Player Matchup

Ao Kuang
Ao Kuang
Cmamuth
Ao Kuang
Level 59
God Stats
29W - 33L
1,436 SR
Queue Stats
171W - 190L
1,445 Elo+
Party 3
Odin
Odin
DEATHP00L
Odin
Level 84
God Stats
2W - 3L
1,356 SR
Queue Stats
97W - 125L
1,489 Elo+
Party 2
Kuzenbo
Kuzenbo
Elbiofa
Kuzenbo
Level 104
God Stats
15W - 29L
1,352 SR
Queue Stats
375W - 420L
1,515 Elo+
Party 3
Kukulkan
Kukulkan
MsMilkshakes
Kukulkan
Level 65
God Stats
186W - 210L
1,479 SR
Queue Stats
239W - 293L
1,478 Elo+
Party 2
Cupid
Cupid
Squirrelador
Cupid
Level 99
God Stats
19W - 25L
1,430 SR
Queue Stats
73W - 120L
1,453 Elo+
Party 2
Team Averages
Level 82
1,411 SR
1,476 Elo+

VS

Team Averages
Level 70
1,543 SR
1,495 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
NDWolfy
Anhur
Level 60
God Stats
41W - 22L
1,642 SR
Queue Stats
239W - 230L
1,551 Elo+
Solo
Ravana
Ravana
Rusul
Ravana
Level 63
God Stats
2W - 2L
1,550 SR
Queue Stats
78W - 104L
1,457 Elo+
Party 1
Mulan
Mulan
Tio7331
Mulan
Level 128
God Stats
7W - 9L
1,521 SR
Queue Stats
112W - 96L
1,458 Elo+
Solo
Cthulhu
Cthulhu
carcinoGene13
Cthulhu
Level 29
God Stats
28W - 22L
1,504 SR
Queue Stats
148W - 161L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Cmamuth
Ao Kuang
13
0 / 0 / 0
7,800
780
0
884
328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
15
0 / 6 / 3
8,966
897
4,510
19,094
19,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Elbiofa
Kuzenbo
13
0 / 0 / 0
7,800
780
0
884
328
Kukulkan
MsMilkshakes
Kukulkan
16
2 / 5 / 1
10,045
1,005
14,131
11,770
4,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 8 / 2
9,583
958
13,383
21,185
7,066
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

123

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
4 / 0 / 11
10,340
1,034
11,087
796
323
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
NDWolfy
Anhur
17
8 / 0 / 8
12,114
1,211
14,814
7,807
2,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
Rusul
Ravana
16
1 / 0 / 10
9,535
954
6,158
7,551
3,802
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Tio7331
Mulan
16
3 / 2 / 7
9,766
977
9,762
9,349
7,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
16
3 / 2 / 8
9,823
982
8,200
14,737
12,594
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
63
4
Kills
19
19
Deaths
4
6
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
11
9.5
L
Ao Kuang
Cmamuth
Ao Kuang
0
0
0
0
L
Odin
0
6
3
0.25
L
Kuzenbo
Elbiofa
Kuzenbo
0
0
0
0
L
Kukulkan
MsMilkshakes
Kukulkan
2
5
1
0.5
W
Anhur
NDWolfy
Anhur
8
0
8
12
W
Ravana
Rusul
Ravana
1
0
10
6
L
2
8
2
0.38
W
Mulan
Tio7331
Mulan
3
2
7
3.25
W
Cthulhu
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,024
Damage
50,021
53,817
Taken
40,240
31,121
Mitigated
27,061
2,156
Healing
6,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,087
3,306
49
389
796
323
0
0
796
34,194
0
L
Ao Kuang
Cmamuth
Ao Kuang
0
0
0
0
884
328
0
884
0
0
0
L
Odin
4,510
1,058
0
807
19,094
19,050
0
7,106
11,572
0
13,416
L
Kuzenbo
Elbiofa
Kuzenbo
0
0
0
0
884
328
0
884
0
0
0
L
Kukulkan
MsMilkshakes
Kukulkan
14,131
549
0
768
11,770
4,349
0
3,954
7,720
59,978
0
W
Anhur
NDWolfy
Anhur
14,814
10,703
0
1,901
7,807
2,872
0
2,468
4,931
0
43,178
W
Ravana
Rusul
Ravana
6,158
1,712
0
105
7,551
3,802
0
3,319
3,894
0
17,915
L
13,383
5,111
130
451
21,185
7,066
0
7,546
13,364
0
38,315
W
Mulan
Tio7331
Mulan
9,762
1,188
0
3,545
9,349
7,470
0
2,715
6,275
2,464
19,959
W
Cthulhu
8,200
648
125
579
14,737
12,594
0
4,858
9,213
23,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,194
Gold Earned
51,578
186
Minions Killed
225
3
Camps Cleared
15
578,069
Distance Traveled
999,602
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,340
1,034
54
5
0
193,646
1
L
Ao Kuang
7,800
780
0
0
0
9,700
0
L
Odin
8,966
897
17
2
1
189,276
1
L
Kuzenbo
7,800
780
0
0
0
117
0
L
Kukulkan
10,045
1,005
108
11
1
186,978
0
W
Anhur
12,114
1,211
68
7
12
199,711
0
W
Ravana
9,535
954
36
4
2
226,007
0
L
Cupid
9,583
958
61
6
1
191,998
0
W
Mulan
9,766
977
29
3
0
186,465
0
W
Cthulhu
9,823
982
38
4
1
193,773
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role