Player Matchup

Morgan Le Fay
Morgan Le Fay
HeroesOfNewerth
Morgan Le Fay
Level 85
God Stats
3W - 2L
1,831 SR
Queue Stats
251W - 227L
1,687 Elo+
Party 2
Charybdis
Charybdis
Kmat
Charybdis
Level 126
God Stats
3W - 0L
1,819 SR
Queue Stats
191W - 177L
1,630 Elo+
Party 2
Cthulhu
Cthulhu
Xbxprototype
Cthulhu
Level 26
God Stats
2W - 2L
1,512 SR
Queue Stats
29W - 30L
1,522 Elo+
Party 2
Achilles
Achilles
imthecurls
Achilles
Level 34
God Stats
2W - 2L
1,766 SR
Queue Stats
176W - 163L
1,612 Elo+
Solo
Loki
Loki
williboi
Loki
Level 143
God Stats
7W - 10L
1,628 SR
Queue Stats
212W - 188L
1,628 Elo+
Party 2
Team Averages
Level 83
1,711 SR
1,616 Elo+

VS

Team Averages
Level 49
1,532 SR
1,468 Elo+
Medusa
Medusa
BonJoor
Medusa
Level 65
God Stats
140W - 155L
1,484 SR
Queue Stats
247W - 299L
1,361 Elo+
Party 3
Achilles
Achilles
CaptainKrackman
Achilles
Level 25
God Stats
0W - 1L
1,257 SR
Queue Stats
126W - 113L
1,520 Elo+
Party 1
Hun Batz
Hun Batz
Lannory
Hun Batz
Level 105
God Stats
7W - 5L
1,740 SR
Queue Stats
182W - 175L
1,464 Elo+
Party 1
Artio
Artio
SeiferLoire
Artio
Level 17
God Stats
2W - 11L
1,454 SR
Queue Stats
22W - 33L
1,487 Elo+
Party 3
Scylla
Scylla
ToxicHv
Scylla
Level 34
God Stats
11W - 6L
1,727 SR
Queue Stats
187W - 188L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HeroesOfNewerth
Morgan Le Fay
20
6 / 0 / 15
13,161
548
26,224
12,965
7,079
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Kmat
Charybdis
20
7 / 4 / 8
13,726
572
13,312
17,657
7,075
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Xbxprototype
Cthulhu
18
1 / 5 / 14
11,891
495
12,139
20,089
18,539
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Achilles
imthecurls
Achilles
18
5 / 4 / 16
12,882
537
10,012
27,653
39,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Loki
20
15 / 6 / 5
14,199
592
24,099
19,290
10,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BonJoor
Medusa
17
9 / 8 / 2
11,793
491
13,014
18,754
7,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
17
3 / 6 / 5
11,253
469
15,204
26,491
34,545
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hun Batz
Lannory
Hun Batz
18
2 / 7 / 5
11,435
476
7,131
21,606
7,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
2 / 7 / 11
11,187
466
14,884
27,395
29,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Scylla
ToxicHv
Scylla
15
2 / 6 / 3
9,460
394
9,011
16,070
4,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
44
34
Kills
18
19
Deaths
34
58
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Medusa
BonJoor
Medusa
9
8
2
1.25
L
Achilles
3
6
5
0.92
W
Morgan Le Fay
HeroesOfNewerth
Morgan Le Fay
6
0
15
13.5
W
Charybdis
Kmat
Charybdis
7
4
8
2.75
L
Hun Batz
Lannory
Hun Batz
2
7
5
0.64
L
2
7
11
1.07
L
Scylla
ToxicHv
Scylla
2
6
3
0.58
W
Cthulhu
Xbxprototype
Cthulhu
1
5
14
1.6
W
Achilles
imthecurls
Achilles
5
4
16
3.25
W
Loki
15
6
5
2.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,786
Damage
59,244
97,654
Taken
110,316
82,446
Mitigated
84,777
31,155
Healing
26,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BonJoor
Medusa
13,014
5,488
0
1,854
18,754
7,775
844
6,419
12,335
0
78,018
L
Achilles
15,204
3,069
0
5,290
26,491
34,545
62
10,276
16,215
0
73,419
W
Morgan Le Fay
HeroesOfNewerth
Morgan Le Fay
26,224
3,527
518
7,895
12,965
7,079
2,043
4,289
8,508
96,889
0
W
Charybdis
Kmat
Charybdis
13,312
7,160
0
5,601
17,657
7,075
4,970
4,827
12,816
0
128,529
L
Hun Batz
Lannory
Hun Batz
7,131
1,774
0
5,181
21,606
7,782
0
5,806
15,800
0
80,008
L
14,884
547
2,375
9,276
27,395
29,788
0
10,173
17,222
57,104
0
L
Scylla
ToxicHv
Scylla
9,011
1,020
0
2,603
16,070
4,887
0
5,981
10,089
51,677
0
W
Cthulhu
Xbxprototype
Cthulhu
12,139
611
1,139
4,138
20,089
18,539
0
8,498
11,519
58,671
0
W
Achilles
imthecurls
Achilles
10,012
2,411
0
6,708
27,653
39,036
332
7,519
19,898
0
35,211
W
Loki
24,099
7,429
0
5,156
19,290
10,717
1,603
4,387
14,729
0
106,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,859
Gold Earned
55,128
588
Minions Killed
532
0
Camps Cleared
0
2,198,457
Distance Traveled
2,140,489
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,793
491
109
5
0
415,650
4
L
Achilles
11,253
469
119
5
0
405,974
0
W
Morgan Le Fay
13,161
548
146
6
0
467,720
5
W
Charybdis
13,726
572
168
7
0
420,481
0
L
Hun Batz
11,435
476
139
6
0
469,483
6
L
Artio
11,187
466
70
3
0
460,101
7
L
Scylla
9,460
394
95
4
0
389,281
3
W
Cthulhu
11,891
495
113
5
0
408,281
0
W
Achilles
12,882
537
29
1
0
459,524
3
W
Loki
14,199
592
132
6
0
442,451
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role