Player Matchup

Baron Samedi
Baron Samedi
Pyrò
Baron Samedi
Level 160
God Stats
2W - 6L
1,308 SR
Queue Stats
500W - 481L
1,562 Elo+
Solo
Cerberus
Cerberus
WizZzZzZz
Cerberus
Level 38
God Stats
1W - 1L
1,225 SR
Queue Stats
19W - 7L
1,659 Elo+
Party 1
Achilles
Achilles
pαphellαs
Achilles
Level 47
God Stats
3W - 7L
1,334 SR
Queue Stats
33W - 25L
1,619 Elo+
Party 1
Team Averages
Level 82
1,289 SR
1,614 Elo+

VS

Team Averages
Level 121
1,601 SR
1,538 Elo+
Tyr
Tyr
ImBradAtWidow
Tyr
Level 147
God Stats
18W - 20L
1,574 SR
Queue Stats
277W - 229L
1,550 Elo+
Party 2
Sol
Sol
Kacowaty
Sol
Level 128
God Stats
3W - 5L
1,658 SR
Queue Stats
27W - 30L
1,434 Elo+
Solo
Jing Wei
Jing Wei
goPCMR
Jing Wei
Level 89
God Stats
4W - 6L
1,572 SR
Queue Stats
230W - 162L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Pyrò
Baron Samedi
14
4 / 1 / 11
10,002
714
12,065
11,548
11,612
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
WizZzZzZz
Cerberus
13
3 / 1 / 11
10,509
751
11,362
18,076
16,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
pαphellαs
Achilles
15
9 / 0 / 7
10,554
754
11,423
14,372
13,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
7,975
570
6,105
14,012
11,744
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 6 / 1
7,677
548
8,858
11,093
2,584
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
goPCMR
Jing Wei
13
1 / 4 / 1
8,769
626
14,083
14,017
3,811
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
16
Kills
2
2
Deaths
16
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
0
6
1
0.08
W
Baron Samedi
Pyrò
Baron Samedi
4
1
11
9.5
W
Cerberus
WizZzZzZz
Cerberus
3
1
11
8.5
L
Jing Wei
goPCMR
Jing Wei
1
4
1
0.38
W
Achilles
pαphellαs
Achilles
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,850
Damage
29,046
43,996
Taken
39,122
41,634
Mitigated
18,139
20,776
Healing
3,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,105
336
0
746
14,012
11,744
0
8,553
4,912
3,273
12,462
L
8,858
2,610
0
1,806
11,093
2,584
0
7,952
2,751
29,992
0
W
Baron Samedi
Pyrò
Baron Samedi
12,065
1,188
3,515
5,256
11,548
11,612
1,249
2,978
8,570
43,542
0
W
Cerberus
WizZzZzZz
Cerberus
11,362
206
0
7,383
18,076
16,738
118
3,466
14,610
23,503
0
L
Jing Wei
goPCMR
Jing Wei
14,083
9,783
0
1,140
14,017
3,811
0
8,420
5,089
0
34,238
W
Achilles
pαphellαs
Achilles
11,423
1,529
0
4,622
14,372
13,284
795
4,011
10,361
4,715
25,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,065
Gold Earned
24,421
174
Minions Killed
126
8
Camps Cleared
5
836,586
Distance Traveled
744,850
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,975
570
16
1
2
237,915
3
L
Sol
7,677
548
50
4
0
231,084
3
W
Baron Samedi
10,002
714
82
6
5
240,031
2
W
Cerberus
10,509
751
39
3
2
285,874
5
L
Jing Wei
8,769
626
60
4
3
275,851
0
W
Achilles
10,554
754
53
4
1
310,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role