Player Matchup

Ne Zha
Ne Zha
Flunksty
Ne Zha
Level 122
God Stats
8W - 6L
1,611 SR
Queue Stats
138W - 87L
1,642 Elo+
Party 2
Poseidon
Poseidon
Jonx99
Poseidon
Level 13
God Stats
2W - 1L
1,333 SR
Queue Stats
154W - 101L
1,583 Elo+
Party 2
Rama
Rama
TedB
Rama
Level 102
God Stats
2W - 0L
1,602 SR
Queue Stats
125W - 73L
1,670 Elo+
Party 2
Team Averages
Level 79
1,515 SR
1,632 Elo+

VS

Team Averages
Level 35
1,518 SR
1,307 Elo+
Nox
Nox
Kenlolo69
Nox
Level 47
God Stats
10W - 13L
1,531 SR
Queue Stats
70W - 107L
1,329 Elo+
Party 1
Tiamat
Tiamat
Last_Shadow-00-s
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 115L
1,301 Elo+
Party 1
Cthulhu
Cthulhu
phoenixserval
Cthulhu
Level 28
God Stats
17W - 17L
1,524 SR
Queue Stats
36W - 66L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Flunksty
Ne Zha
13
8 / 0 / 6
8,475
770
14,173
6,726
2,209
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
Jonx99
Poseidon
12
2 / 1 / 11
7,805
710
2,981
3,820
1,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
TedB
Rama
13
4 / 0 / 9
8,213
747
9,889
5,485
1,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,827
621
1,899
7,511
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 6 / 1
6,360
578
2,077
10,517
4,912
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
10
0 / 5 / 0
6,318
574
7,184
12,509
10,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
14
Kills
1
1
Deaths
14
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Flunksty
Ne Zha
8
0
6
11
W
Poseidon
Jonx99
Poseidon
2
1
11
7.5
L
1
3
0
0.33
L
0
6
1
0.08
W
Rama
TedB
Rama
4
0
9
8.5
L
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,043
Damage
11,160
16,031
Taken
30,537
5,274
Mitigated
18,362
4,417
Healing
6,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Flunksty
Ne Zha
14,173
2,040
0
3,433
6,726
2,209
0
4,859
1,528
0
38,331
W
Poseidon
Jonx99
Poseidon
2,981
0
0
34
3,820
1,252
665
2,032
1,582
16,178
0
L
1,899
64
796
906
7,511
2,622
68
449
7,062
19,845
0
L
2,077
272
572
1,673
10,517
4,912
34
712
9,805
13,323
0
W
Rama
TedB
Rama
9,889
4,296
0
950
5,485
1,813
487
4,076
1,036
0
32,393
L
Cthulhu
7,184
198
994
1,434
12,509
10,828
46
1,820
10,689
15,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,493
Gold Earned
19,505
138
Minions Killed
99
8
Camps Cleared
3
661,847
Distance Traveled
587,672
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,475
770
38
3
4
251,410
1
W
Poseidon
7,805
710
29
3
1
212,969
0
L
Nox
6,827
621
54
5
0
200,070
4
L
Tiamat
6,360
578
15
1
2
181,662
0
W
Rama
8,213
747
71
6
3
197,468
4
L
Cthulhu
6,318
574
30
3
1
205,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role