Player Matchup

Loki
Loki
INNEHOLDER
Loki
Level 80
God Stats
11W - 11L
1,460 SR
Queue Stats
38W - 31L
1,470 Elo+
Party 1
Ymir
Ymir
STAGARS
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,072 Elo+
Party 1
Vamana
Vamana
Santims
Vamana
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 64L
1,511 Elo+
Party 1
Charybdis
Charybdis
SeaWitchCalypso
Charybdis
Level 49
God Stats
23W - 23L
1,532 SR
Queue Stats
481W - 464L
1,358 Elo+
Solo
Janus
Janus
SnikersLV
Janus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,356 Elo+
Party 1
Team Averages
Level 46
1,498 SR
1,353 Elo+

VS

Team Averages
Level 76
1,537 SR
1,452 Elo+
Hel
Hel
 
Hel
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
EagIeX
Izanami
Level 28
God Stats
29W - 27L
1,415 SR
Queue Stats
91W - 98L
1,383 Elo+
Party 2
Awilix
Awilix
Jorgenmungundar
Awilix
Level 88
God Stats
2W - 0L
1,693 SR
Queue Stats
407W - 461L
1,419 Elo+
Party 2
Cthulhu
Cthulhu
Tole033
Cthulhu
Level 104
God Stats
2W - 2L
1,575 SR
Queue Stats
276W - 278L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 1
8,086
476
7,321
10,832
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
STAGARS
Ymir
11
1 / 3 / 3
7,082
417
6,037
12,412
12,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
Santims
Vamana
14
0 / 2 / 0
8,046
473
2,910
13,454
9,841
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
SeaWitchCalypso
Charybdis
12
3 / 4 / 2
7,245
426
8,052
14,490
4,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
SnikersLV
Janus
12
1 / 5 / 1
7,249
426
6,665
9,871
3,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
10 / 3 / 2
10,543
620
11,149
10,207
3,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
 
Yemoja
13
1 / 1 / 5
8,351
491
7,438
8,920
6,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
EagIeX
Izanami
13
1 / 3 / 4
7,734
455
7,106
10,566
3,416
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 2 / 6
8,821
519
6,003
10,752
3,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Tole033
Cthulhu
16
2 / 0 / 4
9,747
573
10,416
9,632
10,909
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
9
Kills
18
18
Deaths
9
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
10
3
2
3.67
W
Yemoja
 
Yemoja
1
1
5
3.5
W
Izanami
EagIeX
Izanami
1
3
4
1
L
4
4
1
1.13
W
4
2
6
3.5
L
Ymir
STAGARS
Ymir
1
3
3
0.83
L
Vamana
Santims
Vamana
0
2
0
0
L
Charybdis
SeaWitchCalypso
Charybdis
3
4
2
1
L
Janus
SnikersLV
Janus
1
5
1
0.3
W
Cthulhu
Tole033
Cthulhu
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,985
Damage
42,112
61,059
Taken
50,077
33,574
Mitigated
28,522
15,551
Healing
24,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
11,149
928
3,375
4,955
10,207
3,838
1,049
3,365
6,532
71,626
0
W
Yemoja
 
Yemoja
7,438
1,688
5,173
3,834
8,920
6,656
594
2,679
6,131
27,992
0
W
Izanami
EagIeX
Izanami
7,106
3,384
0
1,170
10,566
3,416
1,739
3,524
6,976
0
57,569
L
7,321
2,190
0
2,780
10,832
3,498
0
5,339
5,493
0
51,784
W
6,003
2,259
0
3,865
10,752
3,703
481
2,181
8,477
0
45,366
L
Ymir
STAGARS
Ymir
6,037
517
0
884
12,412
12,256
0
5,273
7,139
29,328
0
L
Vamana
Santims
Vamana
2,910
1,330
234
4,926
13,454
9,841
0
6,910
6,544
0
50,906
L
Charybdis
SeaWitchCalypso
Charybdis
8,052
4,782
0
5,446
14,490
4,696
0
5,053
9,437
0
48,145
L
Janus
SnikersLV
Janus
6,665
371
13
1,268
9,871
3,283
0
6,428
3,443
42,054
0
W
Cthulhu
Tole033
Cthulhu
10,416
651
350
2,061
9,632
10,909
372
331
9,259
67,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,708
Gold Earned
45,196
423
Minions Killed
523
0
Camps Cleared
0
1,478,964
Distance Traveled
1,573,958
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,543
620
138
8
0
320,459
3
W
Yemoja
8,351
491
34
2
0
266,487
0
W
Izanami
7,734
455
133
8
0
303,418
2
L
Loki
8,086
476
96
6
0
331,970
0
W
Awilix
8,821
519
80
5
0
355,358
0
L
Ymir
7,082
417
49
3
0
312,183
4
L
Vamana
8,046
473
111
7
0
265,899
3
L
Charybdis
7,245
426
78
5
0
264,295
6
L
Janus
7,249
426
89
5
0
304,617
0
W
Cthulhu
9,747
573
138
8
0
328,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role