Player Matchup

Loki
Loki
 
Loki
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
 
Zeus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
RoughNeckUSA
Sylvanus
Level 43
God Stats
8W - 6L
1,536 SR
Queue Stats
140W - 139L
1,471 Elo+
Party 3
Neith
Neith
TankyJrII
Neith
Level 99
God Stats
24W - 21L
1,653 SR
Queue Stats
307W - 331L
1,464 Elo+
Party 2
Ymir
Ymir
guerothelad128
Ymir
Level 46
God Stats
33W - 39L
1,411 SR
Queue Stats
103W - 128L
1,432 Elo+
Party 2
Team Averages
Level 65
1,520 SR
1,474 Elo+

VS

Team Averages
Level 68
1,457 SR
1,459 Elo+
Agni
Agni
 
Agni
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
KONY L CONEJITO
Athena
Level 47
God Stats
0W - 4L
1,385 SR
Queue Stats
16W - 18L
1,506 Elo+
Solo
Cernunnos
Cernunnos
mattyphatsax
Cernunnos
Level 37
God Stats
7W - 6L
1,518 SR
Queue Stats
42W - 49L
1,346 Elo+
Solo
King Arthur
King Arthur
sickly_phantom
King Arthur
Level 31
God Stats
1W - 3L
1,385 SR
Queue Stats
32W - 26L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
3 / 0 / 2
6,685
557
1,563
5,971
1,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
 
Zeus
11
3 / 3 / 1
6,563
547
4,385
5,500
1,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sylvanus
RoughNeckUSA
Sylvanus
10
2 / 0 / 2
6,330
528
3,591
3,826
2,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
TankyJrII
Neith
11
5 / 0 / 3
6,218
518
5,719
1,900
573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 0 / 6
6,488
541
4,994
9,461
6,318
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
3 / 4 / 0
6,871
573
4,039
6,690
2,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
 
Mercury
8
0 / 4 / 0
5,094
425
2,134
6,863
2,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 0
4,922
410
3,191
7,502
1,919
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
mattyphatsax
Cernunnos
7
0 / 3 / 0
4,643
387
2,943
4,644
989
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
sickly_phantom
King Arthur
9
0 / 0 / 0
5,027
419
1,888
5,799
4,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
14
Kills
3
3
Deaths
14
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
0
2
4
W
Zeus
 
Zeus
3
3
1
1.17
L
Agni
 
Agni
3
4
0
0.75
L
Mercury
 
Mercury
0
4
0
0
L
0
3
0
0
W
Sylvanus
RoughNeckUSA
Sylvanus
2
0
2
3
W
Neith
TankyJrII
Neith
5
0
3
6.5
W
1
0
6
4
L
Cernunnos
mattyphatsax
Cernunnos
0
3
0
0
L
King Arthur
sickly_phantom
King Arthur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,252
Damage
14,195
26,658
Taken
31,498
13,417
Mitigated
11,722
11,158
Healing
5,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
1,563
581
0
3,184
5,971
1,830
0
682
5,257
0
34,357
W
Zeus
 
Zeus
4,385
640
0
380
5,500
1,856
0
2,658
2,570
27,494
0
L
Agni
 
Agni
4,039
197
0
1,564
6,690
2,038
0
3,462
3,032
40,342
0
L
Mercury
 
Mercury
2,134
1,219
0
1,753
6,863
2,440
0
2,440
4,405
0
27,251
L
3,191
688
12
489
7,502
1,919
0
3,106
4,396
18,849
0
W
Sylvanus
RoughNeckUSA
Sylvanus
3,591
1,004
252
1,975
3,826
2,840
372
547
2,897
19,756
5,184
W
Neith
TankyJrII
Neith
5,719
2,336
0
1,221
1,900
573
765
148
1,752
0
34,171
W
4,994
858
0
4,146
9,461
6,318
308
2,951
6,510
27,871
0
L
Cernunnos
mattyphatsax
Cernunnos
2,943
916
0
870
4,644
989
0
699
3,945
0
19,756
L
King Arthur
sickly_phantom
King Arthur
1,888
81
0
392
5,799
4,336
0
2,585
3,168
0
16,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,284
Gold Earned
26,557
316
Minions Killed
243
0
Camps Cleared
0
1,082,115
Distance Traveled
1,079,451
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,685
557
81
7
0
286,928
2
W
Zeus
6,563
547
60
5
0
203,464
1
L
Agni
6,871
573
90
8
0
215,212
2
L
Mercury
5,094
425
53
4
0
190,170
0
L
Athena
4,922
410
39
3
0
228,901
1
W
Sylvanus
6,330
528
57
5
0
179,987
2
W
Neith
6,218
518
65
5
0
207,191
3
W
Ymir
6,488
541
53
4
0
204,545
1
L
Cernunnos
4,643
387
27
2
0
201,140
9
L
King Arthur
5,027
419
34
3
0
244,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role