137L
1,520 Elo+
Solo
Geb
Geb
Old_Yeller4
Geb
Level 16
God Stats
1W - 1L
1,735 SR
Queue Stats
24W - 27L
1,488 Elo+
Solo
Fenrir
Fenrir
TonyJhunt
Fenrir
Level 9
God Stats
2W - 6L
1,500 SR
Queue Stats
55W - 43L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
2 / 6 / 1
8,142
479
5,218
10,669
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
12 / 3 / 4
10,982
646
14,811
9,337
3,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
TeamMorales5211
Charybdis
11
2 / 10 / 0
7,492
441
3,329
11,625
3,098
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
alonsoUNSC
Fafnir
10
0 / 5 / 0
6,573
387
866
10,680
7,504
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
1 / 4 / 3
9,006
530
8,357
13,076
9,273
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cyilical
Danzaburou
15
12 / 2 / 2
9,855
580
11,683
10,627
3,636
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 7 / 3
7,200
424
2,556
7,265
1,824
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 4 / 8
8,098
476
3,670
10,117
7,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 1 / 3
8,618
507
7,103
11,083
9,924
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
TonyJhunt
Fenrir
16
11 / 3 / 4
10,735
631
13,888
12,666
5,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
17
Kills
28
28
Deaths
17
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Cyilical
Danzaburou
12
2
2
6.5
L
1
7
3
0.36
W
Ravana
2
6
1
0.42
L
1
4
8
1.25
W
12
3
4
4.67
L
3
1
3
4.5
W
Charybdis
TeamMorales5211
Charybdis
2
10
0
0.2
L
Fenrir
TonyJhunt
Fenrir
11
3
4
4.33
W
Fafnir
alonsoUNSC
Fafnir
0
5
0
0
W
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,581
Damage
38,900
55,387
Taken
51,758
26,727
Mitigated
28,823
10,841
Healing
15,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Cyilical
Danzaburou
11,683
6,013
0
3,626
10,627
3,636
1,794
2,287
8,221
0
70,873
L
2,556
555
581
1,094
7,265
1,824
486
3,159
3,833
24,374
0
W
Ravana
5,218
1,551
0
2,200
10,669
3,300
0
1,230
9,439
0
39,358
L
3,670
840
881
2,119
10,117
7,815
228
5,209
4,608
24,330
0
W
14,811
2,922
0
3,072
9,337
3,552
0
1,652
7,685
70,052
0
L
7,103
1,248
0
3,352
11,083
9,924
280
844
10,196
52,493
0
W
Charybdis
TeamMorales5211
Charybdis
3,329
1,959
0
1,141
11,625
3,098
0
2,223
9,402
0
40,674
L
Fenrir
TonyJhunt
Fenrir
13,888
4,024
0
3,753
12,666
5,624
0
3,400
9,157
0
74,161
W
Fafnir
alonsoUNSC
Fafnir
866
300
0
483
10,680
7,504
150
1,957
8,723
12,078
0
W
8,357
2,654
289
3,656
13,076
9,273
564
6,267
6,809
0
66,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,195
Gold Earned
44,506
463
Minions Killed
422
0
Camps Cleared
0
1,527,861
Distance Traveled
1,473,374
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,855
580
110
6
0
325,787
4
L
Eset
7,200
424
55
3
0
303,397
0
W
Ravana
8,142
479
77
5
0
347,032
3
L
Yemoja
8,098
476
39
2
0
287,598
4
W
Raijin
10,982
646
142
8
0
290,024
3
L
Geb
8,618
507
115
7
0
231,969
4
W
Charybdis
7,492
441
81
5
0
280,043
3
L
Fenrir
10,735
631
103
6
0
324,623
4
W
Fafnir
6,573
387
24
1
0
288,960
1
W
Guan Yu
9,006
530
139
8
0
321,802
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role